300 free coinsevery week

Microscope Plague Lab

v5MC Bedrock
234 downloads

Description

This mod creates procedurally generated infectious diseases that give each player a unique molecular code, symptom list, strength level, and specific antibiotic weakness, displays the active disease on the action bar, and applies effects from slowness, weakness, nausea, hunger, blindness, mining fatigue to strong poison. Diagnose and treat infections by crafting a Cotton Swab to sample players, mobs, or new Hazmat Researcher NPCs and placing a Microscope block to open an interactive UI showing the disease’s molecular structure, symptoms, strength, and antibiotic comparison; three craftable antibiotics (Alpha, Beta, Gamma) cure matching infections and permanently immunize you to that molecular strain, while potions and wrong drugs can mutate or change disease strength. New Hazmat Researchers spawn naturally wearing sealed protective gear and carry sealed disease samples you can safely sample to learn their disease details without risk of them infecting others, and you can craft a full Hazmat armor set to prevent both catching and transmitting diseases; discovered diseases can be named and saved to a world library for sharing and study.

Mod Wiki

Microscope Plague Lab

Quickstart

  1. Craft a Cotton Swab (white wool + stick at a crafting table) and use it on yourself to generate your unique procedural disease.
  2. Craft a Microscope block and place it down. Interact with it to open the diagnosis UI — this shows your disease's name, molecular code, symptoms, strength, and which antibiotic will cure it.
  3. Craft the matching antibiotic (Alpha, Beta, or Gamma) and use it to cure the infection and gain permanent immunity to that disease strain.
  4. To stay safe while exploring, craft and equip the full Hazmat armor set (Helmet, Chestplate, Leggings, Boots) to block both catching and spreading diseases.

Overview

Microscope Plague Lab transforms Minecraft into a disease-management survival experience. Every player can contract a procedurally generated infection with a unique molecular code, symptom set, strength level (1–6), and a specific antibiotic weakness. Diseases spread between players and mobs, apply debilitating status effects, and can mutate. Your job is to diagnose, treat, and immunize — or protect yourself entirely with hazmat gear.

Diseases discovered and named by players enter a shared world library and can begin circulating naturally, creating a living, evolving epidemic ecosystem across your world.


What It Adds

ContentDescription
Cotton SwabSamples you, other players, mobs, or Hazmat Researchers to assign or read a disease
Microscope (block)Interactive UI for diagnosing active diseases
Disease SampleCraftable item to procedurally generate a new infection
Antibiotic Alpha / Beta / GammaThree cures, each effective against one molecular weakness type
Hazmat Helmet / Chestplate / Leggings / BootsFull armor set that prevents catching and transmitting diseases
Hazmat Researcher (NPC)Naturally spawning villager-like entity wearing protective gear and carrying a sealed disease

How To Use

Getting Infected

You can catch a disease through several routes:

  • Using a Disease Sample on yourself procedurally generates an infection.
  • Transmission from infected players or mobs (blood or proximity contact).
  • World exposure events, which may infect unprotected players with a random or player-discovered disease from the world library.

When infected, the disease name appears on your action bar. Depending on disease strength, you will suffer escalating status effects: slowness, weakness, nausea, hunger, blindness, mining fatigue, and at maximum strength, strong poison.

Diagnosing

  1. Craft a Cotton Swab and use it on the target (yourself, another player, a mob, or a Hazmat Researcher) to sample the disease.
  2. Interact with a placed Microscope block to open the diagnosis UI.
  3. The UI displays: disease name, discoverer (if named), molecular code, symptoms, strength level, and which antibiotic type matches the weakness.

Treating

  • Identify the correct antibiotic (Alpha, Beta, or Gamma) from the Microscope UI.
  • Craft and use the matching antibiotic to cure the infection instantly.
  • Curing permanently immunizes you to that exact molecular strain — you cannot catch it again.
  • Using the wrong antibiotic or certain potions can mutate the disease or change its strength, so always diagnose first.

Naming and Sharing Diseases

After diagnosing your infection at the Microscope, you are given the option to name the disease (up to 28 characters). Named diseases are saved to the world disease library (holds up to 40 entries) and begin circulating — other players can catch your named disease through normal transmission and world exposure. A server-wide message announces every new named discovery.

Hazmat Researchers

Hazmat Researchers spawn naturally in village biomes, wandering in sealed protective gear. They always carry a disease but cannot infect others due to their containment. Use a Cotton Swab on a Researcher to safely sample their disease and study its details at the Microscope — no risk of catching it. You can also use a Hazmat Researcher Spawn Egg to place one manually.


Crafting And Obtaining

Cotton Swab

minecraft:sugar
minecraft:red_mushroom
minecraft:honey_bottle
Arrow
com_microscope_plague_lab_tm2aae5h:antibiotic_alpha

Disease Sample

minecraft:glow_berries
minecraft:brown_mushroom
minecraft:glass_bottle
Arrow
com_microscope_plague_lab_tm2aae5h:antibiotic_beta

Microscope

minecraft:amethyst_shard
minecraft:spider_eye
minecraft:sugar
Arrow
com_microscope_plague_lab_tm2aae5h:antibiotic_gamma

Antibiotic Alpha

minecraft:white_wool
minecraft:stick
Arrow
com_microscope_plague_lab_tm2aae5h:cotton_swab

Antibiotic Beta

minecraft:slime_ball
minecraft:glass_bottle
minecraft:fermented_spider_eye
minecraft:glass_bottle
minecraft:glass_bottle
Arrow
com_microscope_plague_lab_tm2aae5h:disease_sample

Antibiotic Gamma

minecraft:yellow_wool
minecraft:yellow_wool
minecraft:black_wool
minecraft:black_wool
Arrow
com_microscope_plague_lab_tm2aae5h:hazmat_boots

Hazmat Helmet

minecraft:yellow_wool
minecraft:yellow_wool
minecraft:yellow_wool
minecraft:redstone
minecraft:yellow_wool
minecraft:yellow_wool
minecraft:yellow_wool
minecraft:yellow_wool
Arrow
com_microscope_plague_lab_tm2aae5h:hazmat_chestplate

Hazmat Chestplate

minecraft:yellow_wool
minecraft:yellow_wool
minecraft:yellow_wool
minecraft:glass
minecraft:redstone
minecraft:glass
Arrow
com_microscope_plague_lab_tm2aae5h:hazmat_helmet

Hazmat Leggings

minecraft:yellow_wool
minecraft:yellow_wool
minecraft:yellow_wool
minecraft:yellow_wool
minecraft:yellow_wool
minecraft:yellow_wool
minecraft:yellow_wool
Arrow
com_microscope_plague_lab_tm2aae5h:hazmat_leggings

Hazmat Boots

minecraft:glass
minecraft:copper_ingot
minecraft:glass
minecraft:iron_ingot
minecraft:redstone
minecraft:iron_ingot
minecraft:iron_ingot
minecraft:iron_ingot
minecraft:iron_ingot
Arrow
com_microscope_plague_lab_tm2aae5h:microscope

Abilities And Mechanics

Disease Properties

Each procedurally generated disease has four fixed properties:

PropertyDetails
NameAuto-generated (e.g. Viro-347, Myco-812) or player-named
Molecular CodeUnique identifier string (e.g. A-3-spiral-2)
SymptomsThree drawn from: chills, coughing, fatigue, fever, dizziness, muscle ache, blurred vision, migraine, stomach cramps, shaking hands
Strength1–6; determines severity of applied effects
WeaknessAlpha, Beta, or Gamma — only the matching antibiotic cures it

Status Effects by Strength

Strength scales from mild debuffs (slowness, weakness) at low levels up to nausea, hunger, blindness, mining fatigue, and strong poison at high strength.

Antibiotic Structures

The Microscope UI compares your disease's molecular structure against each antibiotic's known lattice pattern to identify the correct treatment:

AntibioticStructure
Alpha△-CH3 red triangular lattice
Beta◎-OH blue ring lattice
GammaN≡N purple helix chain

Hazmat Armor

Wearing the complete set (all four pieces) grants full immunity to both catching diseases from others and transmitting your own. Any missing piece breaks the protection. The armor is enchantable and has durability comparable to iron-tier equipment.

Mutation

Using the wrong antibiotic or certain potions on an active infection does not simply fail — it can mutate the disease, changing its strength or other properties. Always confirm the correct antibiotic type at the Microscope before treating.

Immunity

Curing a disease with the correct antibiotic permanently stores that disease's molecular code in your immunity list. You can accumulate immunity to up to 80 distinct strains. Immune players cannot be re-infected by a known strain even through direct transmission.


Progression And Strategy

Early game: Gather wool and a stick to craft Cotton Swabs immediately. Smelt some iron and copper to craft a Microscope as soon as possible — never take an antibiotic without checking the Microscope first.

Mid game: Locate Hazmat Researchers in villages to safely harvest disease data. Build up antibiotic stockpiles of all three types so you can treat infections quickly once identified.

Late game: Craft the full Hazmat armor set to work in infected areas or assist infected teammates freely. Systematically discover, name, and immunize yourself against as many strains as possible to become effectively immune to the world's circulating diseases.

Multiplayer tip: In a server setting, named diseases spread globally. Coordinate with other players to identify and catalog outbreaks, share antibiotic crafting responsibilities, and quarantine heavily infected players using hazmat gear until they are cured.

How to install

Download the mod and follow the step-by-step installation guide.

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This mod is licensed under the CreativeMode Mods License.