

Description:

The Netherite Spawner Extractor is a powerful netherite pickaxe that allows you to mine and collect spawner blocks as items, which can then be placed elsewhere to relocate mob farms. Simply use it like any other pickaxe to break spawner blocks, and they will drop as collectible items instead of being destroyed. Be aware that this tool is extremely fragile and will break completely after extracting just one spawner, so use it wisely.

The Margaça is a magical iced tea cup that grants incredible powers when consumed. Simply right-click and hold to drink it like any food item, and you'll receive 10 powerful effects for a full hour including Strength V, Speed IV, Regeneration III, and many others. The item has an enchanted shimmer and detailed tooltips showing all the effects it provides, making it one of the most overpowered consumables available.

This mod adds the R1 Wither Detonator Golem: a massive, iron-golem–style boss with 300 health that relentlessly hunts players and many mobs, hits for roughly seven hearts with heavy knockback and applies the Wither effect, plants primed TNT during attacks, is immune to explosions, the Wither effect and daylight, and always drops a netherite block on death. It displays a blue boss bar, naturally spawns very rarely, summons durable allied minions (Skeletons, Wither Skeletons, Bogged, or Zombies) that are clearly marked and have long-lasting fire resistance (it will not attack its designated zombie allies, though its TNT can still harm other non-ally mobs), and it now actively pursues Endermen who are encouraged to target and fight it in return.

This mod adds a thin 1x1 ceiling-mounted glow panel that you place on the underside of solid blocks; each powered panel creates an invisible 3x3 light field directly beneath it to brightly illuminate rooms. Panels only emit light while a flat electric panel is mounted on a nearby wall within 15 blocks, so you must install wall-mounted electric panels to power ceiling lights — lights will automatically switch off and clean up their light when out of range or removed. All parts are available in survival (crafting recipes, drops, and creative inventory entries included) so you can build, power, and arrange lighting systems with normal gameplay.

This mod expands the Trickster Spirit into a full environmental menace and toolkit: small prank‑biomes (Prankmoss, Tricksterwood, Heckleflowers, Snickerbushes, Jester Stone) slowly convert nearby terrain and drop Trickster Essence, berries and craftable prank materials you can use for decorative placeables or unpredictable consumables. Trickster Spirits now drift among all nearby living targets and execute a balanced variety of pranks—player, mob and block chaos, mob jolts/renames/effect storms and sound choirs, flashy block mirages and disco effects, weather shifts, timed random summons of entities or items, and self‑mutations like random changes to size and speed—most summoned things and pranks are temporary to keep the mayhem controlled. To start, seek spirits at night or near prank patches, harvest essence and materials, experiment with recipes and berries, and manage or encourage trickster activity while watching spirit counts and nearby mobs since spirits now roam and target any living creature.
This mod is licensed under the CreativeMode Mods License.