58 downloads


Description:
Excalibur Sword of Kings is a legendary heavy-hitting blade with a built-in 10-second cooldown that deals massive holy magic damage, heals you on every hit, and bathes your enemies in radiant particles. Sneak + right-click to cycle through five epic powers—Light (extra magic damage and blindness), Healing (area regeneration), Wrath (explosive knockback and fire), Shadows (speed and lifesteal), and Time (slows foes and grants haste)—each with its own sounds and particles. While wielded, you project an Aura of Kings to buff nearby allies with Strength I and Resistance I, passively damage hostile mobs around you, and gain a one-time Divine Protection every 60 seconds; critical strikes summon a divine beam (Light’s Judgment) and blind your target.
Manage versions and create new iterations of this mod.
This will create a new mod based on "Excalibur Sword Of Kings" with your modifications. The original mod will remain unchanged and you'll be credited as the author of the remix.
This will create a new version of "Excalibur Sword Of Kings" for Minecraft Java 1.20.1. The original mod will remain unchanged.
58
Sep 23, 2025, 08:07 PM
User request: Create a legendary 3D weapon called Excalibur – The Sword of Kings. It should not look like a small 2D texture but instead a large, detailed 3D model with a glowing silver blade, a golden guard, and a gem-encrusted hilt. The sword must shine in the dark, radiate soft light, and leave golden particles when swung. It should deal extremely high holy damage (stronger than Netherite) and heal the wielder slightly on every hit. It gives nearby allies Strength I and Resistance I through an Aura of Kings. The weapon must have a 10-second hit cooldown to make swings feel heavy. Add the ability Light’s Judgment where critical hits call down a divine beam from the sky to smite enemies, and Divine Protection which prevents death once every 60 seconds, leaving the wielder at half a heart with temporary Resistance. Most importantly, add a feature called Power Shift: when the player holds shift and scrolls, the sword changes between 5 different powers. The five powers should be: Power of Light (brighter, stronger damage), Power of Healing (regen for allies), Power of Wrath (explosive knockback and fire), Power of Shadows (speed and lifesteal), and Power of Time (slows enemies on hit). Each power should have unique effects, particles, and sounds so swapping feels epic. The sword should also have Holy Resonance, passively dealing small radiant damage to nearby enemies, and Light’s Embrace, blinding enemies on critical strikes. Make sure the description, effects, visuals, and handling feel smooth, powerful, and legendary. Edit v2: It looks like the game crashed with the following stacktrace: ---- Minecraft Crash Report ---- // You should try our sister game, Minceraft! Time: 2025-09-23 22:07:25 Description: Initializing game java.lang.RuntimeException: Could not execute entrypoint stage 'client' due to errors, provided by 'excalibur-sword-of-kings-dya7hdl4' at 'excalibur_sword_of_kings_dya7hdl4.ExcaliburSwordOfKingsClient'! at net.fabricmc.loader.impl.FabricLoaderImpl.lambda$invokeEntrypoints$2(FabricLoaderImpl.java:409) at net.fabricmc.loader.impl.util.ExceptionUtil.gatherExceptions(ExceptionUtil.java:33) at net.fabricmc.loader.impl.FabricLoaderImpl.invokeEntrypoints(FabricLoaderImpl.java:407) at net.fabricmc.loader.impl.game.minecraft.Hooks.startClient(Hooks.java:53) at knot//net.minecraft.class_310.<init>(class_310.java:473) at knot//net.minecraft.client.main.Main.main(Main.java:249) at net.fabricmc.loader.impl.game.minecraft.MinecraftGameProvider.launch(MinecraftGameProvider.java:506) at net.fabricmc.loader.impl.launch.knot.Knot.launch(Knot.java:72) at net.fabricmc.loader.impl.launch.knot.KnotClient.main(KnotClient.java:23) Caused by: java.lang.IllegalArgumentException: Packet type class_9154[id=excalibur-sword-of-kings-dya7hdl4:power_shift] is already registered! at knot//net.fabricmc.fabric.impl.networking.PayloadTypeRegistryImpl.register(PayloadTypeRegistryImpl.java:58) at knot//excalibur_sword_of_kings_dya7hdl4.ExcaliburSwordOfKingsClient.onInitializeClient(ExcaliburSwordOfKingsClient.java:11) at net.fabricmc.loader.impl.FabricLoaderImpl.invokeEntrypoints(FabricLoaderImpl.java:405) ... 6 more A detailed walkthrough of the error, its code path and all known details is as follows: --------------------------------------------------------------------------------------- -- Head -- Thread: Render thread Stacktrace: at net.fabricmc.loader.impl.FabricLoaderImpl.lambda$invokeEntrypoints$2(FabricLoaderImpl.java:409) at net.fabricmc.loader.impl.util.ExceptionUtil.gatherExceptions(ExceptionUtil.java:33) at net.fabricmc.loader.impl.FabricLoaderImpl.invokeEntrypoints(FabricLoaderImpl.java:407) at net.fabricmc.loader.impl.game.minecraft.Hooks.startClient(Hooks.java:53) at knot//net.minecraft.class_310.<init>(class_310.java:473) -- Initialization -- Details: Modules: ADVAPI32.dll:Erweiterte Windows 32 Base-API:10.0.26100.6713 (WinBuild.160101.0800):Microsoft Corporation COMCTL32.dll:Bibliothek für Steuerelemente:6.10 (WinBuild.160101.0800):Microsoft Corporation CRYPT32.dll:Krypto-API32:10.0.26100.6713 (WinBuild.160101.0800):Microsoft Corporation CRYPTBASE.dll:Base cryptographic API DLL:10.0.26100.5074 (WinBuild.160101.0800):Microsoft Corporation CRYPTSP.dll:Cryptographic Service Provider API:10.0.26100.5074 (WinBuild.160101.0800):Microsoft Corporation DBGHELP.DLL:Windows Image Helper:10.0.26100.5074 (WinBuild.160101.0800):Microsoft Corporation DNSAPI.dll:DNS-Client-API-DLL:10.0.26100.6713 (WinBuild.160101.0800):Microsoft Corporation GDI32.dll:GDI Client DLL:10.0.26100.5074 (WinBuild.160101.0800):Microsoft Corporation IMM32.DLL:Multi-User Windows IMM32 API Client DLL:10.0.26100.4484 (WinBuild.160101.0800):Microsoft Corporation IPHLPAPI.DLL:IP-Hilfs-API:10.0.26100.6713 (WinBuild.160101.0800):Microsoft Corporation KERNEL32.DLL:Client-DLL für Windows NT-Basis-API:10.0.26100.5074 (WinBuild.160101.0800):Microsoft Corporation KERNELBASE.dll:Client-DLL für Windows NT-Basis-API:10.0.26100.5074 (WinBuild.160101.0800):Microsoft Corporation Please apply a fix to prevent this crash.
1
Sep 23, 2025, 08:05 PM
User request: Create a legendary 3D weapon called Excalibur – The Sword of Kings. It should not look like a small 2D texture but instead a large, detailed 3D model with a glowing silver blade, a golden guard, and a gem-encrusted hilt. The sword must shine in the dark, radiate soft light, and leave golden particles when swung. It should deal extremely high holy damage (stronger than Netherite) and heal the wielder slightly on every hit. It gives nearby allies Strength I and Resistance I through an Aura of Kings. The weapon must have a 10-second hit cooldown to make swings feel heavy. Add the ability Light’s Judgment where critical hits call down a divine beam from the sky to smite enemies, and Divine Protection which prevents death once every 60 seconds, leaving the wielder at half a heart with temporary Resistance. Most importantly, add a feature called Power Shift: when the player holds shift and scrolls, the sword changes between 5 different powers. The five powers should be: Power of Light (brighter, stronger damage), Power of Healing (regen for allies), Power of Wrath (explosive knockback and fire), Power of Shadows (speed and lifesteal), and Power of Time (slows enemies on hit). Each power should have unique effects, particles, and sounds so swapping feels epic. The sword should also have Holy Resonance, passively dealing small radiant damage to nearby enemies, and Light’s Embrace, blinding enemies on critical strikes. Make sure the description, effects, visuals, and handling feel smooth, powerful, and legendary. Edit v2: It looks like the game crashed with the following stacktrace: ---- Minecraft Crash Report ---- // Why did you do that? Time: 2025-09-23 22:05:36 Description: Initializing game java.lang.RuntimeException: Could not execute entrypoint stage 'client' due to errors, provided by 'excalibur-sword-of-kings-dya7hdl4' at 'excalibur_sword_of_kings_dya7hdl4.ExcaliburSwordOfKingsClient'! at net.fabricmc.loader.impl.FabricLoaderImpl.lambda$invokeEntrypoints$2(FabricLoaderImpl.java:409) at net.fabricmc.loader.impl.util.ExceptionUtil.gatherExceptions(ExceptionUtil.java:33) at net.fabricmc.loader.impl.FabricLoaderImpl.invokeEntrypoints(FabricLoaderImpl.java:407) at net.fabricmc.loader.impl.game.minecraft.Hooks.startClient(Hooks.java:53) at knot//net.minecraft.class_310.<init>(class_310.java:473) at knot//net.minecraft.client.main.Main.main(Main.java:249) at net.fabricmc.loader.impl.game.minecraft.MinecraftGameProvider.launch(MinecraftGameProvider.java:506) at net.fabricmc.loader.impl.launch.knot.Knot.launch(Knot.java:72) at net.fabricmc.loader.impl.launch.knot.KnotClient.main(KnotClient.java:23) Caused by: java.lang.IllegalArgumentException: Packet type class_9154[id=excalibur-sword-of-kings-dya7hdl4:power_shift] is already registered! at knot//net.fabricmc.fabric.impl.networking.PayloadTypeRegistryImpl.register(PayloadTypeRegistryImpl.java:58) at knot//excalibur_sword_of_kings_dya7hdl4.ExcaliburSwordOfKingsClient.onInitializeClient(ExcaliburSwordOfKingsClient.java:11) at net.fabricmc.loader.impl.FabricLoaderImpl.invokeEntrypoints(FabricLoaderImpl.java:405) ... 6 more A detailed walkthrough of the error, its code path and all known details is as follows: --------------------------------------------------------------------------------------- -- Head -- Thread: Render thread Stacktrace: at net.fabricmc.loader.impl.FabricLoaderImpl.lambda$invokeEntrypoints$2(FabricLoaderImpl.java:409) at net.fabricmc.loader.impl.util.ExceptionUtil.gatherExceptions(ExceptionUtil.java:33) at net.fabricmc.loader.impl.FabricLoaderImpl.invokeEntrypoints(FabricLoaderImpl.java:407) at net.fabricmc.loader.impl.game.minecraft.Hooks.startClient(Hooks.java:53) at knot//net.minecraft.class_310.<init>(class_310.java:473) -- Initialization -- Details: Modules: ADVAPI32.dll:Erweiterte Windows 32 Base-API:10.0.26100.6713 (WinBuild.160101.0800):Microsoft Corporation COMCTL32.dll:Bibliothek für Steuerelemente:6.10 (WinBuild.160101.0800):Microsoft Corporation CRYPT32.dll:Krypto-API32:10.0.26100.6713 (WinBuild.160101.0800):Microsoft Corporation CRYPTBASE.dll:Base cryptographic API DLL:10.0.26100.5074 (WinBuild.160101.0800):Microsoft Corporation CRYPTSP.dll:Cryptographic Service Provider API:10.0.26100.5074 (WinBuild.160101.0800):Microsoft Corporation DBGHELP.DLL:Windows Image Helper:10.0.26100.5074 (WinBuild.160101.0800):Microsoft Corporation DNSAPI.dll:DNS-Client-API-DLL:10.0.26100.6713 (WinBuild.160101.0800):Microsoft Corporation GDI32.dll:GDI Client DLL:10.0.26100.5074 (WinBuild.160101.0800):Microsoft Corporation IMM32.DLL:Multi-User Windows IMM32 API Client DLL:10.0.26100.4484 (WinBuild.160101.0800):Microsoft Corporation IPHLPAPI.DLL:IP-Hilfs-API:10.0.26100.6713 (WinBuild.160101.0800):Microsoft Corporation KERNEL32.DLL:Client-DLL für Windows NT-Basis-API:10.0.26100.5074 (WinBuild.160101.0800):Microsoft Corporation KERNELBASE.dll:Client-DLL für Windows NT-Basis-API:10.0.26100.5074 (WinBuild.160101.0800):Microsoft Corporation User was doing: Just crashes when trying to start Please apply a fix to prevent this crash.
1
Sep 23, 2025, 07:50 PM
User request: Create a legendary 3D weapon called Excalibur – The Sword of Kings. It should not look like a small 2D texture but instead a large, detailed 3D model with a glowing silver blade, a golden guard, and a gem-encrusted hilt. The sword must shine in the dark, radiate soft light, and leave golden particles when swung. It should deal extremely high holy damage (stronger than Netherite) and heal the wielder slightly on every hit. It gives nearby allies Strength I and Resistance I through an Aura of Kings. The weapon must have a 10-second hit cooldown to make swings feel heavy. Add the ability Light’s Judgment where critical hits call down a divine beam from the sky to smite enemies, and Divine Protection which prevents death once every 60 seconds, leaving the wielder at half a heart with temporary Resistance. Most importantly, add a feature called Power Shift: when the player holds shift and scrolls, the sword changes between 5 different powers. The five powers should be: Power of Light (brighter, stronger damage), Power of Healing (regen for allies), Power of Wrath (explosive knockback and fire), Power of Shadows (speed and lifesteal), and Power of Time (slows enemies on hit). Each power should have unique effects, particles, and sounds so swapping feels epic. The sword should also have Holy Resonance, passively dealing small radiant damage to nearby enemies, and Light’s Embrace, blinding enemies on critical strikes. Make sure the description, effects, visuals, and handling feel smooth, powerful, and legendary.
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This mod is licensed under the CreativeMode Mods License.