22 downloads




Description:
Drink the Nitro Sweat Catalyst once to permanently unlock the Explosion Quirk — the item is consumed and instantly grants a Mode Toggle plus seven ability items (Explosion Blast, Explosion Dash/Air Boost, Stun Grenade, AP Shot, Explosion Uppercut, Ground Zero Slam and the Howitzer Impact ultimate) that persist across death and world reloads. Put any ability in your hotbar and right‑click to use it (hold when applicable); right‑click the Mode Toggle to switch between Combat (default) and Blitz modes — the action‑bar HUD shows “Sweat Charge: X% | Mode: Combat/Blitz” and Sweat is gained by moving, sprinting, jumping, air time, taking damage, and using abilities (Blast +8%, Dash +12%, Stun Grenade +15%, AP Shot +10%, Uppercut +14%, Ground Zero Slam +22%); Howitzer Impact requires 100% Sweat, resets your Sweat to 0% on use and has a 30s cooldown. Unlocking the quirk also grants a small speed and jump boost and prevents you from being harmed by your own explosions; Blitz increases ability power by roughly 40% but causes recoil (½ heart per regular ability, 2 hearts for the Ultimate).
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This will create a new mod based on "Nitro Sweat Catalyst" with your modifications. The original mod will remain unchanged and you'll be credited as the author of the remix.
22
Nov 3, 2025, 12:17 AM
User request: Create a new item called “Nitro Sweat Catalyst”. Crafting Recipe: [G] [T] [G] [T] [B] [T] [G] [T] [G] G = Gunpowder T = Blaze Powder B = Bottle of Dragon’s Breath When the player uses the Nitro Sweat Catalyst, they permanently unlock the Explosion Quirk. The item disappears after use. After unlocking, give the player a new item: “Explosion Mode Toggle” Modes The player can switch between two Quirk Modes using the Explosion Mode Toggle: Mode Name Description Combat Mode Balanced damage and explosion control (default) Blitz Mode Higher speed and explosive power but causes self-stamina damage When switching modes, show a text message like: “Explosion Mode: Combat” or “Explosion Mode: Blitz” Passive Effects (Always Active After Unlocking) Slight jump boost Slight speed boost No fall damage from explosions caused by the quirk Main Abilities (Crouch + Punch Activated) 1. Explosion Blast Activation: Crouch + Punch (empty hand) Creates a short-range explosion burst in front of the player. Deals damage and knockback to mobs. No block destruction. Emits small flame and smoke particles. Cooldown: 3 seconds. 2. Explosion Dash / Air Boost Activation: Crouch while midair + Punch Player propels forward or upward quickly using an explosive burst. Leaves flame trails behind the player. Useful for dodging or fast movement. Cooldown: 5 seconds. 3. Stun Grenade (Flash Explosion) Activation: Double Crouch + Punch Creates a bright explosion flash that blinds and slows nearby mobs for 4 seconds. No damage, purely crowd control. Cooldown: 10 seconds. Blitz Mode Enhancements When player switches to Blitz Mode: Explosion Blast damage increases. Explosion Dash launches player farther. Stun Grenade duration increases to 6 seconds. Downside: After using any ability, player loses ½ heart from recoil fatigue. This creates a high-risk / high-reward combat style. Particles and Sound Explosion blasts: flame, smoke, ember particles. Dash boosts: fire streak trail. Stun grenade: bright flash particle burst. Explosion sound: quiet, controlled explosion SFX. Edit v2: When used: Permanently unlocks the Explosion Quirk system. Gives the player 6 separate ability items (listed below). Catalyst is consumed. Sweat Charge System Display Sweat Charge on-screen as: Sweat Charge: X% How Sweat Builds Walking: +0.1% per second Sprinting: +0.5% per second Jumping: +0.3% per jump Air movement (falling or dashing): +0.4% per second Taking damage: +2% Using weaker abilities: reduces sweat by small amounts Using stronger abilities: large sweat cost Sweat Charge Max = 100% Heat Zones Hot biomes (Desert, Nethe r, Badlands): Sweat charges +30% faster Cold biomes or when raining: Sweat charges slower Explosion Quirk Modes Player receives an item called: Mode Toggle Mode Effect Combat Mode Normal ability power, normal sweat gain Blitz Mode +40% blast power & faster sweat gain, but using abilities deals ½ heart recoil damage Switch message: Explosion Mode: Combat → Explosion Mode: Blitz Ability Items (Each Ability Is Its Own Item) Ability Item Name Ability Type Explosion Blast Short-range damage attack Explosion Dash / Air Boost Mobility burst Stun Grenade Flash control Howitzer Impact (Ultimate) High-power finisher AP Shot Precise ranged piercing explosion Explosion Uppercut Burst-launch melee strike Ground Zero Slam Area blast finisher (All described below) ABILITY DETAILS (Each Ability Item = Right-Click or Hold Use) 1. Explosion Blast (Basic Attack) Creates a short-range explosion wave in front of player. Damage + Knockback scale with Sweat Charge. No block damage. Sweat Cost: 8% Cooldown: 3 seconds Visuals: Flame burst + smoke pop. 2. Explosion Dash / Air Boost (Mobility) Launches the player forward or upward in midair. Leaves flame streaks behind. Sweat Cost: 12% Cooldown: 5 seconds Extra: Slight AOE knockback on takeoff. 3. Stun Grenade (Flash Crowd Control) Creates a bright flash explosion. Enemies nearby: Blindness (4s) Slowness II (4s) Sweat Cost: 15% Cooldown: 10 seconds Visuals: White flash sphere + smoke ring. 4. AP Shot (Precise Explosive Projectile) (NEW MOVE) Fires a small, high-speed explosive bullet. Pierces armor and deals focused damage to one target. Does not damage blocks or knock back the user. Sweat Cost: 10% Cooldown: 4 seconds Visuals: Spark & flame trail projectile. 5. Explosion Uppercut (Melee Lift Hit) (NEW MOVE) Short-range rising hit. Launches the enemy upward and slightly back. Good for combo setups. Sweat Cost: 14% Cooldown: 6 seconds Visuals: Upward spiral flame burst. 6. Ground Zero Slam (Area Control Blast) (NEW MOVE) Player slams the ground, creating a circular shock explosion. High knockback, medium damage. Best when surrounded. Sweat Cost: 22% Cooldown: 12 seconds Visuals: Expanding ring of flame + dust particles. 7. ULTIMATE — Howitzer Impact Requirement: Sweat Charge must be 100% Player spins in air, building heat + momentum. On collision with ground or mob: Massive explosion High damage radius Launches mobs away Does not destroy terrain Sweat Cost: Resets sweat to 0% Cooldown: 30 seconds Fatigue Aftermath: Slowness II (10s) Weakness II (10s) In Blitz Mode → 2 hearts recoil damage Particles & Audio Guidelines Flame, ember, smoke, and blast ring particles only. Explosion sound effects vary by ability strength. End of Prompt Edit v7: Have all the moves give sweat and not take away sweat except for the toggle modes and Howitzer impact Edit v10: Put the nitro sweat catalyst into the addon and make sure it gives the quirk with all the abilities
0
Nov 2, 2025, 10:49 PM
User request: Create a new item called “Nitro Sweat Catalyst”. Crafting Recipe: [G] [T] [G] [T] [B] [T] [G] [T] [G] G = Gunpowder T = Blaze Powder B = Bottle of Dragon’s Breath When the player uses the Nitro Sweat Catalyst, they permanently unlock the Explosion Quirk. The item disappears after use. After unlocking, give the player a new item: “Explosion Mode Toggle” Modes The player can switch between two Quirk Modes using the Explosion Mode Toggle: Mode Name Description Combat Mode Balanced damage and explosion control (default) Blitz Mode Higher speed and explosive power but causes self-stamina damage When switching modes, show a text message like: “Explosion Mode: Combat” or “Explosion Mode: Blitz” Passive Effects (Always Active After Unlocking) Slight jump boost Slight speed boost No fall damage from explosions caused by the quirk Main Abilities (Crouch + Punch Activated) 1. Explosion Blast Activation: Crouch + Punch (empty hand) Creates a short-range explosion burst in front of the player. Deals damage and knockback to mobs. No block destruction. Emits small flame and smoke particles. Cooldown: 3 seconds. 2. Explosion Dash / Air Boost Activation: Crouch while midair + Punch Player propels forward or upward quickly using an explosive burst. Leaves flame trails behind the player. Useful for dodging or fast movement. Cooldown: 5 seconds. 3. Stun Grenade (Flash Explosion) Activation: Double Crouch + Punch Creates a bright explosion flash that blinds and slows nearby mobs for 4 seconds. No damage, purely crowd control. Cooldown: 10 seconds. Blitz Mode Enhancements When player switches to Blitz Mode: Explosion Blast damage increases. Explosion Dash launches player farther. Stun Grenade duration increases to 6 seconds. Downside: After using any ability, player loses ½ heart from recoil fatigue. This creates a high-risk / high-reward combat style. Particles and Sound Explosion blasts: flame, smoke, ember particles. Dash boosts: fire streak trail. Stun grenade: bright flash particle burst. Explosion sound: quiet, controlled explosion SFX. Edit v2: When used: Permanently unlocks the Explosion Quirk system. Gives the player 6 separate ability items (listed below). Catalyst is consumed. Sweat Charge System Display Sweat Charge on-screen as: Sweat Charge: X% How Sweat Builds Walking: +0.1% per second Sprinting: +0.5% per second Jumping: +0.3% per jump Air movement (falling or dashing): +0.4% per second Taking damage: +2% Using weaker abilities: reduces sweat by small amounts Using stronger abilities: large sweat cost Sweat Charge Max = 100% Heat Zones Hot biomes (Desert, Nethe r, Badlands): Sweat charges +30% faster Cold biomes or when raining: Sweat charges slower Explosion Quirk Modes Player receives an item called: Mode Toggle Mode Effect Combat Mode Normal ability power, normal sweat gain Blitz Mode +40% blast power & faster sweat gain, but using abilities deals ½ heart recoil damage Switch message: Explosion Mode: Combat → Explosion Mode: Blitz Ability Items (Each Ability Is Its Own Item) Ability Item Name Ability Type Explosion Blast Short-range damage attack Explosion Dash / Air Boost Mobility burst Stun Grenade Flash control Howitzer Impact (Ultimate) High-power finisher AP Shot Precise ranged piercing explosion Explosion Uppercut Burst-launch melee strike Ground Zero Slam Area blast finisher (All described below) ABILITY DETAILS (Each Ability Item = Right-Click or Hold Use) 1. Explosion Blast (Basic Attack) Creates a short-range explosion wave in front of player. Damage + Knockback scale with Sweat Charge. No block damage. Sweat Cost: 8% Cooldown: 3 seconds Visuals: Flame burst + smoke pop. 2. Explosion Dash / Air Boost (Mobility) Launches the player forward or upward in midair. Leaves flame streaks behind. Sweat Cost: 12% Cooldown: 5 seconds Extra: Slight AOE knockback on takeoff. 3. Stun Grenade (Flash Crowd Control) Creates a bright flash explosion. Enemies nearby: Blindness (4s) Slowness II (4s) Sweat Cost: 15% Cooldown: 10 seconds Visuals: White flash sphere + smoke ring. 4. AP Shot (Precise Explosive Projectile) (NEW MOVE) Fires a small, high-speed explosive bullet. Pierces armor and deals focused damage to one target. Does not damage blocks or knock back the user. Sweat Cost: 10% Cooldown: 4 seconds Visuals: Spark & flame trail projectile. 5. Explosion Uppercut (Melee Lift Hit) (NEW MOVE) Short-range rising hit. Launches the enemy upward and slightly back. Good for combo setups. Sweat Cost: 14% Cooldown: 6 seconds Visuals: Upward spiral flame burst. 6. Ground Zero Slam (Area Control Blast) (NEW MOVE) Player slams the ground, creating a circular shock explosion. High knockback, medium damage. Best when surrounded. Sweat Cost: 22% Cooldown: 12 seconds Visuals: Expanding ring of flame + dust particles. 7. ULTIMATE — Howitzer Impact Requirement: Sweat Charge must be 100% Player spins in air, building heat + momentum. On collision with ground or mob: Massive explosion High damage radius Launches mobs away Does not destroy terrain Sweat Cost: Resets sweat to 0% Cooldown: 30 seconds Fatigue Aftermath: Slowness II (10s) Weakness II (10s) In Blitz Mode → 2 hearts recoil damage Particles & Audio Guidelines Flame, ember, smoke, and blast ring particles only. Explosion sound effects vary by ability strength. End of Prompt Edit v7: Have all the moves give sweat and not take away sweat except for the toggle modes and Howitzer impact
0
Nov 2, 2025, 09:45 PM
User request: Create a new item called “Nitro Sweat Catalyst”. Crafting Recipe: [G] [T] [G] [T] [B] [T] [G] [T] [G] G = Gunpowder T = Blaze Powder B = Bottle of Dragon’s Breath When the player uses the Nitro Sweat Catalyst, they permanently unlock the Explosion Quirk. The item disappears after use. After unlocking, give the player a new item: “Explosion Mode Toggle” Modes The player can switch between two Quirk Modes using the Explosion Mode Toggle: Mode Name Description Combat Mode Balanced damage and explosion control (default) Blitz Mode Higher speed and explosive power but causes self-stamina damage When switching modes, show a text message like: “Explosion Mode: Combat” or “Explosion Mode: Blitz” Passive Effects (Always Active After Unlocking) Slight jump boost Slight speed boost No fall damage from explosions caused by the quirk Main Abilities (Crouch + Punch Activated) 1. Explosion Blast Activation: Crouch + Punch (empty hand) Creates a short-range explosion burst in front of the player. Deals damage and knockback to mobs. No block destruction. Emits small flame and smoke particles. Cooldown: 3 seconds. 2. Explosion Dash / Air Boost Activation: Crouch while midair + Punch Player propels forward or upward quickly using an explosive burst. Leaves flame trails behind the player. Useful for dodging or fast movement. Cooldown: 5 seconds. 3. Stun Grenade (Flash Explosion) Activation: Double Crouch + Punch Creates a bright explosion flash that blinds and slows nearby mobs for 4 seconds. No damage, purely crowd control. Cooldown: 10 seconds. Blitz Mode Enhancements When player switches to Blitz Mode: Explosion Blast damage increases. Explosion Dash launches player farther. Stun Grenade duration increases to 6 seconds. Downside: After using any ability, player loses ½ heart from recoil fatigue. This creates a high-risk / high-reward combat style. Particles and Sound Explosion blasts: flame, smoke, ember particles. Dash boosts: fire streak trail. Stun grenade: bright flash particle burst. Explosion sound: quiet, controlled explosion SFX. Edit v2: When used: Permanently unlocks the Explosion Quirk system. Gives the player 6 separate ability items (listed below). Catalyst is consumed. Sweat Charge System Display Sweat Charge on-screen as: Sweat Charge: X% How Sweat Builds Walking: +0.1% per second Sprinting: +0.5% per second Jumping: +0.3% per jump Air movement (falling or dashing): +0.4% per second Taking damage: +2% Using weaker abilities: reduces sweat by small amounts Using stronger abilities: large sweat cost Sweat Charge Max = 100% Heat Zones Hot biomes (Desert, Nethe r, Badlands): Sweat charges +30% faster Cold biomes or when raining: Sweat charges slower Explosion Quirk Modes Player receives an item called: Mode Toggle Mode Effect Combat Mode Normal ability power, normal sweat gain Blitz Mode +40% blast power & faster sweat gain, but using abilities deals ½ heart recoil damage Switch message: Explosion Mode: Combat → Explosion Mode: Blitz Ability Items (Each Ability Is Its Own Item) Ability Item Name Ability Type Explosion Blast Short-range damage attack Explosion Dash / Air Boost Mobility burst Stun Grenade Flash control Howitzer Impact (Ultimate) High-power finisher AP Shot Precise ranged piercing explosion Explosion Uppercut Burst-launch melee strike Ground Zero Slam Area blast finisher (All described below) ABILITY DETAILS (Each Ability Item = Right-Click or Hold Use) 1. Explosion Blast (Basic Attack) Creates a short-range explosion wave in front of player. Damage + Knockback scale with Sweat Charge. No block damage. Sweat Cost: 8% Cooldown: 3 seconds Visuals: Flame burst + smoke pop. 2. Explosion Dash / Air Boost (Mobility) Launches the player forward or upward in midair. Leaves flame streaks behind. Sweat Cost: 12% Cooldown: 5 seconds Extra: Slight AOE knockback on takeoff. 3. Stun Grenade (Flash Crowd Control) Creates a bright flash explosion. Enemies nearby: Blindness (4s) Slowness II (4s) Sweat Cost: 15% Cooldown: 10 seconds Visuals: White flash sphere + smoke ring. 4. AP Shot (Precise Explosive Projectile) (NEW MOVE) Fires a small, high-speed explosive bullet. Pierces armor and deals focused damage to one target. Does not damage blocks or knock back the user. Sweat Cost: 10% Cooldown: 4 seconds Visuals: Spark & flame trail projectile. 5. Explosion Uppercut (Melee Lift Hit) (NEW MOVE) Short-range rising hit. Launches the enemy upward and slightly back. Good for combo setups. Sweat Cost: 14% Cooldown: 6 seconds Visuals: Upward spiral flame burst. 6. Ground Zero Slam (Area Control Blast) (NEW MOVE) Player slams the ground, creating a circular shock explosion. High knockback, medium damage. Best when surrounded. Sweat Cost: 22% Cooldown: 12 seconds Visuals: Expanding ring of flame + dust particles. 7. ULTIMATE — Howitzer Impact Requirement: Sweat Charge must be 100% Player spins in air, building heat + momentum. On collision with ground or mob: Massive explosion High damage radius Launches mobs away Does not destroy terrain Sweat Cost: Resets sweat to 0% Cooldown: 30 seconds Fatigue Aftermath: Slowness II (10s) Weakness II (10s) In Blitz Mode → 2 hearts recoil damage Particles & Audio Guidelines Flame, ember, smoke, and blast ring particles only. Explosion sound effects vary by ability strength. End of Prompt
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This mod is licensed under the CreativeMode Mods License.