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    © 2026 CreativeMode. Not an official Minecraft product. Not approved by or associated with Mojang or Microsoft.

    CREATIVEMODE

    v5
    MC Java 26.1

    Endless Mastery

    by
    sugarsniper
    sugarsniper

    3 downloads

    v5
    MC Java 26.1

    Endless Mastery

    by
    sugarsniper
    sugarsniper

    3 downloads

    Description:

    This mod replaces the vanilla CreativeMode stub with an open-ended, Oblivion-style mastery and leveling system that persistently tracks XP for individual skills and for specific blocks, items, foods, entities, damage types, and actions, with no level cap and progressively increasing XP requirements — almost every action (mining, using items, eating, dealing/taking damage, moving, sprinting, jumping, etc.) grants XP so you just play normally to begin earning mastery. Mastery levels grant permanent, server-side attribute modifiers that scale movement speed, jump strength, safe-fall distance, block break speed, attack damage, armor, and armor toughness without the old amplifier caps, and bonuses begin applying immediately from the first level rather than waiting for unlock thresholds. You get action-bar XP, concise level-up notifications, persistent progress across reloads, and inspection commands like /mastery, /mastery top, and /mastery skill <name>; athletics/acrobatics scale safe-fall alongside jump boosts and fall damage reduction is capped at 85% so very large falls can still harm you.

    Mod Wiki

    Endless Mastery

    Quickstart

    1. Install the mod and load a world — no setup required. Mastery tracking begins the moment you start playing.
    2. Do anything: walk around, mine a block, hit a mob, eat food. XP is awarded automatically and a brief message appears on your action bar.
    3. Level up enough in a skill and your character becomes permanently stronger — no menus, no unlock buttons.
    4. Check your progress at any time by typing /mastery in chat.

    Overview

    Endless Mastery turns ordinary Minecraft gameplay into a persistent skill-progression system inspired by the Elder Scrolls approach to leveling. Every action you take — moving, mining, fighting, eating, jumping, swimming — contributes XP to one or more skills. Skills have no level cap, and each level requires progressively more XP than the last. The result is a game where you naturally grow more powerful just by playing, and specialization emerges from how you actually spend your time.

    All progress is saved with your player data and survives world reloads and server restarts.

    What It Adds

    Endless Mastery adds no new items or blocks. Instead it layers an invisible but meaningful progression system onto everything that already exists:

    • Skill tracking for dozens of named skills and specific sub-skills (individual blocks, items, foods, and entity types).
    • Permanent attribute bonuses that grow with your skill levels.
    • Action-bar feedback showing XP gains and level-up messages as they happen.
    • Inspection commands to view your current progress.

    Skills and What Trains Them

    SkillWhat earns XP
    movementWalking and general travel
    sprintingMoving while sprinting
    swimmingMoving while swimming
    sneakingMoving while crouching
    acrobaticsJumping, climbing, any upward movement off the ground
    miningBreaking stone and ore-type blocks
    diggingBreaking dirt, sand, gravel, etc.
    woodcuttingChopping wood
    buildingBreaking other block types
    combatDealing damage to mobs and players
    defenseTaking damage
    slayerKilling enemies (bonus per kill)
    archeryUsing bows and crossbows
    unarmedAttacking with an empty hand
    eatingConsuming food
    drinkingConsuming drinkable items
    useUsing items in general
    obtainingGaining new items in your inventory

    In addition to these broad skills, the mod tracks specific sub-skills for individual blocks (block:<id>), items (item:<id>, use:<id>), foods (eat:<id>, drink:<id>), and enemy types (damage:<id>, kill:<id>). These grant smaller amounts of XP alongside the parent skill and reflect deep specialization.

    A global skill accumulates XP across everything you do.

    Abilities and Mechanics

    Skill levels translate directly into permanent attribute modifiers applied server-side. Bonuses begin from level 1 — there is no unlock threshold.

    AttributeDriven byFormula (approximate)
    Movement speedHighest of: movement, sprinting, swimming+1.33% per level
    Jump strengthacrobatics+1.11% per level
    Safe-fall distanceacrobaticsScales with jump height so you land safely from your own jumps
    Fall damage reductionacrobaticsUp to 85% reduction (cap — very large falls still hurt)
    Block break speedHighest of: mining, digging, woodcutting, building+1.67% per level
    Attack damagecombat+0.083 damage per level
    Armordefense+0.1 armor per level
    Armor toughnessdefense+0.05 toughness per level

    Damage Scaling

    Combat and defense levels also directly modify the damage numbers in combat:

    • Attacking: Each combat (or weapon-style) level above 1 adds 1.5% to your outgoing damage.
    • Defending: Each defense level above 1 reduces incoming damage by 1% (applied before armor).

    A kill bonus message appears on your action bar when you defeat an enemy.

    Safe-Fall and Acrobatics

    The safe-fall distance bonus is kept in sync with your jump strength bonus so that at any acrobatics level you can land safely from your own enhanced jump. Fall damage reduction from acrobatics is capped at 85%, meaning extremely large falls (well beyond your jump height) will still deal some damage.

    Progression and Strategy

    Because every action trains its relevant skill, the fastest way to grow is to play naturally and lean into what you enjoy:

    • Builders and miners will see block-break speed increase quickly.
    • Warriors who fight often will deal noticeably more damage and become harder to kill over time.
    • Explorers who sprint and jump across the world gain movement speed and acrobatics bonuses.
    • Farmers and foragers who eat varied foods build up the eating skill and accumulate specific food sub-skills.

    There is no level cap, so all skills continue to improve indefinitely. Early levels come quickly; later levels require substantially more XP, making the system rewarding at every stage of the game without trivializing long-term play.

    Commands

    CommandWhat it does
    /masteryShows a summary of your top skills and overall progress
    /mastery topSame as /mastery — shows your highest-ranked skills
    /mastery skill <name>Shows detailed XP and level info for a specific skill (e.g. /mastery skill combat, /mastery skill eat:minecraft:apple)

    Skill names are the same internal identifiers listed in the skills table above, or the full namespace:path IDs for specific sub-skills.

    How to install

    CreativeMode Launcher

    1. Download and install the new CreativeMode Launcher

    Click to play

    2. Click to play on the top of the screen.

    Launches instantly

    3. That's it — launches instantly. No complicated setup required.

    Install manually

    Download the mod and follow the step-by-step installation guide.

    This mod is licensed under the CreativeMode Mods License.

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