
Description

/mastery history in chat to see a full scrollable log of every level-up you have earned.Endless Mastery replaces Minecraft's vanilla experience system with a deep, persistent skill progression. Nearly every in-game action feeds into one or more mastery skills, granting you permanent attribute bonuses the more you perform that action. There is no level cap — skills keep growing, and the XP curve scales progressively steeper the higher you go. Every player's character develops differently depending on how they play.
XP orbs are never wasted: instead of granting vanilla levels they are stored in your XP Bank, which you spend in the in-game store.
| Feature | Description |
|---|---|
| The Stick of Leveling | A craftable (and auto-given) tool that opens your mastery dashboard |
| Skill tracking | Dozens of skills across combat, movement, gathering, eating, and more |
| Permanent attribute bonuses | Higher skills directly improve speed, damage, armor, mining rate, and more |
| XP Bank | Stores all incoming XP orbs for use in the unlock store |
| Unlock Store | Spend banked XP on special permanent perks |
| Level-up notifications | Chat messages appear only on genuine level-ups — no spam |
/mastery history | Full scrollable history of every level crossed |
Right-click The Stick of Leveling to open the parchment-style GUI. It displays:
The store list is scrollable with the mouse wheel.
You earn mastery XP by simply playing the game. Skills are tracked individually and also paired with the specific item you use:
| Action | Skills Affected |
|---|---|
| Mining and digging blocks | Mining / Digging / Woodcutting (by tool type) + specific item pairing |
| Fighting enemies | Combat + tool family + specific enemy pairing |
| Taking damage | Defense |
| Eating food | Eating + specific food pairing |
| Drinking potions | Drinking + specific drink pairing |
| Using a bow or crossbow | Archery |
| Sprinting | Sprinting |
| Jumping and acrobatics | Acrobatics |
| Swimming | Swimming |
| Moving | Movement |
| Using items in general | Use + tool family + specific item pairing |
Block breaks award mastery to whichever item you were holding when you started breaking the block, so swapping mid-break does not split credit.
You only receive a message when a skill or item actually gains a level. There is no constant action-bar spam for routine XP gains.
/mastery history — Prints your complete level-up history in chat, numbered and scrollable, including every intermediate rank crossed. The history persists across sessions.
The Stick of Leveling is automatically placed in your inventory when you join a world or respawn (provided you have a free slot and do not already have one). You can also craft it:
The mod keeps exactly one Stick of Leveling per player. If a stick is moved to a nearby container when a new one is given, the stored copy is automatically removed to avoid duplicates.
As your skills grow, your character's attributes improve permanently. Bonuses apply in real time — no relogging needed.
| Skill(s) | Attribute Improved |
|---|---|
| Movement / Sprinting / Swimming | Movement speed |
| Acrobatics | Jump height, safe fall distance, reduced fall damage |
| Mining / Digging / Woodcutting / Building | Block break speed |
| Combat | Attack damage |
| Defense | Armor and armor toughness |
Additionally, higher combat and weapon-family levels increase damage dealt, and higher defense levels reduce incoming damage. Leveling a specific item–enemy pairing further boosts damage against that enemy type with that weapon.
The more mastery you have with a specific item, the less durability it consumes per use. Leveling up a tool–block pairing through repeated mining can meaningfully extend that tool's lifespan.
All XP orbs — including those collected in Creative mode — are converted to banked XP instead of being applied to vanilla levels. This means Creative players can still accumulate XP for use in the store.
Focus early on a play style. Because mastery is item-specific, a player who consistently mines stone with the same pickaxe will out-pace one who switches tools constantly. The same applies to combat: stick with a weapon type and specific enemies to maximize combat bonuses.
Spend your XP Bank wisely. The unlock store offers powerful quality-of-life and combat perks at increasing tier costs. Prioritise based on your playstyle:
| Unlock | Bank Cost | Effect |
|---|---|---|
| Auto-consume food | 150 | Automatically eats food when hungry |
| Keep inventory | 100 | Retain items on death |
| Respawn at death location | 250 | Respawn where you died |
| Throw axe | 300 | Throw your axe as a weapon |
| Throw sword | 350 | Throw your sword as a weapon |
| Reduced elytra wear | 200/tier | Elytra degrades more slowly |
| More grass seed drops | 75/tier | Increased seed yield from grass |
| Water breathing I–IV | 125/tier | Breathe underwater longer |
| Decreased hunger | 175/tier | Hunger depletes more slowly |
| Damage resistance | 250/tier | Take less damage (up to 4 tiers) |
| Larger inventory rows | 500/tier | Extra inventory space |
Check your history. Use /mastery history to see exactly which skills have leveled and plan what to grind next. The history persists between sessions, so you can always look back at your entire progression journey.
This Java mod can be used on Windows and Mac PCs with the CreativeMode Launcher or any Minecraft launcher of your choice.

1. Download and install the new CreativeMode Launcher

2. Click to play on the top of the screen.

3. That's it — launches instantly. No complicated setup required.
Want to use on a different launcher? Download mod and manually install.
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This mod is licensed under the CreativeMode Mods License.