Description:
Press Shift+M to open the Super Duper Stuff Menu — a sleek item browser that hides vanilla items and creates alphabetically sorted tabs for each installed mod while still offering smart categories like Building Blocks, Cool Weapons, Tasty Treats, Wacky Mobs, and Magical Stuff; click any item to instantly add a full stack to your inventory, scroll lists with the mouse wheel or the ▲/▼ buttons, and close with ESC or M. The menu now features louder looping shop music and an animated outer glow that pulses in time with the tune around the existing rainbow border for a flashier, beat-driven presentation; the selected tab is highlighted in yellow and empty categories show a helpful message.

The Black Hole Fireball is a potent projectile weapon—just right-click to launch a ghast-style fireball (stacks to 16, 2-second cooldown). On impact it becomes a massive, swirling vortex that carves a visible crater up to 16 blocks wide while drawing in soft blocks and all non-creative players and mobs within 24 blocks, complete with streaking debris particles. After 5 seconds the vortex violently implodes and blasts everything outward in a high-velocity burst with explosive and shockwave effects.

The Meteor Rift Mace is a heavy magical mace that works as both a crushing melee weapon and a gravity‑powered area attack: right‑click to blast yourself upward and gain temporary protections, then while falling you can detonate a destructive rift that launches debris, creates magma‑filled cracks and calls down a staggered meteor shower. After launching the mace enters an “awaiting impact” state — strike a mob or player while falling with sufficient downward speed (roughly vy < -0.35 or fall distance > ~1.5) and within about six blocks of solid ground at the hit point to trigger the rift; misses or slow hits do nothing but you can try again during the same fall. Normal melee hits still give targets a 10‑second glow and grant you a small vertical hop, falling hits deal extra smash damage based on fall distance, the cooldown attaches to the held mace, and the rift won’t trigger from tiny drops, liquids, or non‑solid blocks.
This mod is licensed under the CreativeMode Mods License.