2 downloads


Description:
The Gamble Technique Arsenal is a one-use item you right-click to receive six unique technique items; the Arsenal is consumed on use (unless you’re in Creative) and the six techniques are now permanent, non-stackable tools (max stack size 1) rather than repeatable consumables. Take a technique and activate it—typically by right-click—to use its ability (most techniques share a short cooldown between uses). One notable technique, Idle Death Gamble, now creates a taller collidable dome with containment and adjusted interior particles; while inside the dome, using two qualifying visual moves (Reserve Balls and/or Shutter Door) spawns a rarity-weighted scenario build, jackpots immediately collapse the dome to grant powerful effects, and all spawned scenario blocks are automatically cleaned up when the dome ends or collapses.
Manage versions and create new iterations of this mod.
This will create a new mod based on "Restless Gambler Moves" with your modifications. The original mod will remain unchanged and you'll be credited as the author of the remix.
2
Dec 28, 2025, 04:14 AM
User request: Make the Gamble Techique, When right-clicked the player is given 6 items, the first item is named Reserve balls: it shoots a ball that can be red green or gold. red is common, green is uncommon and gold is rare. the second item is shutter door, it summons metal doors to slam into the opponent, they can be red, green or gold, red is common green is uncommon and gold is rare. the third move is container throw, it throws a metal shipping container at the opponent. the fourth move is Door Block. Same as shutter door but it only works when being attacked. the fifth move is Rough Energy, a punch with purple effects. the 6th move is Idle Death Gamble. It creates a dome that cannot be destroyed but after 60 seconds, it dissapates. Edit v2: Add icons and models for each item with any Edit v3: add a model when Shutter door is used, when container throw is used and when Door Block is used. Edit v4: Make shutter door and door block two doors. Make container throw bigger. Make idle death gamble trap everyone inside the dome with a white barrier to show the limitations of where they can move. Make Idle Death Gambles dome bigger. Edit v5: Make idle death gamble's particals act like blocks and make the white particals make it a hollow dome with the sides and floor solid white Edit v6: Make Idle Death Gamble use blocks instead of particles, if two visual moves are used a scenario happens. The rarity of the moves decides what scenario is used. The only moves that work will be shutter doors or reserve balls. The rarer the color the more likely a better scenario. The first scenario can be a train station with a man late for his bus that is common to happen and also common that he misses the bus. If he makes the bus (1 in 214 chance) the user gets the jackpot. The second scenario that can happen is uncommon, a man going through turnstiles. If he goes through (one in six chance) the user gets the jackpot. the third scenario is uncommon that can happen is a man needing to use the bathroom. If he makes it (same odds as the second scenario) the user gets the jackpot. The fourth scenario is rare, a man sleeping on the bus, if he wakes up the user gets a jackpot, (one in two chance). Edit v7: expand idle death gambles range bigger and Make Idle Death Gamble use blocks instead of particles, if two visual moves are used a scenario happens. The rarity of the moves decides what scenario is used. The only moves that work will be shutter doors or reserve balls. The rarer the color the more likely a better scenario. The first scenario can be a train station with a man late for his bus that is common to happen and also common that he misses the bus. If he makes the bus (1 in 214 chance) the user gets the jackpot. The second scenario that can happen is uncommon, a man going through turnstiles. If he goes through (one in six chance) the user gets the jackpot. the third scenario is uncommon that can happen is a man needing to use the bathroom. If he makes it (same odds as the second scenario) the user gets the jackpot. The fourth scenario is rare, a man sleeping on the bus, if he wakes up the user gets a jackpot, (one in two chance). Edit v8: make idle death gamble brighter on the inside and gives regeneration 5, health boost 10 and speed 5 for 4 minutes and 11 seconds upon jackpot. also, upon a jackpot idle death gamble breaks. and make a visual aid of a slot machine to show if i got the jackpot or not. Edit v9: add in visual scenerios that i have described in other edits. Edit v10: Make idle death gamble bigger Edit v11: Make Idle Death Gamble taller Edit v13: Make every item given by this item permanent at the cost of this item.
1
Dec 28, 2025, 03:58 AM
User request: Make the Gamble Techique, When right-clicked the player is given 6 items, the first item is named Reserve balls: it shoots a ball that can be red green or gold. red is common, green is uncommon and gold is rare. the second item is shutter door, it summons metal doors to slam into the opponent, they can be red, green or gold, red is common green is uncommon and gold is rare. the third move is container throw, it throws a metal shipping container at the opponent. the fourth move is Door Block. Same as shutter door but it only works when being attacked. the fifth move is Rough Energy, a punch with purple effects. the 6th move is Idle Death Gamble. It creates a dome that cannot be destroyed but after 60 seconds, it dissapates. Edit v2: Add icons and models for each item with any Edit v3: add a model when Shutter door is used, when container throw is used and when Door Block is used. Edit v4: Make shutter door and door block two doors. Make container throw bigger. Make idle death gamble trap everyone inside the dome with a white barrier to show the limitations of where they can move. Make Idle Death Gambles dome bigger. Edit v5: Make idle death gamble's particals act like blocks and make the white particals make it a hollow dome with the sides and floor solid white Edit v6: Make Idle Death Gamble use blocks instead of particles, if two visual moves are used a scenario happens. The rarity of the moves decides what scenario is used. The only moves that work will be shutter doors or reserve balls. The rarer the color the more likely a better scenario. The first scenario can be a train station with a man late for his bus that is common to happen and also common that he misses the bus. If he makes the bus (1 in 214 chance) the user gets the jackpot. The second scenario that can happen is uncommon, a man going through turnstiles. If he goes through (one in six chance) the user gets the jackpot. the third scenario is uncommon that can happen is a man needing to use the bathroom. If he makes it (same odds as the second scenario) the user gets the jackpot. The fourth scenario is rare, a man sleeping on the bus, if he wakes up the user gets a jackpot, (one in two chance). Edit v7: expand idle death gambles range bigger and Make Idle Death Gamble use blocks instead of particles, if two visual moves are used a scenario happens. The rarity of the moves decides what scenario is used. The only moves that work will be shutter doors or reserve balls. The rarer the color the more likely a better scenario. The first scenario can be a train station with a man late for his bus that is common to happen and also common that he misses the bus. If he makes the bus (1 in 214 chance) the user gets the jackpot. The second scenario that can happen is uncommon, a man going through turnstiles. If he goes through (one in six chance) the user gets the jackpot. the third scenario is uncommon that can happen is a man needing to use the bathroom. If he makes it (same odds as the second scenario) the user gets the jackpot. The fourth scenario is rare, a man sleeping on the bus, if he wakes up the user gets a jackpot, (one in two chance). Edit v8: make idle death gamble brighter on the inside and gives regeneration 5, health boost 10 and speed 5 for 4 minutes and 11 seconds upon jackpot. also, upon a jackpot idle death gamble breaks. and make a visual aid of a slot machine to show if i got the jackpot or not. Edit v9: add in visual scenerios that i have described in other edits. Edit v10: Make idle death gamble bigger Edit v11: Make Idle Death Gamble taller
2
Dec 27, 2025, 01:15 AM
User request: Make the Gamble Techique, When right-clicked the player is given 6 items, the first item is named Reserve balls: it shoots a ball that can be red green or gold. red is common, green is uncommon and gold is rare. the second item is shutter door, it summons metal doors to slam into the opponent, they can be red, green or gold, red is common green is uncommon and gold is rare. the third move is container throw, it throws a metal shipping container at the opponent. the fourth move is Door Block. Same as shutter door but it only works when being attacked. the fifth move is Rough Energy, a punch with purple effects. the 6th move is Idle Death Gamble. It creates a dome that cannot be destroyed but after 60 seconds, it dissapates. Edit v2: Add icons and models for each item with any Edit v3: add a model when Shutter door is used, when container throw is used and when Door Block is used. Edit v4: Make shutter door and door block two doors. Make container throw bigger. Make idle death gamble trap everyone inside the dome with a white barrier to show the limitations of where they can move. Make Idle Death Gambles dome bigger. Edit v5: Make idle death gamble's particals act like blocks and make the white particals make it a hollow dome with the sides and floor solid white Edit v6: Make Idle Death Gamble use blocks instead of particles, if two visual moves are used a scenario happens. The rarity of the moves decides what scenario is used. The only moves that work will be shutter doors or reserve balls. The rarer the color the more likely a better scenario. The first scenario can be a train station with a man late for his bus that is common to happen and also common that he misses the bus. If he makes the bus (1 in 214 chance) the user gets the jackpot. The second scenario that can happen is uncommon, a man going through turnstiles. If he goes through (one in six chance) the user gets the jackpot. the third scenario is uncommon that can happen is a man needing to use the bathroom. If he makes it (same odds as the second scenario) the user gets the jackpot. The fourth scenario is rare, a man sleeping on the bus, if he wakes up the user gets a jackpot, (one in two chance). Edit v7: expand idle death gambles range bigger and Make Idle Death Gamble use blocks instead of particles, if two visual moves are used a scenario happens. The rarity of the moves decides what scenario is used. The only moves that work will be shutter doors or reserve balls. The rarer the color the more likely a better scenario. The first scenario can be a train station with a man late for his bus that is common to happen and also common that he misses the bus. If he makes the bus (1 in 214 chance) the user gets the jackpot. The second scenario that can happen is uncommon, a man going through turnstiles. If he goes through (one in six chance) the user gets the jackpot. the third scenario is uncommon that can happen is a man needing to use the bathroom. If he makes it (same odds as the second scenario) the user gets the jackpot. The fourth scenario is rare, a man sleeping on the bus, if he wakes up the user gets a jackpot, (one in two chance). Edit v8: make idle death gamble brighter on the inside and gives regeneration 5, health boost 10 and speed 5 for 4 minutes and 11 seconds upon jackpot. also, upon a jackpot idle death gamble breaks. and make a visual aid of a slot machine to show if i got the jackpot or not. Edit v9: add in visual scenerios that i have described in other edits. Edit v10: Make idle death gamble bigger
Click here for installation instructions
This mod is licensed under the CreativeMode Mods License.