- Place the console anywhere in the world — it automatically assembles into a 3×3×2 multiblock structure facing the direction you placed it.
- Interact (tap/right-click) any part of the console to open the launch GUI.
- Enter target X, Y, Z coordinates, choose a size, and press Launch.
- Step back and watch the light show — then inspect the target coordinates for the aftermath.
Overview
Nexus Horizon adds a powerful multiblock launch console that lets you target any set of world coordinates and unleash a void nexus sequence: a dramatic animated light show followed by a black hole strike that devastates the target area. Four size tiers let you scale destruction from a focused blast to a catastrophic event.
What It Adds
- Nexus Horizon Console — a 3×3×2 multiblock structure (placed from a single item) with a full GUI, coordinate targeting, size selection, and a 15-second cooldown between launches.
How To Use
Placing the Console
Place the Nexus Horizon Console item on any solid surface. The single block you place instantly expands into the full multiblock console, oriented to face you. Every segment of the structure is interactive — tap any part to open the GUI.
The Launch GUI
Interacting with the console opens a form with the following fields:
| Field | Description |
|---|
| Target X / Y / Z | World coordinates of the strike center |
| Size | Small, Medium, Large, or Catastrophic |
After filling in the fields a confirmation screen appears. Press Launch to confirm.
Cooldown
After a successful launch the console enters a 15-second cooldown. Interacting during the cooldown shows the remaining time; the console cannot be fired again until it expires.
Abilities And Mechanics
Animation Sequence
Immediately after launch the console broadcasts "void nexus sequence launched" to all players and plays dramatic audio. At the target location a multi-phase light show begins:
- Rotating lightning, spark, and flame rings around the target perimeter.
- Vertical pulse columns rising from the ring.
- Bright light columns that orbit the target and rotate inward toward the center during the contracting beam phase.
- Inward spiral particles tightening toward the strike point.
- Contracting concentric beams and lightning that progressively close in on the center.
The Black Hole
After the animation the sequence culminates in a 7-second black hole at the target coordinates that:
- Pulls in nearby entities and deals heavy damage continuously.
- Applies wither effects to caught entities.
- Creates layered explosions as it collapses.
Terrain Effects
When the black hole expires, terrain inside the chosen radius is affected:
- All blocks within the radius are destroyed (converted to air).
- The ring of blocks just outside the radius is converted to obsidian, skipping non-solid spaces such as air, water, and voids.
Size Tiers
| Size | Radius |
|---|
| Small | 10 blocks |
| Medium | 17 blocks |
| Large | 35 blocks |
| Catastrophic | 75 blocks |
Long-Distance Reliability
When targeting distant or large areas the console automatically creates temporary ticking areas covering the target zone (radius + 5 blocks) so the entire sequence runs consistently even when no player is nearby. These ticking areas are cleaned up automatically once the effect finishes.
Progression And Strategy
- Start with Small to test targeting accuracy before committing to larger sizes — coordinates must be entered manually and a misfire at Catastrophic scale is hard to recover from.
- Pre-position yourself safely before launching. The black hole pulls in nearby entities, including you, if you are too close to the target.
- Use Large or Catastrophic to clear massive mining caverns, flatten terrain, or create dramatic craters, then use the obsidian ring as a natural boundary wall.
- The 15-second cooldown is per-console, so multiple consoles placed in different locations can each be fired independently for rapid sequential strikes.
- Because the console is destructible, consider protecting it with a bunker if you plan to use it repeatedly in hostile environments.