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Description:
Jujutsu Expansion adds a Jujutsu‑themed magic system built around Cursed Energy (CE) with new techniques, gear and combat moves—press M to open the Technique menu and assign up to three techniques to Z/X/C (each slot supports tap/hold/sneak), eat a Cursed Energy Apple to view current and max CE, use V to toggle Domain Expansion, B to toggle Cursed Energy Fists, N for Reverse Cursed Energy Heal, and R to reroll techniques; CE passively regenerates (unless you’re holding a sustained move), using moves builds Strain, and you can configure Binding Vows (open M → Binding Vows) to modify Max CE, HP, Speed and CE regen. v40 fixes a crash caused by the Cursed Katana being listed twice in the custom Jujutsu Expansion creative tab—this duplicate entry has been removed so the creative inventory and pause screen no longer throw an error; the Cursed Katana still appears once in both the Jujutsu Expansion and Combat tabs and all gameplay behavior is unchanged. Update to v40, relaunch, and open your inventory or press Esc/enter Creative to confirm the issue is resolved.
Manage versions and create new iterations of this mod.
This will create a new mod based on "Cursed Energy Apple" with your modifications. The original mod will remain unchanged and you'll be credited as the author of the remix.
This will create a new version of "Cursed Energy Apple" for Minecraft Java 1.20.1. The original mod will remain unchanged.
4
Nov 22, 2025, 08:30 PM
User request: # Mod Name ## Key Features - Introduces Cursed Energy Apple item that converts player into Cursed Energy Sorcerer, granting 1–3 random techniques upon first consumption. - Cursed Energy bar UI (top-right) shows current energy; default 100, increases by 50 per additional Apple. - Techniques consume Cursed Energy; each technique has multiple moves with different keybinds (Z, X, C for initial moves; V to activate Domain Expansion). - Techniques list includes: Infinity, Cleave, Idle Transfiguration, Ten Shadows, Blood Manipulation, and Domain Expansions (Infinite Void, Malevolent Shrine). Techniques show cooldowns and costs; visuals and sounds accompany moves. - Domain Expansion: random 10-block radius domain with special abilities; can clash with others’ domains if both inside. - Random domain/tech acquisition mechanics: when first eating an Apple, you gain 1 random domain expansion and 1–3 random techniques (no duplicates). Techs appear below cursed energy bar; active cooldowns show on left. - Admin/commands: /curse command shows techniques and bindings for manual configuration. - Evolving balance/behavior rules across edits: - Energy regen/consumption adjustments, cooldown visibility, and domain mechanics refined. - Some edits introduce new mechanics (Cryokinesis ice skating, ice blocks, ice orb, frost-walker-like behavior) and new sneak-tap interactions for Ten Shadows, Cleave, and Cyrokinesis-related moves. - Several crash fixes attempted (NullPointerException in NBT, StackOverflow in Shadow Dog logic, ConcurrentModificationException in tick handling); subsequent edits adjust timing and state handling. - Randomized energy max on first Apple, energy regen scaling with max energy, and limits on energy Apple usage. - Some edits disable or adjust certain features (e.g., top-right cursed energy bar visibility, certain random domain behaviors, aura/infinity activations). - Ongoing issues addressed across edits: - Prevention of crashes from item use, domain interactions, and shadow entity ownership. - Aligning UI text vs. graphical indicators for abilities. - Balancing energy costs for high-damage or global-area moves (e.g., ice-related abilities, domain clash). ## Version Changes - v1: Initial concept with cursed energy Apple, 1–3 random techniques, top-right energy bar, 100 base energy; Apple increases energy by 50; Apple loot in chests. - v2: Apple cannot be eaten. - v3: Apple can be edible again (full hunger compatibility). - v4: Crash fix required due to NBT/Max energy handling; explicit stacktrace cited. - v5: Energy bar and technique UI clarified; text-based display for techniques; domain expansion is activatable with V; descriptive notes added. - v6: First-Apple energy max/init behavior adjusted; basic tech display/activation still problematic; domain activation blocked by lack of cursed energy. - v7: Regen/ scalability tweaks; idle transfiguration and domain/tech limits refined; maximum energy influences regen; domain usage requires minimum energy; holding moves regen limits. - v8: Crash in Shadow Dog/entity ownership (StackOverflow); fix requested for crash crash on ten shadows abilities. - v9: Regen behavior adjusted; random regen stops and adds fixed energy per second based on max; domain collapse bug; Infinity orb fixes; blue orb activation logic clarified. - v10: Sneak-tap behavior for Ten Shadows’ summon ghast added; new Cyrokinesis technique introduced (ice skating, ice blocks, orb, surges, and throws); ice orb scaling details. - v11: Hold-to-activate vs tap behavior refined; HP gain per 100 cursed energy; Cryokinesis skating offset adjustment by one block. - v12: Cooldowns removed or hidden; reroll techs at >=1000 max cursed energy for cost 1000 max energy; initial Apple gives random max energy 100/200/50/300 with different resulting max caps (3000/4000/2000/5000 respectively). - v13: No energy regen remains; Cryokinesis restricted to skating; ice skate position adjustments. - v14: Cyrokinesis can replace blocks; ice melts back over time; Ice orb creates surrounding packed ice on impact; Ice surge converts area to packed ice and deals damage; skating grants speed; ice generation performance noted. - v15: Apple consumption speed increased; /curse command to reveal and bind techniques; admin-friendly binding changes (slot 1-3). - v16: Crash fix attempt for ConcurrentModificationException during onPlayerTick; server tick crash addressed. - v17: Regen behavior becomes stochastic at high max; restricts ice replacement to skating only; shadow flight energy costs reduced; new Cleave behavior for sneak-hold; added blue cursed energy bar text indicator; ghast behavior adjusted (no damage from ghast); emphasis on allowed moves and energy costs. Note: This summary captures the progression of features, major mechanics, balance/shard changes, and crash-related fixes from the original concept through subsequent edits, focusing on important functional and stability adjustments. Edit v18: It looks like the game crashed with the following stacktrace: OpenJDK 64-Bit Server VM warning: INFO: os::commit_memory(0x0000000700000000, 2147483648, 0) failed; error='The paging file is too small for this operation to complete' (DOS error/errno=1455) # # There is insufficient memory for the Java Runtime Environment to continue. # Native memory allocation (mmap) failed to map 2147483648 bytes. Error detail: G1 virtual space # An error report file with more information is saved as: # C:\Users\nickc\.creative-mode\quick-play\bcb013cf-b1fa-4916-b637-e6b8691ccecf\hs_err_pid18604.log User was doing: loading in Please apply a fix to prevent this crash. Edit v19: add a new technuique called disaster flames its tap ability while not sneaking is a fireball that causes lava where it hits its held down ability is a flamethrower and its sneak tap ability creates a tornado of flames around you and its sneak hold ability is a chargeable circle of flames it gets bigger the longer you hold down and once you let go a giant meteor comes and deals more damage and explosion based on how much you charged it Edit v20: Cursed energy should always regen just it keeps accidentally pausing it shouldn’t stop unless your holding down a move also shadow bird flight for ten shadows after you use it your still in creative mode flight it shouldn’t do that. Make all techniques much more visually pleasing and sound better also cleave should have a sneak hold ability that freezes all mobs around you in place even if they are in the air it deals 8 damage to them every second and creates slashes around the players or mobs nearby that are frozen but this also damages you 4 damage every second and if it’s a player that’s in the range it only deals 6 damage to them Edit v21: Change the /curse command to be called /technique and make it so pressing r to makes a menu appear asking you if you really want to do this with a yes or no also pressing B turns on and off cursed energy fists which makes your punches create blue effects and makes blue particles appear around you this makes your punches deal more damage also if you have 1000 cursed energy you unlock reverse cursed energy where you can use a ton of cursed energy to heal by pressing N creates red effects around you to also domains should create a black sphere that’s 30 blocks wide and hollow around you and changes all blocks to barriers inside if it’s endless void is your domain but turns them red if malevolent shrine is yours and if the black blocks surrounding the domain are broken by someone using a cursed energy fist to punch them that has more cursed energy then you it will break your domain and revert the entire domain back into whatever blocks it was before domains inside does not turn air into barriers or red concrete and if someone with higher cursed energy then you activates a domain it switches it to their domain without creating a new one but replacing the old one Edit v22: Pressing m should open a menu showing you all your techniques and hovering over tells you the basics of what they are clicking on them opens a new menu showing you all their moves which you can hover over to have it tell you what they do and how much cursed energy they take Edit v23: add 2 new technuqies the first one is cursed speech tapping cursed speech while not sneaking is called bleed making all enemies nearby bleed by giving them withering and dealing damage sneak tapping paralyzes nearby entities disabling their ai for a while sneak hold is called sonic boom it charges a sonic boom and then let go of it to launch you backwards destroy blocks and launch enemies away holding it while not sneaking is called stop breathing this freezes enemies and makes them suffucaute. the second technquie is boogie woogie tap it to swap places with whatever mob or player your looking at this can go through blocks but has a range limit of 100 blocks sneaking tap causes whatever you look at to be binded causing them to glow and whenever you use your tap ability instead of swapping with whoever your looking at it only swaps the person your binded with sneak hold causes everything nearby to swap randomly with another thing and doesnt act like a normal hold it doesnt hold down just activates swapping everything in a 30 block range randomly with one another holding down while not sneaking also doesnt act like a normal hold and instead just activates and tps you forward 10 blocks and costs a lot to swap with nothing. theres a new bar on the left side called strain if theres any amount of strain in the bar it constantly goes down at a moderate pace until it hits 0 and stops using technuiqes or domains or abilities causes strain for instance using Reverse energy healing causes massive strain doing 100 strain also strain says its max is 100 but it has no max just once its over max any form of using technuqie or ability hurts you including holds it gets redder the close you are to reaching the point where it causes moves to hurt you also cursed speech has really low cooldowns but High strain the more max cursed energy you have the higher amount of strain you can take capping at 400 making it 4x better then base Edit v24: every single move in the game should cause strain and cursed speechs sonic boom must be improved and strain should go down slower for instance most moves cause around 10 strain held down moves cost less but constantly cause strain and powerfull moves cost alot also bleed deals to much damage and boogie woogies target ability if sneak tapped agian while looking at nothing should just unbind it also the bind can only last for 10 seconds and if you unbind or it automatically does it should stop the glowing effect and cursed speech should make you say in chat what you do like bleed paralyze with your name tag making you say it also boogie woogie needs sound effects Edit v25: cursed speech shouldnt be able to permenently disable ai it should come back after 3 seconds also cursed speech bleed should be 30 strain and strain only goes down after 2 seconds of not using any moves also theres a new technuiqe to be added bloodred eyes tapping this while looking at a mob or player blinds them and deals damage and causes strain also using this ability while strained it will blind yourself to sneaking tap makes everyone nearby glow only to you and blinds them holding it down while not sneaking allows you to make it so whoever your looking at for the next 30 seconds glows to you sneaking holding agian causes it to deactivate or go to someone else also the glow effect is tempeory for the sneak tap only lasting 3 seconds and the blindness only lasts 3 to also the hold acts like a activate not a held down sneak held down acts like a activate and turns ultra instinct on and off while on there is a 10% chance you dodge whatever damage you take this causes constant strain and also makes you have speed 1 and jump boost 1 Edit v26: It looks like the game crashed with the following stacktrace: [16:52:21] [main/INFO]: Loading Minecraft 1.21.5 with Fabric Loader 0.17.2 [16:52:21] [main/INFO]: Fabric is preparing JARs on first launch, this may take a few seconds... [16:52:21] [main/INFO]: Loading 55 mods: - cursed-energy-apple-xqopzwgp 25.0.0 - fabric-api 0.128.2+1.21.5 |-- fabric-api-base 0.4.62+73a52b4b49 |-- fabric-api-lookup-api-v1 1.6.96+86c3a9f149 |-- fabric-biome-api-v1 16.0.7+2dd063df49 |-- fabric-block-api-v1 1.1.0+ed91556f49 |-- fabric-block-view-api-v2 1.0.26+aa6d566c49 |-- fabric-blockrenderlayer-v1 2.0.16+86c3a9f149 |-- fabric-client-tags-api-v1 1.1.37+86c3a9f149 |-- fabric-command-api-v1 1.2.70+f71b366f49 |-- fabric-command-api-v2 2.2.49+73a52b4b49 |-- fabric-commands-v0 0.2.87+df3654b349 |-- fabric-content-registries-v0 10.0.14+3e6c1f7d49 |-- fabric-convention-tags-v1 2.1.33+7f945d5b49 |-- fabric-convention-tags-v2 2.15.2+6d9989f349 |-- fabric-crash-report-info-v1 0.3.12+86c3a9f149 |-- fabric-data-attachment-api-v1 1.8.5+6d9989f349 |-- fabric-data-generation-api-v1 22.5.2+a0fab30c49 |-- fabric-dimensions-v1 4.0.17+3e6c1f7d49 |-- fabric-entity-events-v1 2.1.0+3ce7866349 |-- fabric-events-interaction-v0 4.0.15+64e3057949 |-- fabric-game-rule-api-v1 1.0.70+c327076a49 |-- fabric-item-api-v1 11.5.0+0620fe4749 |-- fabric-item-group-api-v1 4.2.9+3459fc6149 |-- fabric-key-binding-api-v1 1.0.63+ecf51cdc49 |-- fabric-keybindings-v0 0.2.61+df3654b349 |-- fabric-lifecycle-events-v1 2.6.0+230071a049 |-- fabric-loot-api-v2 3.0.48+3f89f5a549 |-- fabric-loot-api-v3 1.0.36+86c3a9f149 |-- fabric-message-api-v1 6.1.0+fe971bba49 |-- fabric-model-loading-api-v1 5.2.3+5281b90749 |-- fabric-networking-api-v1 4.5.0+775be32c49 |-- fabric-object-builder-api-v1 21.1.2+b8d6ba7049 |-- fabric-particles-v1 4.1.2+112e550e49 |-- fabric-recipe-api-v1 8.1.8+3235ab3249 |-- fabric-registry-sync-v0 6.1.22+cd64004349 |-- fabric-renderer-api-v1 6.1.2+bdf4842249 |-- fabric-renderer-indigo 3.1.2+5281b90749 |-- fabric-rendering-data-attachment-v1 0.3.64+73761d2e49 |-- fabric-rendering-fluids-v1 3.1.27+86c3a9f149 |-- fabric-rendering-v1 11.3.0+a272b33849 |-- fabric-resource-conditions-api-v1 5.0.21+73a52b4b49 |-- fabric-resource-loader-v0 3.1.7+847e5f5c49 |-- fabric-screen-api-v1 2.0.46+86c3a9f149 |-- fabric-screen-handler-api-v1 1.3.129+c327076a49 |-- fabric-sound-api-v1 1.0.38+86c3a9f149 |-- fabric-tag-api-v1 1.0.17+ecf51cdc49 User was doing: i was using reverse cursed energy to heal a spamming it it needs a cooldown Please apply a fix to prevent this crash. Edit v27: reverse cursed energy should cost 500 to heal and the cursed energy apple recipe should be 9 diamonds with a golden apple in the center Edit v28: strain should reset on death and domains should deal damage not once when you enter them and give you the effects but constantly to anyone who is in them Edit v29: Add a new feature called binding vows it’s something in the menu you open by pressing m called binding vows where you can make binding vows that do certain things for instance you can take away 100 max cursed energy permanently for 5 hp you can see your current binding vows you can have up to 3 and can have conflicting ones like one that gives you cursed energy for hp and one that gives you hp for cursed energy also the way binding vows work is for instance make one for 100 more maximum cursed energy this will add it on to your limit so if it’s 2000 it becomes 2100 but if the binding vow says it will take away 5 hp it means if your max hp limit is 40 it’s now 35 you can take off binding vows to go back to normal her are 3 there should be 6 altogether 1 cursed energy vow this makes it so you have 100 plus maximum cursed energy that’s given to you and added to your limit but takes away 5 hp right now and takes away 5 from your limit 2 gives you more cursed energy regen adding plus 5 to your regen but makes you 3% slower this stacks 3 times like all the others 3 this gives you 5 hp but takes away 100 maximum cursed energy acts like number 1 but reversed Edit v30: Make the description of the mod just tell you everything about the mod how to figure out the moves by pressing M and stuff also make the techniques and save info not save between worlds they only exist in that world in that save file Edit v31: Add a weapon called the sickle it should use this texture it has a right click dash that requires 39 cursed energy and has a special left click swing that is like cleaves slash it should go in a new tab with cursed energy apple called jujutsu expansion Edit v32: Use the reference to make a cursed ingot a new item you craft with a iron ingot and 9 amythest use it to make a cursed energy apple by surrounding a golden apple with cursed ingots or use it to make the sickle by making it using cursed ingots in the recipe of a hoe but with cursed ingots Edit v33: Change the name of the mod to jujutsu expansion and add a new block that’s the cursed ore that drops the cursed energy ingots that should now just be called cursed mass Edit v34: The ore should spawn naturally and the cursed mass should only come from the ore Edit v35: A new weapon called inverted spear of heaven is has a custom left click that if someone with cursed energy is hit by it will nullify their powers for 3 seconds making them unable to use it and has a right click dash also sickles left click if you left click while aiming at nothing it creates a air slash that’s weaker then cleaves and if you hit something in the left click it does a normal slash that’s weaker does less then cleaves normal slash Edit v36: make it so in the vows menu you can scroll down so its not all fit into one space and add a new weapon called the cursed hammer right click creates a shockwave and launches you forward and up while holding it you are immune to fall damage it has long cooldowns as sickles dash doesnt make you move wherever your looking Edit v37: the dashes dont work and inverted spear of heaven should have a iron sword crafting recipe but with cursed mass and cursed hammer is a pickaxe recipe but with cursed energy the dashes should make you dash forward wherever your looking and cursed hammer and inverted spear of heaven should deal alot of damage Edit v38: make the dash work by selecting the object in front of you including air and launching you towards it with enough force to go beyond it Edit v39: Add another 3 binding vows like one that gives you 5% more speed but takes away 50 cursed energy maximum and add another 2 and a new weapon with a texture Edit v40: It looks like the game crashed with the following stacktrace: ---- Minecraft Crash Report ---- // Don't be sad, have a hug! <3 Time: 2025-11-22 15:30:16 Description: Unexpected error java.lang.IllegalStateException: Accidentally adding the same item stack twice [Cursed Katana] to a Creative Mode Tab: Jujutsu Expansion at knot//net.minecraft.class_1761$class_7703.method_45417(class_1761.java:242) at knot//net.minecraft.class_1761$class_7704.method_45421(class_1761.java:276) at knot//cursed_energy_apple_xqopzwgp.CursedEnergyApple.lambda$onInitialize$2(CursedEnergyApple.java:180) at knot//net.minecraft.class_1761.method_47306(class_1761.java:102) at knot//net.minecraft.class_7706.method_47338(class_7706.java:2232) at java.base/java.util.stream.ForEachOps$ForEachOp$OfRef.accept(ForEachOps.java:184) at java.base/java.util.stream.ReferencePipeline$2$1.accept(ReferencePipeline.java:179) at java.base/java.util.Iterator.forEachRemaining(Iterator.java:133) at java.base/java.util.Spliterators$IteratorSpliterator.forEachRemaining(Spliterators.java:1939) at java.base/java.util.stream.AbstractPipeline.copyInto(AbstractPipeline.java:509) at java.base/java.util.stream.AbstractPipeline.wrapAndCopyInto(AbstractPipeline.java:499) at java.base/java.util.stream.ForEachOps$ForEachOp.evaluateSequential(ForEachOps.java:151) at java.base/java.util.stream.ForEachOps$ForEachOp$OfRef.evaluateSequential(ForEachOps.java:174) at java.base/java.util.stream.AbstractPipeline.evaluate(AbstractPipeline.java:234) at java.base/java.util.stream.ReferencePipeline.forEach(ReferencePipeline.java:596) at knot//net.minecraft.class_7706.method_47337(class_7706.java:2232) at knot//net.minecraft.class_7706.method_47330(class_7706.java:2243) at knot//net.minecraft.class_481.method_60324(class_481.java:246) at knot//net.minecraft.class_481.<init>(class_481.java:221) at knot//net.minecraft.class_490.method_25426(class_490.java:47) at knot//net.minecraft.class_437.method_25423(class_437.java:296) at knot//net.minecraft.class_310.method_1507(class_310.java:1203) at knot//net.minecraft.class_310.method_1508(class_310.java:2007) at knot//net.minecraft.class_310.method_1574(class_310.java:1872) at knot//net.minecraft.class_310.method_1523(class_310.java:1314) at knot//net.minecraft.class_310.method_1514(class_310.java:936) at knot//net.minecraft.client.main.Main.main(Main.java:265) at net.fabricmc.loader.impl.game.minecraft.MinecraftGameProvider.launch(MinecraftGameProvider.java:506) at net.fabricmc.loader.impl.launch.knot.Knot.launch(Knot.java:72) at net.fabricmc.loader.impl.launch.knot.KnotClient.main(KnotClient.java:23) A detailed walkthrough of the error, its code path and all known details is as follows: --------------------------------------------------------------------------------------- -- Head -- Thread: Render thread Stacktrace: at knot//net.minecraft.class_1761$class_7703.method_45417(class_1761.java:242) at knot//net.minecraft.class_1761$class_7704.method_45421(class_1761.java:276) at knot//cursed_energy_apple_xqopzwgp.CursedEnergyApple.lambda$onInitialize$2(CursedEnergyApple.java:180) at knot//net.minecraft.class_1761.method_47306(class_1761.java:102) at knot//net.minecraft.class_7706.method_47338(class_7706.java:2232) User was doing: pressing escape Please apply a fix to prevent this crash.
3
Nov 21, 2025, 01:13 AM
User request: # Mod Name ## Key Features - Introduces Cursed Energy Apple item that converts player into Cursed Energy Sorcerer, granting 1–3 random techniques upon first consumption. - Cursed Energy bar UI (top-right) shows current energy; default 100, increases by 50 per additional Apple. - Techniques consume Cursed Energy; each technique has multiple moves with different keybinds (Z, X, C for initial moves; V to activate Domain Expansion). - Techniques list includes: Infinity, Cleave, Idle Transfiguration, Ten Shadows, Blood Manipulation, and Domain Expansions (Infinite Void, Malevolent Shrine). Techniques show cooldowns and costs; visuals and sounds accompany moves. - Domain Expansion: random 10-block radius domain with special abilities; can clash with others’ domains if both inside. - Random domain/tech acquisition mechanics: when first eating an Apple, you gain 1 random domain expansion and 1–3 random techniques (no duplicates). Techs appear below cursed energy bar; active cooldowns show on left. - Admin/commands: /curse command shows techniques and bindings for manual configuration. - Evolving balance/behavior rules across edits: - Energy regen/consumption adjustments, cooldown visibility, and domain mechanics refined. - Some edits introduce new mechanics (Cryokinesis ice skating, ice blocks, ice orb, frost-walker-like behavior) and new sneak-tap interactions for Ten Shadows, Cleave, and Cyrokinesis-related moves. - Several crash fixes attempted (NullPointerException in NBT, StackOverflow in Shadow Dog logic, ConcurrentModificationException in tick handling); subsequent edits adjust timing and state handling. - Randomized energy max on first Apple, energy regen scaling with max energy, and limits on energy Apple usage. - Some edits disable or adjust certain features (e.g., top-right cursed energy bar visibility, certain random domain behaviors, aura/infinity activations). - Ongoing issues addressed across edits: - Prevention of crashes from item use, domain interactions, and shadow entity ownership. - Aligning UI text vs. graphical indicators for abilities. - Balancing energy costs for high-damage or global-area moves (e.g., ice-related abilities, domain clash). ## Version Changes - v1: Initial concept with cursed energy Apple, 1–3 random techniques, top-right energy bar, 100 base energy; Apple increases energy by 50; Apple loot in chests. - v2: Apple cannot be eaten. - v3: Apple can be edible again (full hunger compatibility). - v4: Crash fix required due to NBT/Max energy handling; explicit stacktrace cited. - v5: Energy bar and technique UI clarified; text-based display for techniques; domain expansion is activatable with V; descriptive notes added. - v6: First-Apple energy max/init behavior adjusted; basic tech display/activation still problematic; domain activation blocked by lack of cursed energy. - v7: Regen/ scalability tweaks; idle transfiguration and domain/tech limits refined; maximum energy influences regen; domain usage requires minimum energy; holding moves regen limits. - v8: Crash in Shadow Dog/entity ownership (StackOverflow); fix requested for crash crash on ten shadows abilities. - v9: Regen behavior adjusted; random regen stops and adds fixed energy per second based on max; domain collapse bug; Infinity orb fixes; blue orb activation logic clarified. - v10: Sneak-tap behavior for Ten Shadows’ summon ghast added; new Cyrokinesis technique introduced (ice skating, ice blocks, orb, surges, and throws); ice orb scaling details. - v11: Hold-to-activate vs tap behavior refined; HP gain per 100 cursed energy; Cryokinesis skating offset adjustment by one block. - v12: Cooldowns removed or hidden; reroll techs at >=1000 max cursed energy for cost 1000 max energy; initial Apple gives random max energy 100/200/50/300 with different resulting max caps (3000/4000/2000/5000 respectively). - v13: No energy regen remains; Cryokinesis restricted to skating; ice skate position adjustments. - v14: Cyrokinesis can replace blocks; ice melts back over time; Ice orb creates surrounding packed ice on impact; Ice surge converts area to packed ice and deals damage; skating grants speed; ice generation performance noted. - v15: Apple consumption speed increased; /curse command to reveal and bind techniques; admin-friendly binding changes (slot 1-3). - v16: Crash fix attempt for ConcurrentModificationException during onPlayerTick; server tick crash addressed. - v17: Regen behavior becomes stochastic at high max; restricts ice replacement to skating only; shadow flight energy costs reduced; new Cleave behavior for sneak-hold; added blue cursed energy bar text indicator; ghast behavior adjusted (no damage from ghast); emphasis on allowed moves and energy costs. Note: This summary captures the progression of features, major mechanics, balance/shard changes, and crash-related fixes from the original concept through subsequent edits, focusing on important functional and stability adjustments. Edit v18: It looks like the game crashed with the following stacktrace: OpenJDK 64-Bit Server VM warning: INFO: os::commit_memory(0x0000000700000000, 2147483648, 0) failed; error='The paging file is too small for this operation to complete' (DOS error/errno=1455) # # There is insufficient memory for the Java Runtime Environment to continue. # Native memory allocation (mmap) failed to map 2147483648 bytes. Error detail: G1 virtual space # An error report file with more information is saved as: # C:\Users\nickc\.creative-mode\quick-play\bcb013cf-b1fa-4916-b637-e6b8691ccecf\hs_err_pid18604.log User was doing: loading in Please apply a fix to prevent this crash. Edit v19: add a new technuique called disaster flames its tap ability while not sneaking is a fireball that causes lava where it hits its held down ability is a flamethrower and its sneak tap ability creates a tornado of flames around you and its sneak hold ability is a chargeable circle of flames it gets bigger the longer you hold down and once you let go a giant meteor comes and deals more damage and explosion based on how much you charged it Edit v20: Cursed energy should always regen just it keeps accidentally pausing it shouldn’t stop unless your holding down a move also shadow bird flight for ten shadows after you use it your still in creative mode flight it shouldn’t do that. Make all techniques much more visually pleasing and sound better also cleave should have a sneak hold ability that freezes all mobs around you in place even if they are in the air it deals 8 damage to them every second and creates slashes around the players or mobs nearby that are frozen but this also damages you 4 damage every second and if it’s a player that’s in the range it only deals 6 damage to them Edit v21: Change the /curse command to be called /technique and make it so pressing r to makes a menu appear asking you if you really want to do this with a yes or no also pressing B turns on and off cursed energy fists which makes your punches create blue effects and makes blue particles appear around you this makes your punches deal more damage also if you have 1000 cursed energy you unlock reverse cursed energy where you can use a ton of cursed energy to heal by pressing N creates red effects around you to also domains should create a black sphere that’s 30 blocks wide and hollow around you and changes all blocks to barriers inside if it’s endless void is your domain but turns them red if malevolent shrine is yours and if the black blocks surrounding the domain are broken by someone using a cursed energy fist to punch them that has more cursed energy then you it will break your domain and revert the entire domain back into whatever blocks it was before domains inside does not turn air into barriers or red concrete and if someone with higher cursed energy then you activates a domain it switches it to their domain without creating a new one but replacing the old one Edit v22: Pressing m should open a menu showing you all your techniques and hovering over tells you the basics of what they are clicking on them opens a new menu showing you all their moves which you can hover over to have it tell you what they do and how much cursed energy they take Edit v23: add 2 new technuqies the first one is cursed speech tapping cursed speech while not sneaking is called bleed making all enemies nearby bleed by giving them withering and dealing damage sneak tapping paralyzes nearby entities disabling their ai for a while sneak hold is called sonic boom it charges a sonic boom and then let go of it to launch you backwards destroy blocks and launch enemies away holding it while not sneaking is called stop breathing this freezes enemies and makes them suffucaute. the second technquie is boogie woogie tap it to swap places with whatever mob or player your looking at this can go through blocks but has a range limit of 100 blocks sneaking tap causes whatever you look at to be binded causing them to glow and whenever you use your tap ability instead of swapping with whoever your looking at it only swaps the person your binded with sneak hold causes everything nearby to swap randomly with another thing and doesnt act like a normal hold it doesnt hold down just activates swapping everything in a 30 block range randomly with one another holding down while not sneaking also doesnt act like a normal hold and instead just activates and tps you forward 10 blocks and costs a lot to swap with nothing. theres a new bar on the left side called strain if theres any amount of strain in the bar it constantly goes down at a moderate pace until it hits 0 and stops using technuiqes or domains or abilities causes strain for instance using Reverse energy healing causes massive strain doing 100 strain also strain says its max is 100 but it has no max just once its over max any form of using technuqie or ability hurts you including holds it gets redder the close you are to reaching the point where it causes moves to hurt you also cursed speech has really low cooldowns but High strain the more max cursed energy you have the higher amount of strain you can take capping at 400 making it 4x better then base Edit v24: every single move in the game should cause strain and cursed speechs sonic boom must be improved and strain should go down slower for instance most moves cause around 10 strain held down moves cost less but constantly cause strain and powerfull moves cost alot also bleed deals to much damage and boogie woogies target ability if sneak tapped agian while looking at nothing should just unbind it also the bind can only last for 10 seconds and if you unbind or it automatically does it should stop the glowing effect and cursed speech should make you say in chat what you do like bleed paralyze with your name tag making you say it also boogie woogie needs sound effects Edit v25: cursed speech shouldnt be able to permenently disable ai it should come back after 3 seconds also cursed speech bleed should be 30 strain and strain only goes down after 2 seconds of not using any moves also theres a new technuiqe to be added bloodred eyes tapping this while looking at a mob or player blinds them and deals damage and causes strain also using this ability while strained it will blind yourself to sneaking tap makes everyone nearby glow only to you and blinds them holding it down while not sneaking allows you to make it so whoever your looking at for the next 30 seconds glows to you sneaking holding agian causes it to deactivate or go to someone else also the glow effect is tempeory for the sneak tap only lasting 3 seconds and the blindness only lasts 3 to also the hold acts like a activate not a held down sneak held down acts like a activate and turns ultra instinct on and off while on there is a 10% chance you dodge whatever damage you take this causes constant strain and also makes you have speed 1 and jump boost 1 Edit v26: It looks like the game crashed with the following stacktrace: [16:52:21] [main/INFO]: Loading Minecraft 1.21.5 with Fabric Loader 0.17.2 [16:52:21] [main/INFO]: Fabric is preparing JARs on first launch, this may take a few seconds... [16:52:21] [main/INFO]: Loading 55 mods: - cursed-energy-apple-xqopzwgp 25.0.0 - fabric-api 0.128.2+1.21.5 |-- fabric-api-base 0.4.62+73a52b4b49 |-- fabric-api-lookup-api-v1 1.6.96+86c3a9f149 |-- fabric-biome-api-v1 16.0.7+2dd063df49 |-- fabric-block-api-v1 1.1.0+ed91556f49 |-- fabric-block-view-api-v2 1.0.26+aa6d566c49 |-- fabric-blockrenderlayer-v1 2.0.16+86c3a9f149 |-- fabric-client-tags-api-v1 1.1.37+86c3a9f149 |-- fabric-command-api-v1 1.2.70+f71b366f49 |-- fabric-command-api-v2 2.2.49+73a52b4b49 |-- fabric-commands-v0 0.2.87+df3654b349 |-- fabric-content-registries-v0 10.0.14+3e6c1f7d49 |-- fabric-convention-tags-v1 2.1.33+7f945d5b49 |-- fabric-convention-tags-v2 2.15.2+6d9989f349 |-- fabric-crash-report-info-v1 0.3.12+86c3a9f149 |-- fabric-data-attachment-api-v1 1.8.5+6d9989f349 |-- fabric-data-generation-api-v1 22.5.2+a0fab30c49 |-- fabric-dimensions-v1 4.0.17+3e6c1f7d49 |-- fabric-entity-events-v1 2.1.0+3ce7866349 |-- fabric-events-interaction-v0 4.0.15+64e3057949 |-- fabric-game-rule-api-v1 1.0.70+c327076a49 |-- fabric-item-api-v1 11.5.0+0620fe4749 |-- fabric-item-group-api-v1 4.2.9+3459fc6149 |-- fabric-key-binding-api-v1 1.0.63+ecf51cdc49 |-- fabric-keybindings-v0 0.2.61+df3654b349 |-- fabric-lifecycle-events-v1 2.6.0+230071a049 |-- fabric-loot-api-v2 3.0.48+3f89f5a549 |-- fabric-loot-api-v3 1.0.36+86c3a9f149 |-- fabric-message-api-v1 6.1.0+fe971bba49 |-- fabric-model-loading-api-v1 5.2.3+5281b90749 |-- fabric-networking-api-v1 4.5.0+775be32c49 |-- fabric-object-builder-api-v1 21.1.2+b8d6ba7049 |-- fabric-particles-v1 4.1.2+112e550e49 |-- fabric-recipe-api-v1 8.1.8+3235ab3249 |-- fabric-registry-sync-v0 6.1.22+cd64004349 |-- fabric-renderer-api-v1 6.1.2+bdf4842249 |-- fabric-renderer-indigo 3.1.2+5281b90749 |-- fabric-rendering-data-attachment-v1 0.3.64+73761d2e49 |-- fabric-rendering-fluids-v1 3.1.27+86c3a9f149 |-- fabric-rendering-v1 11.3.0+a272b33849 |-- fabric-resource-conditions-api-v1 5.0.21+73a52b4b49 |-- fabric-resource-loader-v0 3.1.7+847e5f5c49 |-- fabric-screen-api-v1 2.0.46+86c3a9f149 |-- fabric-screen-handler-api-v1 1.3.129+c327076a49 |-- fabric-sound-api-v1 1.0.38+86c3a9f149 |-- fabric-tag-api-v1 1.0.17+ecf51cdc49 User was doing: i was using reverse cursed energy to heal a spamming it it needs a cooldown Please apply a fix to prevent this crash. Edit v27: reverse cursed energy should cost 500 to heal and the cursed energy apple recipe should be 9 diamonds with a golden apple in the center Edit v28: strain should reset on death and domains should deal damage not once when you enter them and give you the effects but constantly to anyone who is in them Edit v29: Add a new feature called binding vows it’s something in the menu you open by pressing m called binding vows where you can make binding vows that do certain things for instance you can take away 100 max cursed energy permanently for 5 hp you can see your current binding vows you can have up to 3 and can have conflicting ones like one that gives you cursed energy for hp and one that gives you hp for cursed energy also the way binding vows work is for instance make one for 100 more maximum cursed energy this will add it on to your limit so if it’s 2000 it becomes 2100 but if the binding vow says it will take away 5 hp it means if your max hp limit is 40 it’s now 35 you can take off binding vows to go back to normal her are 3 there should be 6 altogether 1 cursed energy vow this makes it so you have 100 plus maximum cursed energy that’s given to you and added to your limit but takes away 5 hp right now and takes away 5 from your limit 2 gives you more cursed energy regen adding plus 5 to your regen but makes you 3% slower this stacks 3 times like all the others 3 this gives you 5 hp but takes away 100 maximum cursed energy acts like number 1 but reversed Edit v30: Make the description of the mod just tell you everything about the mod how to figure out the moves by pressing M and stuff also make the techniques and save info not save between worlds they only exist in that world in that save file Edit v31: Add a weapon called the sickle it should use this texture it has a right click dash that requires 39 cursed energy and has a special left click swing that is like cleaves slash it should go in a new tab with cursed energy apple called jujutsu expansion Edit v32: Use the reference to make a cursed ingot a new item you craft with a iron ingot and 9 amythest use it to make a cursed energy apple by surrounding a golden apple with cursed ingots or use it to make the sickle by making it using cursed ingots in the recipe of a hoe but with cursed ingots Edit v33: Change the name of the mod to jujutsu expansion and add a new block that’s the cursed ore that drops the cursed energy ingots that should now just be called cursed mass Edit v34: The ore should spawn naturally and the cursed mass should only come from the ore Edit v35: A new weapon called inverted spear of heaven is has a custom left click that if someone with cursed energy is hit by it will nullify their powers for 3 seconds making them unable to use it and has a right click dash also sickles left click if you left click while aiming at nothing it creates a air slash that’s weaker then cleaves and if you hit something in the left click it does a normal slash that’s weaker does less then cleaves normal slash Edit v36: make it so in the vows menu you can scroll down so its not all fit into one space and add a new weapon called the cursed hammer right click creates a shockwave and launches you forward and up while holding it you are immune to fall damage it has long cooldowns as sickles dash doesnt make you move wherever your looking Edit v37: the dashes dont work and inverted spear of heaven should have a iron sword crafting recipe but with cursed mass and cursed hammer is a pickaxe recipe but with cursed energy the dashes should make you dash forward wherever your looking and cursed hammer and inverted spear of heaven should deal alot of damage Edit v38: make the dash work by selecting the object in front of you including air and launching you towards it with enough force to go beyond it Edit v39: Add another 3 binding vows like one that gives you 5% more speed but takes away 50 cursed energy maximum and add another 2 and a new weapon with a texture
0
Nov 20, 2025, 09:40 PM
User request: # Mod Name ## Key Features - Introduces Cursed Energy Apple item that converts player into Cursed Energy Sorcerer, granting 1–3 random techniques upon first consumption. - Cursed Energy bar UI (top-right) shows current energy; default 100, increases by 50 per additional Apple. - Techniques consume Cursed Energy; each technique has multiple moves with different keybinds (Z, X, C for initial moves; V to activate Domain Expansion). - Techniques list includes: Infinity, Cleave, Idle Transfiguration, Ten Shadows, Blood Manipulation, and Domain Expansions (Infinite Void, Malevolent Shrine). Techniques show cooldowns and costs; visuals and sounds accompany moves. - Domain Expansion: random 10-block radius domain with special abilities; can clash with others’ domains if both inside. - Random domain/tech acquisition mechanics: when first eating an Apple, you gain 1 random domain expansion and 1–3 random techniques (no duplicates). Techs appear below cursed energy bar; active cooldowns show on left. - Admin/commands: /curse command shows techniques and bindings for manual configuration. - Evolving balance/behavior rules across edits: - Energy regen/consumption adjustments, cooldown visibility, and domain mechanics refined. - Some edits introduce new mechanics (Cryokinesis ice skating, ice blocks, ice orb, frost-walker-like behavior) and new sneak-tap interactions for Ten Shadows, Cleave, and Cyrokinesis-related moves. - Several crash fixes attempted (NullPointerException in NBT, StackOverflow in Shadow Dog logic, ConcurrentModificationException in tick handling); subsequent edits adjust timing and state handling. - Randomized energy max on first Apple, energy regen scaling with max energy, and limits on energy Apple usage. - Some edits disable or adjust certain features (e.g., top-right cursed energy bar visibility, certain random domain behaviors, aura/infinity activations). - Ongoing issues addressed across edits: - Prevention of crashes from item use, domain interactions, and shadow entity ownership. - Aligning UI text vs. graphical indicators for abilities. - Balancing energy costs for high-damage or global-area moves (e.g., ice-related abilities, domain clash). ## Version Changes - v1: Initial concept with cursed energy Apple, 1–3 random techniques, top-right energy bar, 100 base energy; Apple increases energy by 50; Apple loot in chests. - v2: Apple cannot be eaten. - v3: Apple can be edible again (full hunger compatibility). - v4: Crash fix required due to NBT/Max energy handling; explicit stacktrace cited. - v5: Energy bar and technique UI clarified; text-based display for techniques; domain expansion is activatable with V; descriptive notes added. - v6: First-Apple energy max/init behavior adjusted; basic tech display/activation still problematic; domain activation blocked by lack of cursed energy. - v7: Regen/ scalability tweaks; idle transfiguration and domain/tech limits refined; maximum energy influences regen; domain usage requires minimum energy; holding moves regen limits. - v8: Crash in Shadow Dog/entity ownership (StackOverflow); fix requested for crash crash on ten shadows abilities. - v9: Regen behavior adjusted; random regen stops and adds fixed energy per second based on max; domain collapse bug; Infinity orb fixes; blue orb activation logic clarified. - v10: Sneak-tap behavior for Ten Shadows’ summon ghast added; new Cyrokinesis technique introduced (ice skating, ice blocks, orb, surges, and throws); ice orb scaling details. - v11: Hold-to-activate vs tap behavior refined; HP gain per 100 cursed energy; Cryokinesis skating offset adjustment by one block. - v12: Cooldowns removed or hidden; reroll techs at >=1000 max cursed energy for cost 1000 max energy; initial Apple gives random max energy 100/200/50/300 with different resulting max caps (3000/4000/2000/5000 respectively). - v13: No energy regen remains; Cryokinesis restricted to skating; ice skate position adjustments. - v14: Cyrokinesis can replace blocks; ice melts back over time; Ice orb creates surrounding packed ice on impact; Ice surge converts area to packed ice and deals damage; skating grants speed; ice generation performance noted. - v15: Apple consumption speed increased; /curse command to reveal and bind techniques; admin-friendly binding changes (slot 1-3). - v16: Crash fix attempt for ConcurrentModificationException during onPlayerTick; server tick crash addressed. - v17: Regen behavior becomes stochastic at high max; restricts ice replacement to skating only; shadow flight energy costs reduced; new Cleave behavior for sneak-hold; added blue cursed energy bar text indicator; ghast behavior adjusted (no damage from ghast); emphasis on allowed moves and energy costs. Note: This summary captures the progression of features, major mechanics, balance/shard changes, and crash-related fixes from the original concept through subsequent edits, focusing on important functional and stability adjustments. Edit v18: It looks like the game crashed with the following stacktrace: OpenJDK 64-Bit Server VM warning: INFO: os::commit_memory(0x0000000700000000, 2147483648, 0) failed; error='The paging file is too small for this operation to complete' (DOS error/errno=1455) # # There is insufficient memory for the Java Runtime Environment to continue. # Native memory allocation (mmap) failed to map 2147483648 bytes. Error detail: G1 virtual space # An error report file with more information is saved as: # C:\Users\nickc\.creative-mode\quick-play\bcb013cf-b1fa-4916-b637-e6b8691ccecf\hs_err_pid18604.log User was doing: loading in Please apply a fix to prevent this crash. Edit v19: add a new technuique called disaster flames its tap ability while not sneaking is a fireball that causes lava where it hits its held down ability is a flamethrower and its sneak tap ability creates a tornado of flames around you and its sneak hold ability is a chargeable circle of flames it gets bigger the longer you hold down and once you let go a giant meteor comes and deals more damage and explosion based on how much you charged it Edit v20: Cursed energy should always regen just it keeps accidentally pausing it shouldn’t stop unless your holding down a move also shadow bird flight for ten shadows after you use it your still in creative mode flight it shouldn’t do that. Make all techniques much more visually pleasing and sound better also cleave should have a sneak hold ability that freezes all mobs around you in place even if they are in the air it deals 8 damage to them every second and creates slashes around the players or mobs nearby that are frozen but this also damages you 4 damage every second and if it’s a player that’s in the range it only deals 6 damage to them Edit v21: Change the /curse command to be called /technique and make it so pressing r to makes a menu appear asking you if you really want to do this with a yes or no also pressing B turns on and off cursed energy fists which makes your punches create blue effects and makes blue particles appear around you this makes your punches deal more damage also if you have 1000 cursed energy you unlock reverse cursed energy where you can use a ton of cursed energy to heal by pressing N creates red effects around you to also domains should create a black sphere that’s 30 blocks wide and hollow around you and changes all blocks to barriers inside if it’s endless void is your domain but turns them red if malevolent shrine is yours and if the black blocks surrounding the domain are broken by someone using a cursed energy fist to punch them that has more cursed energy then you it will break your domain and revert the entire domain back into whatever blocks it was before domains inside does not turn air into barriers or red concrete and if someone with higher cursed energy then you activates a domain it switches it to their domain without creating a new one but replacing the old one Edit v22: Pressing m should open a menu showing you all your techniques and hovering over tells you the basics of what they are clicking on them opens a new menu showing you all their moves which you can hover over to have it tell you what they do and how much cursed energy they take Edit v23: add 2 new technuqies the first one is cursed speech tapping cursed speech while not sneaking is called bleed making all enemies nearby bleed by giving them withering and dealing damage sneak tapping paralyzes nearby entities disabling their ai for a while sneak hold is called sonic boom it charges a sonic boom and then let go of it to launch you backwards destroy blocks and launch enemies away holding it while not sneaking is called stop breathing this freezes enemies and makes them suffucaute. the second technquie is boogie woogie tap it to swap places with whatever mob or player your looking at this can go through blocks but has a range limit of 100 blocks sneaking tap causes whatever you look at to be binded causing them to glow and whenever you use your tap ability instead of swapping with whoever your looking at it only swaps the person your binded with sneak hold causes everything nearby to swap randomly with another thing and doesnt act like a normal hold it doesnt hold down just activates swapping everything in a 30 block range randomly with one another holding down while not sneaking also doesnt act like a normal hold and instead just activates and tps you forward 10 blocks and costs a lot to swap with nothing. theres a new bar on the left side called strain if theres any amount of strain in the bar it constantly goes down at a moderate pace until it hits 0 and stops using technuiqes or domains or abilities causes strain for instance using Reverse energy healing causes massive strain doing 100 strain also strain says its max is 100 but it has no max just once its over max any form of using technuqie or ability hurts you including holds it gets redder the close you are to reaching the point where it causes moves to hurt you also cursed speech has really low cooldowns but High strain the more max cursed energy you have the higher amount of strain you can take capping at 400 making it 4x better then base Edit v24: every single move in the game should cause strain and cursed speechs sonic boom must be improved and strain should go down slower for instance most moves cause around 10 strain held down moves cost less but constantly cause strain and powerfull moves cost alot also bleed deals to much damage and boogie woogies target ability if sneak tapped agian while looking at nothing should just unbind it also the bind can only last for 10 seconds and if you unbind or it automatically does it should stop the glowing effect and cursed speech should make you say in chat what you do like bleed paralyze with your name tag making you say it also boogie woogie needs sound effects Edit v25: cursed speech shouldnt be able to permenently disable ai it should come back after 3 seconds also cursed speech bleed should be 30 strain and strain only goes down after 2 seconds of not using any moves also theres a new technuiqe to be added bloodred eyes tapping this while looking at a mob or player blinds them and deals damage and causes strain also using this ability while strained it will blind yourself to sneaking tap makes everyone nearby glow only to you and blinds them holding it down while not sneaking allows you to make it so whoever your looking at for the next 30 seconds glows to you sneaking holding agian causes it to deactivate or go to someone else also the glow effect is tempeory for the sneak tap only lasting 3 seconds and the blindness only lasts 3 to also the hold acts like a activate not a held down sneak held down acts like a activate and turns ultra instinct on and off while on there is a 10% chance you dodge whatever damage you take this causes constant strain and also makes you have speed 1 and jump boost 1 Edit v26: It looks like the game crashed with the following stacktrace: [16:52:21] [main/INFO]: Loading Minecraft 1.21.5 with Fabric Loader 0.17.2 [16:52:21] [main/INFO]: Fabric is preparing JARs on first launch, this may take a few seconds... [16:52:21] [main/INFO]: Loading 55 mods: - cursed-energy-apple-xqopzwgp 25.0.0 - fabric-api 0.128.2+1.21.5 |-- fabric-api-base 0.4.62+73a52b4b49 |-- fabric-api-lookup-api-v1 1.6.96+86c3a9f149 |-- fabric-biome-api-v1 16.0.7+2dd063df49 |-- fabric-block-api-v1 1.1.0+ed91556f49 |-- fabric-block-view-api-v2 1.0.26+aa6d566c49 |-- fabric-blockrenderlayer-v1 2.0.16+86c3a9f149 |-- fabric-client-tags-api-v1 1.1.37+86c3a9f149 |-- fabric-command-api-v1 1.2.70+f71b366f49 |-- fabric-command-api-v2 2.2.49+73a52b4b49 |-- fabric-commands-v0 0.2.87+df3654b349 |-- fabric-content-registries-v0 10.0.14+3e6c1f7d49 |-- fabric-convention-tags-v1 2.1.33+7f945d5b49 |-- fabric-convention-tags-v2 2.15.2+6d9989f349 |-- fabric-crash-report-info-v1 0.3.12+86c3a9f149 |-- fabric-data-attachment-api-v1 1.8.5+6d9989f349 |-- fabric-data-generation-api-v1 22.5.2+a0fab30c49 |-- fabric-dimensions-v1 4.0.17+3e6c1f7d49 |-- fabric-entity-events-v1 2.1.0+3ce7866349 |-- fabric-events-interaction-v0 4.0.15+64e3057949 |-- fabric-game-rule-api-v1 1.0.70+c327076a49 |-- fabric-item-api-v1 11.5.0+0620fe4749 |-- fabric-item-group-api-v1 4.2.9+3459fc6149 |-- fabric-key-binding-api-v1 1.0.63+ecf51cdc49 |-- fabric-keybindings-v0 0.2.61+df3654b349 |-- fabric-lifecycle-events-v1 2.6.0+230071a049 |-- fabric-loot-api-v2 3.0.48+3f89f5a549 |-- fabric-loot-api-v3 1.0.36+86c3a9f149 |-- fabric-message-api-v1 6.1.0+fe971bba49 |-- fabric-model-loading-api-v1 5.2.3+5281b90749 |-- fabric-networking-api-v1 4.5.0+775be32c49 |-- fabric-object-builder-api-v1 21.1.2+b8d6ba7049 |-- fabric-particles-v1 4.1.2+112e550e49 |-- fabric-recipe-api-v1 8.1.8+3235ab3249 |-- fabric-registry-sync-v0 6.1.22+cd64004349 |-- fabric-renderer-api-v1 6.1.2+bdf4842249 |-- fabric-renderer-indigo 3.1.2+5281b90749 |-- fabric-rendering-data-attachment-v1 0.3.64+73761d2e49 |-- fabric-rendering-fluids-v1 3.1.27+86c3a9f149 |-- fabric-rendering-v1 11.3.0+a272b33849 |-- fabric-resource-conditions-api-v1 5.0.21+73a52b4b49 |-- fabric-resource-loader-v0 3.1.7+847e5f5c49 |-- fabric-screen-api-v1 2.0.46+86c3a9f149 |-- fabric-screen-handler-api-v1 1.3.129+c327076a49 |-- fabric-sound-api-v1 1.0.38+86c3a9f149 |-- fabric-tag-api-v1 1.0.17+ecf51cdc49 User was doing: i was using reverse cursed energy to heal a spamming it it needs a cooldown Please apply a fix to prevent this crash. Edit v27: reverse cursed energy should cost 500 to heal and the cursed energy apple recipe should be 9 diamonds with a golden apple in the center Edit v28: strain should reset on death and domains should deal damage not once when you enter them and give you the effects but constantly to anyone who is in them Edit v29: Add a new feature called binding vows it’s something in the menu you open by pressing m called binding vows where you can make binding vows that do certain things for instance you can take away 100 max cursed energy permanently for 5 hp you can see your current binding vows you can have up to 3 and can have conflicting ones like one that gives you cursed energy for hp and one that gives you hp for cursed energy also the way binding vows work is for instance make one for 100 more maximum cursed energy this will add it on to your limit so if it’s 2000 it becomes 2100 but if the binding vow says it will take away 5 hp it means if your max hp limit is 40 it’s now 35 you can take off binding vows to go back to normal her are 3 there should be 6 altogether 1 cursed energy vow this makes it so you have 100 plus maximum cursed energy that’s given to you and added to your limit but takes away 5 hp right now and takes away 5 from your limit 2 gives you more cursed energy regen adding plus 5 to your regen but makes you 3% slower this stacks 3 times like all the others 3 this gives you 5 hp but takes away 100 maximum cursed energy acts like number 1 but reversed Edit v30: Make the description of the mod just tell you everything about the mod how to figure out the moves by pressing M and stuff also make the techniques and save info not save between worlds they only exist in that world in that save file Edit v31: Add a weapon called the sickle it should use this texture it has a right click dash that requires 39 cursed energy and has a special left click swing that is like cleaves slash it should go in a new tab with cursed energy apple called jujutsu expansion Edit v32: Use the reference to make a cursed ingot a new item you craft with a iron ingot and 9 amythest use it to make a cursed energy apple by surrounding a golden apple with cursed ingots or use it to make the sickle by making it using cursed ingots in the recipe of a hoe but with cursed ingots Edit v33: Change the name of the mod to jujutsu expansion and add a new block that’s the cursed ore that drops the cursed energy ingots that should now just be called cursed mass Edit v34: The ore should spawn naturally and the cursed mass should only come from the ore Edit v35: A new weapon called inverted spear of heaven is has a custom left click that if someone with cursed energy is hit by it will nullify their powers for 3 seconds making them unable to use it and has a right click dash also sickles left click if you left click while aiming at nothing it creates a air slash that’s weaker then cleaves and if you hit something in the left click it does a normal slash that’s weaker does less then cleaves normal slash Edit v36: make it so in the vows menu you can scroll down so its not all fit into one space and add a new weapon called the cursed hammer right click creates a shockwave and launches you forward and up while holding it you are immune to fall damage it has long cooldowns as sickles dash doesnt make you move wherever your looking Edit v37: the dashes dont work and inverted spear of heaven should have a iron sword crafting recipe but with cursed mass and cursed hammer is a pickaxe recipe but with cursed energy the dashes should make you dash forward wherever your looking and cursed hammer and inverted spear of heaven should deal alot of damage Edit v38: make the dash work by selecting the object in front of you including air and launching you towards it with enough force to go beyond it
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This mod is licensed under the CreativeMode Mods License.