6 downloads


Description:
An Item that lets you created pair of doors that are linked to each others. Walk through one door to be transported to the other door and vice versa. Works across dimensions. The item allows you to store the coordinates of a door to link it to another door at any time. Happy travelling and breaching the fabric of space-time, and so forth!
Manage versions and create new iterations of this mod.
This will create a new mod based on "Everlink Doorknob" with your modifications. The original mod will remain unchanged and you'll be credited as the author of the remix.
6
Nov 27, 2025, 06:29 PM
User request: You must create a new item that allows the player to link two doors together. This item must be unbreakable. This item must visually look like a mystical doorknob when held in the player’s hand. This item must never consume durability and must always remain usable forever. When the player is holding this item, they may begin the linking process by crouching and right clicking on a door. When they crouch right click on a door with the item, you must highlight that specific doorframe to show that it has been selected. The highlight must follow the shape of the doorframe and must face the same direction that the door faces. This highlighted door is now stored as the first door. Next, when the player continues to hold the same item and crouch right clicks a second door, that second door becomes linked to the first door. Once the second door is selected, you must highlight its doorframe as well. This creates a pair of linked doors. You must store this door pair as a unique pair, separate from all other linked door pairs in the world. Linked doors must always behave in perfect sync. When one door of the pair is opened, the other door of the pair must also open at the exact same moment. When one door of the pair is closed, the other must also close immediately. Their open and close states must remain perfectly synchronized at all times. Linked doors must also function as teleportation gateways. When the player opens one door and walks through it, they must instantly be teleported to the location of the linked partner door. Teleportation must only happen while the door is in its opened state. If the door is closed, teleportation must not occur until the player opens it. Teleportation must send the player directly in front of the other linked door as if naturally stepping through it. Linked doors must work at any distance. Linked doors must work across any dimension. The distance between the two doors does not matter. The dimensions the two doors are in do not matter. If the player walks through a door linked to a door in another dimension, the player must teleport to that dimension and appear at the linked door location. You must ensure that each pair of linked doors is completely unique and kept separate from all other pairs. No door may accidentally become linked to more than one door at a time. No pair must ever mix, merge, or confuse its partner doors. Each linked door pair must always remain stable and independent. You must store each linked door pair in a permanent data structure so the link persists across world reloads. If the player leaves the world and later rejoins, every linked door pair must still be linked exactly the same as before. Teleportation must still work. Door synchronization must still work. Directional highlights must still work. You must also ensure that linked doors continue functioning even if the player no longer has the linking item in their inventory. The linking item is only required to create the pair. After the pair is made, both doors must remain linked forever unless explicitly broken. The powers of the linked doors do not require the player to carry the linking item. The player may create as many linked door pairs as they want. There is no limit to how many pairs can exist. Each pair must always remain independent and must never interfere with any other pair. To unlink a pair of linked doors, the player may break one of the doors. If one door of a linked pair is broken, the remaining door must immediately lose its link and return to a normal unlinked door. You must also remove the stored data for that pair so there are no leftover references. Breaking one door fully removes the link. When highlighting doorframes, you must ensure the highlight always faces the correct direction depending on how the door was placed in the world. Do not invert the highlight. Do not rotate the highlight incorrectly. The highlight must follow the orientation of the door exactly. You must guarantee that teleportation between linked doors always places the player safely in front of the destination door and not inside the door block. You must ensure the teleport exit location is always safe and correct. You must ensure that the linking system recognizes all standard Minecraft doors and their hinge positions and orientations. You must handle left hinged and right hinged doors correctly. Your system must not break double doors. If a player links a door that is part of a double door structure, you must still link only the single door they selected. You must ensure that each linked door pair is saved to correct persistent world data so that it always loads correctly. You must never lose or corrupt door pair information. Ensure that the system gracefully handles chunk reloads, dimension loads, and world restarts. You must follow these rules exactly as written. Do not approximate functionality. Everything must be implemented exactly and precisely. Edit v2: The highlighted doorframe is facing the opposite of the door itself, please fix this major issue so that the highlighted doorframe wraps around the door itself Edit v3: Make it so that linked door pairs can also have their door open in sync and teleportation feature activated if applied redstone, same as if the player manually opens the linked doors Edit v8: Make it so that opened linked doors will close themselves automatically after 10 seconds Edit v10: Make it so that if the player is holding an empty glass bottle in their offhand and shift right click with the item to link a door, the empty glass bottle will become the Door Essence bottle, which contains the link coordinate of that linked door, so when the player shift right click to link a door while having a Door Essence bottle in their offhand, the newly linked door will be linked to the door that has the coordinates contained within the Door Essence bottle. When used, the Door Essence bottle will be emptied and revert back to just an empty glass bottle. Each Door Essence bottles are unique and will still contain door coordinates even when the player left the world and later rejoins the game.
1
Nov 27, 2025, 06:05 PM
User request: You must create a new item that allows the player to link two doors together. This item must be unbreakable. This item must visually look like a mystical doorknob when held in the player’s hand. This item must never consume durability and must always remain usable forever. When the player is holding this item, they may begin the linking process by crouching and right clicking on a door. When they crouch right click on a door with the item, you must highlight that specific doorframe to show that it has been selected. The highlight must follow the shape of the doorframe and must face the same direction that the door faces. This highlighted door is now stored as the first door. Next, when the player continues to hold the same item and crouch right clicks a second door, that second door becomes linked to the first door. Once the second door is selected, you must highlight its doorframe as well. This creates a pair of linked doors. You must store this door pair as a unique pair, separate from all other linked door pairs in the world. Linked doors must always behave in perfect sync. When one door of the pair is opened, the other door of the pair must also open at the exact same moment. When one door of the pair is closed, the other must also close immediately. Their open and close states must remain perfectly synchronized at all times. Linked doors must also function as teleportation gateways. When the player opens one door and walks through it, they must instantly be teleported to the location of the linked partner door. Teleportation must only happen while the door is in its opened state. If the door is closed, teleportation must not occur until the player opens it. Teleportation must send the player directly in front of the other linked door as if naturally stepping through it. Linked doors must work at any distance. Linked doors must work across any dimension. The distance between the two doors does not matter. The dimensions the two doors are in do not matter. If the player walks through a door linked to a door in another dimension, the player must teleport to that dimension and appear at the linked door location. You must ensure that each pair of linked doors is completely unique and kept separate from all other pairs. No door may accidentally become linked to more than one door at a time. No pair must ever mix, merge, or confuse its partner doors. Each linked door pair must always remain stable and independent. You must store each linked door pair in a permanent data structure so the link persists across world reloads. If the player leaves the world and later rejoins, every linked door pair must still be linked exactly the same as before. Teleportation must still work. Door synchronization must still work. Directional highlights must still work. You must also ensure that linked doors continue functioning even if the player no longer has the linking item in their inventory. The linking item is only required to create the pair. After the pair is made, both doors must remain linked forever unless explicitly broken. The powers of the linked doors do not require the player to carry the linking item. The player may create as many linked door pairs as they want. There is no limit to how many pairs can exist. Each pair must always remain independent and must never interfere with any other pair. To unlink a pair of linked doors, the player may break one of the doors. If one door of a linked pair is broken, the remaining door must immediately lose its link and return to a normal unlinked door. You must also remove the stored data for that pair so there are no leftover references. Breaking one door fully removes the link. When highlighting doorframes, you must ensure the highlight always faces the correct direction depending on how the door was placed in the world. Do not invert the highlight. Do not rotate the highlight incorrectly. The highlight must follow the orientation of the door exactly. You must guarantee that teleportation between linked doors always places the player safely in front of the destination door and not inside the door block. You must ensure the teleport exit location is always safe and correct. You must ensure that the linking system recognizes all standard Minecraft doors and their hinge positions and orientations. You must handle left hinged and right hinged doors correctly. Your system must not break double doors. If a player links a door that is part of a double door structure, you must still link only the single door they selected. You must ensure that each linked door pair is saved to correct persistent world data so that it always loads correctly. You must never lose or corrupt door pair information. Ensure that the system gracefully handles chunk reloads, dimension loads, and world restarts. You must follow these rules exactly as written. Do not approximate functionality. Everything must be implemented exactly and precisely. Edit v2: The highlighted doorframe is facing the opposite of the door itself, please fix this major issue so that the highlighted doorframe wraps around the door itself Edit v3: Make it so that linked door pairs can also have their door open in sync and teleportation feature activated if applied redstone, same as if the player manually opens the linked doors Edit v8: Make it so that opened linked doors will close themselves automatically after 10 seconds
1
Nov 27, 2025, 05:23 PM
User request: You must create a new item that allows the player to link two doors together. This item must be unbreakable. This item must visually look like a mystical doorknob when held in the player’s hand. This item must never consume durability and must always remain usable forever. When the player is holding this item, they may begin the linking process by crouching and right clicking on a door. When they crouch right click on a door with the item, you must highlight that specific doorframe to show that it has been selected. The highlight must follow the shape of the doorframe and must face the same direction that the door faces. This highlighted door is now stored as the first door. Next, when the player continues to hold the same item and crouch right clicks a second door, that second door becomes linked to the first door. Once the second door is selected, you must highlight its doorframe as well. This creates a pair of linked doors. You must store this door pair as a unique pair, separate from all other linked door pairs in the world. Linked doors must always behave in perfect sync. When one door of the pair is opened, the other door of the pair must also open at the exact same moment. When one door of the pair is closed, the other must also close immediately. Their open and close states must remain perfectly synchronized at all times. Linked doors must also function as teleportation gateways. When the player opens one door and walks through it, they must instantly be teleported to the location of the linked partner door. Teleportation must only happen while the door is in its opened state. If the door is closed, teleportation must not occur until the player opens it. Teleportation must send the player directly in front of the other linked door as if naturally stepping through it. Linked doors must work at any distance. Linked doors must work across any dimension. The distance between the two doors does not matter. The dimensions the two doors are in do not matter. If the player walks through a door linked to a door in another dimension, the player must teleport to that dimension and appear at the linked door location. You must ensure that each pair of linked doors is completely unique and kept separate from all other pairs. No door may accidentally become linked to more than one door at a time. No pair must ever mix, merge, or confuse its partner doors. Each linked door pair must always remain stable and independent. You must store each linked door pair in a permanent data structure so the link persists across world reloads. If the player leaves the world and later rejoins, every linked door pair must still be linked exactly the same as before. Teleportation must still work. Door synchronization must still work. Directional highlights must still work. You must also ensure that linked doors continue functioning even if the player no longer has the linking item in their inventory. The linking item is only required to create the pair. After the pair is made, both doors must remain linked forever unless explicitly broken. The powers of the linked doors do not require the player to carry the linking item. The player may create as many linked door pairs as they want. There is no limit to how many pairs can exist. Each pair must always remain independent and must never interfere with any other pair. To unlink a pair of linked doors, the player may break one of the doors. If one door of a linked pair is broken, the remaining door must immediately lose its link and return to a normal unlinked door. You must also remove the stored data for that pair so there are no leftover references. Breaking one door fully removes the link. When highlighting doorframes, you must ensure the highlight always faces the correct direction depending on how the door was placed in the world. Do not invert the highlight. Do not rotate the highlight incorrectly. The highlight must follow the orientation of the door exactly. You must guarantee that teleportation between linked doors always places the player safely in front of the destination door and not inside the door block. You must ensure the teleport exit location is always safe and correct. You must ensure that the linking system recognizes all standard Minecraft doors and their hinge positions and orientations. You must handle left hinged and right hinged doors correctly. Your system must not break double doors. If a player links a door that is part of a double door structure, you must still link only the single door they selected. You must ensure that each linked door pair is saved to correct persistent world data so that it always loads correctly. You must never lose or corrupt door pair information. Ensure that the system gracefully handles chunk reloads, dimension loads, and world restarts. You must follow these rules exactly as written. Do not approximate functionality. Everything must be implemented exactly and precisely. Edit v2: The highlighted doorframe is facing the opposite of the door itself, please fix this major issue so that the highlighted doorframe wraps around the door itself Edit v3: Make it so that linked door pairs can also have their door open in sync and teleportation feature activated if applied redstone, same as if the player manually opens the linked doors
Click here for installation instructions
This mod is licensed under the CreativeMode Mods License.