Description:

The Black Hole Apocalypse item spawns a cosmic singularity when you right-click about 10 blocks ahead; it starts small and expands to roughly a 50-block radius, pulling in nearby entities, mobs, and items while gradually destroying blocks, and features a strong spiral-like core pull, a vivid accretion disk, a dark ash-filled core, intensified ambient effects, and layered audio for a cinematic experience. Sneak + right-click removes all active black holes within 500 blocks, server operators can clear nearby black holes with /blackhole delete, and the admin commands /blackhole grow (speed) and /blackhole forward (pull) let you adjust expansion speed and apply forward drift to individual black holes, with those settings saved to the black hole.

Overhauls the car-combat screen with higher-quality visuals and polish across the full vehicle roster, including richer body detail, consistent depth/highlights, and wheels that rotate and accelerate visually with movement. Hold Shift while steering to enter a drift (hold Shift + A/D to drift left/right); drifting reduces grip, increases steering responsiveness, produces rear tire smoke that scales with drift intensity, and slightly bleeds speed while preserving momentum. Right-click the main menu to Invite, Play with AI, or open Settings; the expanded Settings menu lets you tweak graphics quality, control hints, audio, cinematic screenshake, and reduced-chaos gameplay options.
This is the first fully functional, bug free version. Advancement Tab Sorter v7 lets you reorder the tabs on the vanilla Advancements screen by holding a configurable Pick Up Advancement Tab key (default: Left Shift; rebind it in Options → Controls → Key Binds) and dragging a tab to a new position. It is compatible with datapacks and mods that change, add, or remove advancements/advancement tabs. I personally use Blazeandcave's Advancement Pack and have experienced no issues. While dragging you get a highlighted border, a translucent ghost preview and a tooltip showing the tab's resource id, and your custom order is saved automatically with newly added tabs appended to the end — no commands or setup required beyond installing the mod.

Village Life Games adds a lively, autonomous village generator you right-click to activate; it summons 2–3 equipped villagers (and sometimes an Iron Golem) who gather materials, build and decorate cottages, pave paths, place lighting and fences, and occasionally celebrate with fireworks. Villager-built homes now use larger 11x11x11 vanilla-inspired cottages with proper foundations, usable beds, work and storage blocks, windows, lighting, and pitched roofs, and the whole village runs on a scheduled cycle you can re-trigger by right-clicking the structure again. Villagers offer more varied dialogue and special trades that often accept common items, but they will only speak when you right-click them (with a short cooldown), while trading behavior otherwise remains normal.

Adds a craftable Fire Alarm Speaker block (recipe uses redstone, iron ingots, and a note block) that you can place from the Redstone creative tab and mine with a pickaxe. The speaker continuously scans a 15-block radius for regular fire, soul fire, and lit campfires; when it detects fire it flips to an active visual state, repeatedly plays alarm-like sounds and note particles, and stays alarming until all nearby fire is out. While alarming it emits full redstone power so you can wire it into lights, doors, or other contraptions for automated warnings and safety systems.
This mod is licensed under the CreativeMode Mods License.