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Description:
Oberon Bloomwarden is a gentle, flower-loving guardian that looks like a mossy green Enderman with glowing green eyes; it wanders flower-rich biomes leaving a trail of blooms, heals when near flowers, and gives blessings if you offer it flowers. It defends its home by attacking all hostile mobs and will fight back if harmed. Occasionally it will plant an oak or birch sapling to keep biomes green, and Oberon naturally appear over time in flower biomes to help maintain them.
Manage versions and create new iterations of this mod.
This will create a new mod based on "Oberon Bloomwarden" with your modifications. The original mod will remain unchanged and you'll be credited as the author of the remix.
This will create a new version of "Oberon Bloomwarden" for Minecraft Java 1.20.1. The original mod will remain unchanged.
1
Oct 10, 2025, 03:27 AM
User request: enderman that looks like: Brighter, with plants growing around it. flowers growing around the torso. and acts like: The mob is named Oberon. Oberon spawns in biomes filled with flowers, such as a flower forest. When a player gives a common flower to Oberon, Oberon gives the player a small blessing. The small blessing will appear as a random effect. The effect will either spawn a farm animal (pig, cow, chicken.) or give a random positive effect that lasts for ten seconds. When a player gives Oberon a precious flower, such as a torch flower or the pitcher plant, Oberon blesses the player with a major blessing. The major blessing will either give the player 3 enchanted golden apples or give 3 positive effects lasting for 3 minutes. Oberon leaves a trail of flowers native to the biome it spawns in. Oberon is hostile to undead mobs, such as Zombies or skeletons. Edit v2: Change what the enderman looks like: instead of plants and flowers growing on it, change the whole palette to be a shade of green. When given a precious flower, add a chance that an allay will spawn near the player. Edit v3: Oberon constantly regenerates health when around flowers. When Oberon gets hit, it'll fight back. If Oberon hasn't seen a tree within a 10-block radius, it'll plant a sapling of a tree. The sapling will either be birch or oak with a 50% chance each. If a flower biome doesn't have Oberon currently spawned in, after a 10 second timer, spawn in Oberon. Edit v4: Before planting a sapling, check to see if there are any leaves, wood, or other saplings within a 10-block radius. If none are found, plant an oak or birch sapling. Edit v5: Update description: Oberon attacks all hostile mobs.
1
Oct 8, 2025, 08:11 PM
User request: enderman that looks like: Brighter, with plants growing around it. flowers growing around the torso. and acts like: The mob is named Oberon. Oberon spawns in biomes filled with flowers, such as a flower forest. When a player gives a common flower to Oberon, Oberon gives the player a small blessing. The small blessing will appear as a random effect. The effect will either spawn a farm animal (pig, cow, chicken.) or give a random positive effect that lasts for ten seconds. When a player gives Oberon a precious flower, such as a torch flower or the pitcher plant, Oberon blesses the player with a major blessing. The major blessing will either give the player 3 enchanted golden apples or give 3 positive effects lasting for 3 minutes. Oberon leaves a trail of flowers native to the biome it spawns in. Oberon is hostile to undead mobs, such as Zombies or skeletons. Edit v2: Change what the enderman looks like: instead of plants and flowers growing on it, change the whole palette to be a shade of green. When given a precious flower, add a chance that an allay will spawn near the player. Edit v3: Oberon constantly regenerates health when around flowers. When Oberon gets hit, it'll fight back. If Oberon hasn't seen a tree within a 10-block radius, it'll plant a sapling of a tree. The sapling will either be birch or oak with a 50% chance each. If a flower biome doesn't have Oberon currently spawned in, after a 10 second timer, spawn in Oberon. Edit v4: Before planting a sapling, check to see if there are any leaves, wood, or other saplings within a 10-block radius. If none are found, plant an oak or birch sapling.
1
Oct 8, 2025, 05:26 PM
User request: enderman that looks like: Brighter, with plants growing around it. flowers growing around the torso. and acts like: The mob is named Oberon. Oberon spawns in biomes filled with flowers, such as a flower forest. When a player gives a common flower to Oberon, Oberon gives the player a small blessing. The small blessing will appear as a random effect. The effect will either spawn a farm animal (pig, cow, chicken.) or give a random positive effect that lasts for ten seconds. When a player gives Oberon a precious flower, such as a torch flower or the pitcher plant, Oberon blesses the player with a major blessing. The major blessing will either give the player 3 enchanted golden apples or give 3 positive effects lasting for 3 minutes. Oberon leaves a trail of flowers native to the biome it spawns in. Oberon is hostile to undead mobs, such as Zombies or skeletons. Edit v2: Change what the enderman looks like: instead of plants and flowers growing on it, change the whole palette to be a shade of green. When given a precious flower, add a chance that an allay will spawn near the player. Edit v3: Oberon constantly regenerates health when around flowers. When Oberon gets hit, it'll fight back. If Oberon hasn't seen a tree within a 10-block radius, it'll plant a sapling of a tree. The sapling will either be birch or oak with a 50% chance each. If a flower biome doesn't have Oberon currently spawned in, after a 10 second timer, spawn in Oberon.
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This mod is licensed under the CreativeMode Mods License.