Description:
Bullet Heaven Trials transforms Minecraft into a bullet-hell survival experience. When you activate a Trial Sigil, a temporary arena is constructed in a biome-themed space. Inside, you automatically unleash escalating storms of bullets at waves of trial monsters. There are three rounds total: two survival waves followed by a climactic boss fight. Block breaking and placement are disabled inside the arena, and the entire run is self-contained — when it ends, the arena disappears.
| Item | Role |
|---|---|
| Trial Sigil | Starts a new trial run |
| Damage Core | Increases bullet damage (stacks without cap) |
| Haste Core | Increases attack speed |
| Multishot Core | Fires more bullets simultaneously |
| Healing Orb | Restores health when collected |
| Pickup Core | Increases your pickup radius |
| Speed Core | Increases movement speed |
| Reflect Core | Reflects a portion of incoming damage back at attackers (diminishing returns with multiple stacks); given to you at the start of every run |
| Wipe Core | Rare pickup with powerful effects |
| Bullet Shards | Persistent currency converted from excess pickups and arena/boss loot |
| Attack | Description |
|---|---|
| Sweeping Edge Attack | A sweeping melee-style burst attack with a visible cooldown indicator on the HUD |
| Aura Attack | A persistent damage aura around you; radius grows from 3 to 10 blocks as you collect more Aura pickups; shown by a ground particle ring |
| Abyssal Fire | Creates short-lived soul-fire patches on the ground that damage and slow trial enemies; stacks up to 5 times; ground returns to normal when patches expire |
You can equip up to four attack slots at once, mixing and matching the attacks above.
Use a Trial Sigil to enter the trial. The arena spawns around you, block interaction is locked, and the first survival wave begins immediately.
While inside an active trial, you are completely immune to fire damage. All pickups and dropped loot inside the trial are also fire-immune, so Abyssal Fire patches and environmental hazards will never destroy your rewards.
You fire bullet patterns automatically throughout the trial. The patterns escalate in intensity as the waves progress — early rounds are manageable, the boss round is frantic.
Pickups drop from slain enemies and spawn around the arena. Walk over them to auto-consume them. If you already have the maximum benefit from a pickup type, the excess is automatically converted into Bullet Shards — a persistent currency that carries over between runs. Arena and boss loot also converts to shards at the rate relevant to the run owner.
You start every run with one Reflect Core. Reflected damage sends a portion of what you receive back at your attacker. Stacking more Reflect Cores increases this but with diminishing returns — the first stack is the most impactful.
Unlike most stats, Damage Cores have no stack cap — every Damage Core you find increases your bullet damage further.
When you have an Aura Attack equipped, a damage ring pulses around you. Collecting more Aura pickups grows the radius from 3 blocks up to 10 blocks. A glowing particle ring on the ground shows the current range, and the HUD updates to confirm it is active.
When equipped, Abyssal Fire places soul-fire patches beneath enemies as you attack. Each activation adds a stack (up to 5). Enemies caught in the patches take damage and are slowed. Once a patch expires naturally, the ground block underneath is restored to its original state — the environment is not permanently damaged.
The top-right corner of your screen shows icons for each active attack (Sweeping Edge, Aura, Abyssal Fire) along with a slot counter (e.g., 2/4). The Sweeping Edge icon flashes red briefly when it is on cooldown.
Turn your Minecraft world into a slow-burning cosmic-horror campaign: hunt for rare Ruined Churches that spawn near vanilla villages, brave their nausea-inducing yellow-screen interiors to reach the crypt and recover The Yellow Book to open a portal into Carcosa, while tall, rigid Watchers—pristine yellow coats with blood-stained hems, void-black faces under wide hats and no large noses—stalk from afar, peek around corners, hide instantly when looked at, and have a 30% chance to jumpscare by snapping into existence one block in front of you for 0.7 seconds with a loud sting before despawning. Villages also sometimes contain a single pristine Lethal Bed installed inside Plains village churches; sleeping in it causes instant, permanent death that bypasses respawn points and even the usual King’s Garb protections, so never sleep in village churches. Cross into Carcosa—a sickly, fog-choked realm of twin suns, black stars, dead yellow forests, and ruined Victorian cities with Carcosa trees/saplings and a massive grounded Grand Church where the one-time boss Hastur awaits: a towering, asymmetrical horror with tentacles and a half-void face that teleports constantly and fires Mental Power Balls (Nausea/Blindness) until you distract him by dropping an item to stun him for five seconds; loot and craft new gear like the Cursed Quill and the legendary King’s Garb (full-set bonuses include teleport-to-crosshair via H or Mouse4, cure of the yellow madness, permanent Night Vision/Regen/Resistance, and a totem-like death protection that consumes armor durability).

This mod adds six multi-tools—the Wooden, Stone, Iron, Gold, Diamond, and Netherite Paxels—that combine pickaxe, axe, and shovel functions so you can mine, chop, and dig without swapping tools; equip and left-click to break appropriate blocks (stone, ores, wood, dirt, sand, gravel, etc.). All paxels now also perform full axe and shovel right‑click actions: right‑click logs to strip them and right‑click grass to create paths, and each paxel retains its tiered speeds and durabilities (Wooden: 100; Stone: 250; Iron: 500; Gold: 64 with faster speed; Diamond: 2,000; Netherite: 4,000 and fire- and lava-proof). Dowload for 1.21.5
This mod is licensed under the CreativeMode Mods License.