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Description:
The Kinetic Impact Gauntlet is a unique melee weapon that charges kinetic energy as you move around the world through running and jumping. When you strike an enemy with a fully charged gauntlet, it unleashes a powerful shockwave that launches targets in chaotic, unpredictable directions with varying knockback strength, though be careful—standing too close to your target will push you back as well. Right-click while holding the gauntlet to check your current energy level, and watch for the enchantment glint that appears when the gauntlet reaches 80% charge or higher.
Manage versions and create new iterations of this mod.
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This will create a new version of "Kinetic Impact Gauntlet" for Minecraft Java 1.20.1. The original mod will remain unchanged.
This mod is licensed under the CreativeMode Mods License.
This will create a new mod based on "Kinetic Impact Gauntlet" with your modifications. The original mod will remain unchanged and you'll be credited as the author of the remix.
14
Dec 27, 2025, 09:52 PM
User request: Create a Minecraft mod item called Kinetic Impact Gauntlet. The item is a single wearable gauntlet (no full armor set, no GUI). It is technology-based, not magic. Core behavior: When the player hits a mob with the gauntlet, it instantly releases stored kinetic energy, causing a shockwave-like explosion (not fire, not TNT). The explosion does small to medium damage, but its main effect is violent knockback. Knockback mechanics: The hit mob is launched in a random direction (upward, sideways, or backward). The direction is unpredictable to make each hit chaotic and fun. If the mob collides with a wall or the ground after being launched, it takes a bit of extra impact damage. Visuals and sound: No block destruction. Use air-pressure particles, dust, or subtle shockwave effects. A deep, muffled “impact boom” sound. Very brief camera shake on hit. Energy logic: The gauntlet passively charges from player movement (running, jumping, mining). Hitting a mob instantly releases the stored energy. There is a short cooldown; hitting too fast results in a weaker shockwave. Risk and balance: The player also receives a small knockback if standing too close to the target. Poor positioning (near cliffs or lava) can backfire. No one-shot kills. This item is about control and chaos, not raw DPS. Design goal: Make the gauntlet feel powerful, physical, and realistic, like advanced kinetic technology. No magic, no elemental effects, no time manipulation. It should feel dangerous, fun, and skill-based.