Overview
The Holo Trickster is a deception tool built for misdirection and escape. It creates a player-shaped holographic duplicate that walks, glows, and draws hostile mob attention — giving you time to reposition, flee, or ambush. It has two core uses: acting as a simple walking lure, or being used as a controlled remote decoy that mirrors your movements. When things go sideways, destroying your own decoy triggers a dramatic split escape that buys you precious seconds of invisibility.
What It Adds
- Holo Trickster — A single-use-style handheld gadget (stacksize: 1) found in the Tools item group. It has an enchantment glint to stand out in your inventory.
- Holographic Decoy — A player-sized entity that uses your skin, emits End Rod and Soul Fire Flame particles, and behaves as a mobile lure or remote puppet.
How To Use
Controls
| Key | Action |
|---|
| X | Deploy a new decoy / Destroy your existing decoy |
| Z | Toggle control mode on your active decoy |
You must be holding the Holo Trickster in your main hand or off-hand for either key to work.
Deploying a Decoy
Press X to spawn a Holographic Decoy three blocks ahead of you in the direction you're facing. The decoy immediately begins walking forward in that direction. If it walks into a block it stops in place. Any hostile mob within 12 blocks is drawn to target the decoy instead of you, and the decoy continuously refreshes that aggro as long as it is alive.
Control Mode
Press Z to toggle control mode. While active, the decoy mirrors your movement delta — it stays anchored to a relative offset from where it was when you toggled control on, then shifts as you move, effectively piloting it remotely. The decoy also mirrors your facing direction. Toggling control off returns the decoy to walking straight on its own (or stopping if blocked).
Destroying Your Own Decoy — The Split Escape
Press X while your decoy is active to manually destroy it. Instead of simply vanishing, this triggers the split escape:
- A burst of yellow particles erupts at the decoy's location.
- Three temporary copies of your skin walk off in separate directions.
- You turn invisible for 5 seconds.
- After 5 seconds the split decoys disappear and your visibility returns.
Use this to confuse enemies chasing you and slip away undetected.
Abilities And Mechanics
Decoy Behavior
- The decoy appears as a glowing hologram using your player skin, surrounded by End Rod and Soul Fire Flame particles.
- Uncontrolled decoys face the direction they're walking and stop when they collide with a block.
- The decoy has 1 health point and cannot be knocked back.
Hostile Aggro
- Every few ticks the decoy scans for all hostile mobs within a 12-block radius and pulls their targeting toward itself, overriding targets that were previously chasing you.
Enemy Strike — Firework Detonation
- If a hostile mob strikes the decoy, it detonates in a firework burst with an explosion sound.
- The attacker receives the Glowing status effect for 3 seconds, making them visible through walls — perfect for tracking a hidden enemy that took the bait.
Split Escape (Owner Destruction)
- Manually destroying your own decoy (press X) instead triggers yellow particles, three decoy clones walking in different directions, and 5 seconds of invisibility for you.
- The three split clones vanish automatically after 5 seconds.
Progression And Strategy
- Early distraction: Deploy the decoy before entering a dangerous area to pull mobs away from a doorway or corridor, then sneak past while they chase the hologram.
- Trap setup: Use control mode (Z) to walk the decoy into a group of mobs, then let them attack it — the detonation tags all nearby attackers with Glowing so you can track them easily.
- Escape route: When surrounded, deploy and immediately press X again to trigger the split escape. Your three look-alikes scatter enemy attention while you vanish and flee.
- Scouting: In control mode the decoy mirrors your movement from a fixed offset, letting you "peek" around danger zones while staying physically safe.
- The Holo Trickster is a tool-type item and is affected by the Vanishing enchantment — useful if you don't want to drop it on death.