Description:
Black Sun Red Moon transforms the Overworld into a cosmic horror setting from the moment you load in. The sky is wrong, the villagers are dead, and unseen forces have marked you. Combat and progression revolve around collecting two rare materials — Sunnite and Lunite — from increasingly dangerous floating enemies, then using those materials to build portals into hostile dimensions and ultimately confront the Massive Black Sun and Massive Red Moon bosses.
| Block | Obtained By | Tool |
|---|---|---|
| Sunnite | Drops from Sunnite block or Sun Creature kill | Pickaxe |
| Lunite | Drops from Lunite block or Moon Creature kill | Pickaxe |
| Red Omen Log | Mining the Red Omen Tree | Axe |
| Red Omen Leaves | Mining the Red Omen Tree | Axe |
| Sun Tree Log / Leaves / Eye | Found in Sun dimension | Axe / Pickaxe |
| Moon Tree Log / Leaves / Eye | Found in Moon dimension | Axe / Pickaxe |
Overworld threats
| Entity | Type | Notes |
|---|---|---|
| Sun Creature | Floating cube, hostile | Drops 7 Sunnite on death |
| Moon Creature | Floating cube, hostile | Drops 7 Lunite on death |
| Rotted Corpse | Zombie-type | Replaces villagers; does not burn in daylight |
Dimensional enemies
| Entity | HP | Attack | Notes |
|---|---|---|---|
| Sunman | 80 | 14 | Large zombie-type; no daylight burning |
| Moonman | 84 | 13 | Large zombie-type; no daylight burning |
| Sun Ophanim | 42 | 10 | Larger floating cube; found in Sun realm |
| Moon Seraphim | 46 | 9 | Larger floating cube; found in Moon realm |
| Eclipse God | 88 | 14 | Powerful floating cube; guards the space arena |
Bosses
| Boss | HP | Attack | Drop |
|---|---|---|---|
| Massive Black Sun | 360 | 18 | 32 Sunnite |
| Massive Red Moon | 380 | 17 | 32 Lunite |
A Red Omen Tree (Red Omen Log + Red Omen Leaves) generates near every player on spawn. Its leaves apply nausea and trigger a disturbing HUD vision — glowing red eyes appear at the edges of your screen when the effect is active. Treat the tree as a landmark and warning: combat is about to begin.
Sun Creatures and Moon Creatures are floating, glowing cube enemies that spawn and pursue players in the Overworld. Killing a Sun Creature drops 7 Sunnite; killing a Moon Creature drops 7 Lunite. These items are also placeable as solid blocks. They are your primary crafting currency for everything that follows.
Arrange Sunnite or Lunite blocks into a hollow 2×3 frame (like a Nether portal but smaller) to create a portal to the corresponding floating realm. Using a mix of both materials opens a space portal leading to the final circular Sunnite/Lunite arena. Each portal automatically creates a return link so you can retreat to the Overworld.
When the Red Omen effect is active, two pulsing red eyes are drawn on your HUD. This is a visual warning — the effect is tied to proximity or contact with Red Omen Tree leaves.
Early game — survive and farm cubes. Sun Creatures and Moon Creatures spawn in the Overworld. They are your only source of Sunnite and Lunite before portals. Kill them carefully — they are fast and hit hard. Build up a stockpile.
Mid game — enter the Sun or Moon realm. Build a 2×3 Sunnite frame or Lunite frame to open a portal. Inside you'll face Sunmen/Moonmen (durable zombie-types) and Sun Ophanim/Moon Seraphim (stronger floating cubes). Scavenge the unique wood types (Sun Tree, Moon Tree) and their Eye blocks while fighting for survival.
Late game — open the space portal. Combine Sunnite and Lunite blocks in a 2×3 frame to open the space portal. The arena beyond contains the Eclipse God as a gatekeeper and both the Massive Black Sun and Massive Red Moon as the final bosses. Both have nearly 400 HP and 95% knockback resistance — bring your best gear.
After the bosses. Each boss drops 32 of their respective material, giving you a large supply to build, decorate, or open additional portals. The cycle continues — return links let you move between realms freely.
Tips:
Become one of eight HTTYD-inspired dragons — Night Fury, Light Fury, Deadly Nadder, Monstrous Nightmare, Gronckle, Hideous Zippleback, Stormcutter, or Bewilderbeast — and soar through a playable aerial combat and exploration experience using each type’s signature power (plasma blast, vanish dash, spine burst, fire cloak, boulder hide, poison gas, sky lightning, and alpha frost command) while growing from baby to adult to improve flight and reduce ability cooldowns. Use /dragon choose <type> to pick a form, double-tap jump for creative-style flight, /dragon ability to trigger powers, /dragon info to view your current type, age, and cooldowns on the action-bar HUD, and /dragon release to return to normal survival with flight reset; progression and cooldowns persist while transformed. The v5 update brings fully reworked, high-contrast models and sharper silhouettes inspired by the new reference art — larger ribbed wings with wing claws, tail fins, bright accent spines and pale edging for Night Fury-style looks, plus all existing distinct features and animations (alternate Zippleback heads, crowned horns, Stormcutter hind wings, growth scaling, and animated wing beats/tail motion) and persistent customization via /dragon customize color, horns, and glow.

The Pulling Whip is a magical weapon that lets you yank enemies into melee range with ease. Left-click to strike and draw in nearby foes, or right-click to launch your whip up to 10 blocks out and reel distant targets toward you with a satisfying tug and sound. Use it to control the battlefield by closing gaps on ranged attackers or dragging stragglers into your grasp.
The Iron Armed Grudge is a terrifying creepypasta-inspired hostile creature that relentlessly hunts players, swinging a bloody rusted iron sword with jerky, old-school flailing motions and eerie noises; it never despawns and won’t burn in sunlight, so it can haunt you day or night. Its spawn egg now uses the supplied image as the egg texture, giving the egg a custom appearance in your inventory and when placed.

Not a Real Block adds a single invisible full-cube support block you craft from a 3x3 grid of glass; in your inventory it appears as a bright green item and now displays the name "Not a Real Block" in menus. When placed it renders invisible while still behaving like a normal solid block—vanilla ladders can attach to its sides and rails can be placed on top—ideal for hidden supports, concealed ladder shafts, and stealth rail tracks. Right-clicking a placed Not a Real Block with a stick turns it into a bright invisible light source at maximum light level, playing a small sound and showing brief action-bar feedback; it can be placed or broken like any other block in survival or creative.
The Emerald Spellstaff is a magical ranged weapon—right-click to fire a gravity‑free glowing spell projectile that deals 8 magic damage, applies Glowing for 5 seconds and Slowness II for 3 seconds, flies straight and predictably for long distances, and shatters on solid blocks with an Ender‑Eye sound and emerald/enchant particles. It has 250 durability and a 3‑second cooldown between casts; projectiles have a base flight time of 100 ticks and each level of the custom Range enchantment adds 35 ticks to that flight time. The staff can only keep the Range enchantment plus vanilla Unbreaking and Mending (all other enchantments are removed), Range books still generate in stronghold, end city, dungeon and bastion chests (Range I 10%, II 5%, III 1%) and can be applied to Spellstaffs, but Range cannot remain on or be used by other items.
This mod is licensed under the CreativeMode Mods License.