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Description:
# Astromancer Tarot Scythe (Minecraft Mod) ## Key Features - Introduces a new class: Astromancer, playable as Tarot card user or as Battle Astromancer wielding an astral scythe. - Tarot system with a full 78-card deck; visual card representation on HUD and cooldown-based visibility (updates across edits). - Celestial Conjunction Mechanic: cosmic alignment buff system affecting scythe abilities; radial UI with rotating constellation nodes and glowing buffs. - Abilities for the scythe: - Nova Blast: massive spherical/cosmic energy explosion; multiple size/damage scaling, cooldowns, and particle effects; interacts with terrain and ground alignment. - Meridian Sweep: dash damaging enemies in path with particle trails; push/pull dynamics and range adjustments. - Gravity Well: center attractor with astral particles; pulls in enemies and projectiles, visual enhancements; cooldowns and range improvements. - Astral Bar system: indicates card readiness; can be reduced in cost; updated visual indicators for readiness (100% = ready). - Visuals & UI: card visuals shown when active; celestial UI with rotating stars, glow, and constellation motifs; full-screen UI updates and animation polish across iterations. - Interaction & Input: Celestial Conjunction activated via secondary keybind (default C); GUI interactions include navigation, push/pull options, and animation states.
Manage versions and create new iterations of this mod.
This will create a new mod based on "Astromancer Tarot Scythe" with your modifications. The original mod will remain unchanged and you'll be credited as the author of the remix.
This will create a new version of "Astromancer Tarot Scythe" for Minecraft Java 1.20.1. The original mod will remain unchanged.
16
Nov 26, 2025, 05:12 PM
User request: # Astromancer Tarot Scythe (Minecraft Mod) ## Key Features - Introduces a new class: Astromancer, playable as Tarot card user or as Battle Astromancer wielding an astral scythe. - Tarot system with a full 78-card deck; visual card representation on HUD and cooldown-based visibility (updates across edits). - Celestial Conjunction Mechanic: cosmic alignment buff system affecting scythe abilities; radial UI with rotating constellation nodes and glowing buffs. - Abilities for the scythe: - Nova Blast: massive spherical/cosmic energy explosion; multiple size/damage scaling, cooldowns, and particle effects; interacts with terrain and ground alignment. - Meridian Sweep: dash damaging enemies in path with particle trails; push/pull dynamics and range adjustments. - Gravity Well: center attractor with astral particles; pulls in enemies and projectiles, visual enhancements; cooldowns and range improvements. - Astral Bar system: indicates card readiness; can be reduced in cost; updated visual indicators for readiness (100% = ready). - Visuals & UI: card visuals shown when active; celestial UI with rotating stars, glow, and constellation motifs; full-screen UI updates and animation polish across iterations. - Interaction & Input: Celestial Conjunction activated via secondary keybind (default C); GUI interactions include navigation, push/pull options, and animation states. - Updates across versions (highlights): - v2–v3: crash fix and scythe/card texture mirroring; ensure scythe visible during card use; add more tarot cards (78 total). - v4–v5: show card visuals on screen; replace cooldown visuals with astral bar; fix visibility of scythe during cooldown. - v6–v7: implement three abilities (Nova Blast, Meridian Sweep, Gravity Well) with initial visuals; add Celestial Conjunction mechanic concept. - v10–v13: refine Nova Blast to spherical shape with landing-area effects; adjust Meridian Sweep dash, gravity well visuals, and add 3D particle systems; introduce Celestial Conjunction mechanics with UI scale and visuals. - v14–v16: enhance Nova Blast particles inside sphere; add immunity to knockback during Meridian Sweep cast; expand Gravity Well visuals; adjust astral bar cost and readiness mechanics; damage scaling refinements and particle enhancements. - v17–v19: add compass-like four-point star visuals for Nova Blast; ensure GUI priority handling for conjunction; fix menu interactions. - v20–v22: streamline GUI behavior, remove or adjust background blur controls; fix Gravity Well interactions and range; ensure Nova Blast explosion particles always appear; enhance crit visuals and buff stacking rules. - v23–v29: balance Merlin: increase Meridian Sweep range/push, extend durations, global and per-ability crit buffs; adjust cooldown reductions; fix UI animation and constellation visuals; ensure consistent particle systems across abilities. - v30–v32: finalize Celestial Conjunction UI with rotating elements and Majestic pillars; prune constellation list to core animation and UI polish; remove names and focus on visuals; finalize UI rotation around center constellation. Edit v40: remove the golden pillars, make that some constellations dissapear and appear other ones after some seconds based on a pool system, also decrease the animation speed, also make that the constelations doesn't get so close to the center constellation and beetwen them, also add all the missing constellations to the constellations pool here is the list of constellations: A 1. Andromeda 2. Antlia 3. Apus 4. Aquarius 5. Aquila 6. Ara 7. Aries 8. Auriga B 9. Bootes C 10. Caelum 11. Camelopardalis 12. Cancer 13. Canes Venatici 14. Canis Major 15. Canis Minor 16. Capricornus 17. Carina 18. Cassiopeia 19. Centaurus 20. Cepheus 21. Cetus 22. Chamaeleon 23. Circinus 24. Columba 25. Coma Berenices 26. Corona Australis 27. Corona Borealis 28. Corvus 29. Crater 30. Crux 31. Cygnus D 32. Delphinus 33. Dorado 34. Draco E 35. Equuleus 36. Eridanus 37. Fornax G 38. Gemini 39. Grus H 40. Hercules 41. Horologium 42. Hydra 43. Hydrus I 44. Indus L 45. Lacerta 46. Leo 47. Leo Minor 48. Lepus 49. Libra 50. Lupus 51. Lynx 52. Lyra M 53. Mensa 54. Microscopium 55. Monoceros 56. Musca N 57. Norma O 58. Octans 59. Ophiuchus 60. Orion P 61. Pavo 62. Pegasus 63. Perseus 64. Phoenix 65. Pictor 66. Pisces 67. Piscis Austrinus 68. Puppis 69. Pyxis R 70. Reticulum S 71. Sagitta 72. Sagittarius 73. Scorpius 74. Sculptor 75. Scutum 76. Serpens 77. Sextans 78. Taurus 79. Telescopium 80. Triangulum 81. Triangulum Australe 82. Tucana U 83. Ursa Major 84. Ursa Minor V 85. Vela 86. Virgo 87. Volans 88. Vulpecula Edit v41: fix this: in the Conjunction UI constellations are to close beetwen them also make 2 rows of constelations instead of 1; also fix this: in the Conjunction UI constelations shouldn't be able to appear more than once on the same moment; also fix this: in the Conjunction UI constelations are not moving; also make in the Conjunction UI the stars animation slower; also fix this: nova blast is dealing damage nearby the player, also decrease the radius of the nova blast aimbot when shooting in the air Edit v42: fix this: there is a part of the screen that you can't see the constellations, also increase the stars count (like 2.5 times the amount that is now) and make them move even slower (like 50% of what it is now); also decrease the radius of nova blast airborne auto‑targeting to about a 1.5‑block Edit v43: fix this: on the Conjunction UI stars and constelations are not showing up in a part of the screen; also airborne auto‑targeting should be increased to 2.5 blocks Edit v45: replace the Clestial Conjunction UI with a similar GUI (almost the same but the details i'm telling you) but with the difference that this one should have it's things separated by 3 capes, 1 background 2 visuals 3 text, 1 should be at the back of the screen (the black screen) 2 in the middle (the stars, constelations, and the thing in the middle) and 3 should be at the front of the screen (explicative text and reference text), make sure that the text doesn't has it's own backgroud Edit v46: fix this: constellations that are doing the 2 circles are not showing up in the left side of the circle (probably something is overlaping in that part) make sure that the constellations are showing up totally in all the circle Edit v47: the same thing that happened with the constellations that you fixed in v46 is happening with the stars in a piece of the screen of the left; also there are places on the screen where are no stars so make sure the player can always see stars; also make the stars slower by 60%; also make sure that weird sized screens can also have stars in all the screen; also make stars to move to the left instead of in a diagonal way Edit v48: fix this: stars are in a straight line instead of all around the screen Edit v49: replace hte actual nova blast particles with a new particles set that has only the particles of the surrounding area that nova blast has in this moment Edit v50: in the center of the nova blast add : the star of nova blast should look more like a four-pointed star (sometimes called a compass star, diamond star, or 4-point star icon). It looks like a rhombus that has been stretched into four sharp points, but the correct geometric name is: Four-pointed star (Or in simple terms: a star with four spikes.) these particles must fade slowly after throwingn the nova blast and it must be a tri-dimensional figure and not to be plain (it must be also inside of the sphere and like 50% of the size of the sphere) Edit v51: in the center of the nova blast add : the star of nova blast should look more like a smooth four-pointed star (sometimes called a smooth compass star, smooth diamond star, or smooth 4-point star icon). It looks like a rhombus that has been stretched into four sharp points with a smooth in the articulations of the star, but the correct geometric name is: Smooth Four-pointed star (Or in simple terms: a star with smoothed four spikes.) The figure is a four-pointed star-like shape, but not a sharp star. Instead, it looks like a smooth, inflated, curved diamond, with each of the four tips tapering to a point. If imagined in 3D, it resembles something between: a smooth, inflated tetra-axis bulge, a rotationally symmetric organic star, or the silhouette of a rounded 3D spike cluster. 2. Symmetry The shape has two perpendicular axes of symmetry: A vertical axis (top point ↔ bottom point). A horizontal axis (left point ↔ right point). All four arms/tips curve outward smoothly and are perfectly balanced around the center. 3. Center Region In 2D: The center is the widest and broadest zone. It forms a bulging, convex area where all four curves are the thickest. In 3D interpretation: The center would be a slightly domed or convex hub, like the most outward-pushed part of an inflated membrane. Imagine a smooth, cushion-like swelling from which the four tapered limbs extend. 4. Arms / Lobes There are four curved “arms” extending in the cardinal directions. Each arm has these properties: 4.1 Shape of the Arms (2D) They start thick near the center, Then gradually thin out, Ending in sharp, clean, symmetric points. The curvature is smooth and continuous—no corners, no change in curvature direction. 4.2 Shape of the Arms (3D interpretation) Each arm resembles a rounded, tapered spike, like a soft 3D extrusion that narrows as it extends outward. Think of them as long, curved ridges swelling from the center and slowly narrowing until they reach fine, pointed ends. 5. Curvature Details The four sides between each pair of adjacent points are: Concave (curved inward) when observed from the outer perimeter. These concave boundaries give the figure a strong “pinched” or “hourglass” contour between each tip. In a 3D interpretation, each concave edge would represent: A smooth valley or depression between the bulging arms. The transitions between bulges (convex) and valleys (concave) are extremely seamless. 6. Surface Characteristics (3D interpretation) Although drawn flat, if interpreted as a 3D form, the surface would appear: Perfectly smooth / no facets Mathematically continuous curvature No ridges, seams, or texture difference A shape similar to: a stretched elastic membrane, a 3D “pillow star,” or a soft geometric sculpture inflated from a central pressure point. It would look soft even if made of a hard material because of the smooth curvature everywhere. 7. Silhouette Description (Pure Geometry View) The overall silhouette is a curved diamond, but with: Very elongated mid-curves No straight segments at all A continuous radius change from center to tips Each point is aligned exactly at: 12 o’clock (top) 3 o’clock (right) 6 o’clock (bottom) 9 o’clock (left) 8. Color / Shading The figure is solid black, fully filled, with no gradient, shading, or internal lines. Thus the 3D interpretation depends solely on the curvature implied by its silhouette. 9. Technical Interpretation Mathematically, the shape resembles a radially symmetric, four-fold superellipse, or the 2D silhouette of a superquadric inflated along both axes. 10. Intuitive Summary If you imagine holding it as an object: It would feel like a smooth, symmetrical 3D star-bulge, With four soft, elongated spikes, And a rounded central mass, Comparable to a stylized 3D sparkle, gem-like swelling, or decorative softened star-shaped ornament. *** notes - these particles must fade slowly after throwingn the nova blast and it must be a tri-dimensional figure and not to be plain - it must be inside of the sphere and 85% of the size of the sphere - particles similar to the distance the particles in the sphere around the star have. - make sure to make it similar to the image reference but in 3D Edit v56: change the particles of the star to the same as the sphere in the nova blast; also in the GUI of the celestial conjunction remove the background transparency and make it instead of a full black screen, a galaxy with galaxy colors pallette gamma (black, some blue, some purple, etc.) make sure that color variations have a smooth transition beetwen them Edit v57: fix this: gravity well and pull in effect are stuggling with pulling in the wither (it stays in the air) and shulker (it doesn't move); also add only one star particle over a mob you kill (e.g. you kill one chicken a star appears over where the chicken died, if you kill 20 creepers at once 20 stars over their respective killed corpses have their own star, these stars must go slowly up like the mob is becoming a new star in the sky; also add more messages to the message sent in the chat when drawing a card of some kind (minimum 3 messages per kind of card) Edit v58: add the particcle effect of killing with the main attack fo the weapon when killing with abilities or when killing multiple enemies with sweeping edge or multiple target all of them spawn those particles Edit v59: make the particle dropped on killing a mob to stay 8 seconds longer and go up, and also increase this same particle size; also add 50% transparency to the planets on the celestial conjunction UI Edit v60: Celestial Conjunction UI on the background has like 4 spheres that look like planets that move around the screeb those should have 25% transparency instead of 100%, and also increase the constellations and center animated sphere visibility; also add a special buff to drawing a card in celestial conjuction UI; also add a "Constelationless" option to the Buffs in the celestial conjuction UI that basically does nothing (buffless); also fix this: when pressing "c" or the selected key for the celestial conjuction UI when you are already on the UI it doesn't close the UI Edit v61: make that putting card boon buff into nova blast makes all cards that are drawn gives you strenght + 1 lvl for 5 seconds (e.g. the ones with the thunder gives you strenght 1, but the one related to the sun that already gives strenght 3 is increased to 4) also make that if you only have nova blast in card boon (this means no sweep, no well and no global with the card boon buff) all the cards drawed will be the one related to the sun, this effect gets nullified when there 2 or more card boon buffs; also make that putting card boon buff into meridian sweep makes all cards that are drawn gives you speed + 1 lvl for 5 seconds (e.g. the ones with the thunder gives you speed 1, but the one related to the moon that already gives speed 2 is increased to 3) also make that if you only have meridian sweep in card boon (this means no nova, no well and no global with the card boon buff) all the cards drawed will be the one related to the moon, this effect gets nullified when there 2 or more card boon buffs; also make that putting card boon buff into gravity well makes all cards that are drawn gives you resistance + 1 lvl for 5 seconds (e.g. the ones with the thunder gives you resistance 1, and the one related to the moon also gives you resistance one) also make that if you only have gravity well in card boon (this means no nova, no sweep and no global with the card boon buff) all the cards drawed will be the one related to the death, this effect gets nullified when there 2 or more card boon buffs; also make that if you only have global in card boon (this means no nova, no sweep and no well with the card boon buff) all the cards drawed will be the one related to the thunder, this effect gets nullified when there 2 or more card boon buffs; also make that when you first time open the Celestial Conjunction UI it starts in the Constelationless option (this is only applied on the first opening of the UI, after this happens the UI must still keep what the player desired to select as its buffs) Edit v62: fix this: there are cards of 5 types with their respective 5 icons there's a icon of a sun, a moon, a 4 pointed star, a thunder and a skull so when only nova is on card boon only cards with the sun icon type should appear, and so when only sweep is on card boon only cards with the moon icon type should appear, and so when only well is on card boon only cards with the skull icon type should appear, and so when only global is on card boon only cards with the thunder icon type should appear (this is currently not happening like i'm asking to); also fix this: the Celestial Conjunction UI should start in the constellationless "buff" instead of the Cooldown buff Edit v63: fix this: pressing the Celestial Conjunction open/close button (default c) when you are already on the UI reopens the UI instead of closing Edit v64: fix this: pressing c while on the UI closes and instantly reopens the UI
1
Nov 26, 2025, 03:34 PM
User request: # Astromancer Tarot Scythe (Minecraft Mod) ## Key Features - Introduces a new class: Astromancer, playable as Tarot card user or as Battle Astromancer wielding an astral scythe. - Tarot system with a full 78-card deck; visual card representation on HUD and cooldown-based visibility (updates across edits). - Celestial Conjunction Mechanic: cosmic alignment buff system affecting scythe abilities; radial UI with rotating constellation nodes and glowing buffs. - Abilities for the scythe: - Nova Blast: massive spherical/cosmic energy explosion; multiple size/damage scaling, cooldowns, and particle effects; interacts with terrain and ground alignment. - Meridian Sweep: dash damaging enemies in path with particle trails; push/pull dynamics and range adjustments. - Gravity Well: center attractor with astral particles; pulls in enemies and projectiles, visual enhancements; cooldowns and range improvements. - Astral Bar system: indicates card readiness; can be reduced in cost; updated visual indicators for readiness (100% = ready). - Visuals & UI: card visuals shown when active; celestial UI with rotating stars, glow, and constellation motifs; full-screen UI updates and animation polish across iterations. - Interaction & Input: Celestial Conjunction activated via secondary keybind (default C); GUI interactions include navigation, push/pull options, and animation states. - Updates across versions (highlights): - v2–v3: crash fix and scythe/card texture mirroring; ensure scythe visible during card use; add more tarot cards (78 total). - v4–v5: show card visuals on screen; replace cooldown visuals with astral bar; fix visibility of scythe during cooldown. - v6–v7: implement three abilities (Nova Blast, Meridian Sweep, Gravity Well) with initial visuals; add Celestial Conjunction mechanic concept. - v10–v13: refine Nova Blast to spherical shape with landing-area effects; adjust Meridian Sweep dash, gravity well visuals, and add 3D particle systems; introduce Celestial Conjunction mechanics with UI scale and visuals. - v14–v16: enhance Nova Blast particles inside sphere; add immunity to knockback during Meridian Sweep cast; expand Gravity Well visuals; adjust astral bar cost and readiness mechanics; damage scaling refinements and particle enhancements. - v17–v19: add compass-like four-point star visuals for Nova Blast; ensure GUI priority handling for conjunction; fix menu interactions. - v20–v22: streamline GUI behavior, remove or adjust background blur controls; fix Gravity Well interactions and range; ensure Nova Blast explosion particles always appear; enhance crit visuals and buff stacking rules. - v23–v29: balance Merlin: increase Meridian Sweep range/push, extend durations, global and per-ability crit buffs; adjust cooldown reductions; fix UI animation and constellation visuals; ensure consistent particle systems across abilities. - v30–v32: finalize Celestial Conjunction UI with rotating elements and Majestic pillars; prune constellation list to core animation and UI polish; remove names and focus on visuals; finalize UI rotation around center constellation. Edit v40: remove the golden pillars, make that some constellations dissapear and appear other ones after some seconds based on a pool system, also decrease the animation speed, also make that the constelations doesn't get so close to the center constellation and beetwen them, also add all the missing constellations to the constellations pool here is the list of constellations: A 1. Andromeda 2. Antlia 3. Apus 4. Aquarius 5. Aquila 6. Ara 7. Aries 8. Auriga B 9. Bootes C 10. Caelum 11. Camelopardalis 12. Cancer 13. Canes Venatici 14. Canis Major 15. Canis Minor 16. Capricornus 17. Carina 18. Cassiopeia 19. Centaurus 20. Cepheus 21. Cetus 22. Chamaeleon 23. Circinus 24. Columba 25. Coma Berenices 26. Corona Australis 27. Corona Borealis 28. Corvus 29. Crater 30. Crux 31. Cygnus D 32. Delphinus 33. Dorado 34. Draco E 35. Equuleus 36. Eridanus 37. Fornax G 38. Gemini 39. Grus H 40. Hercules 41. Horologium 42. Hydra 43. Hydrus I 44. Indus L 45. Lacerta 46. Leo 47. Leo Minor 48. Lepus 49. Libra 50. Lupus 51. Lynx 52. Lyra M 53. Mensa 54. Microscopium 55. Monoceros 56. Musca N 57. Norma O 58. Octans 59. Ophiuchus 60. Orion P 61. Pavo 62. Pegasus 63. Perseus 64. Phoenix 65. Pictor 66. Pisces 67. Piscis Austrinus 68. Puppis 69. Pyxis R 70. Reticulum S 71. Sagitta 72. Sagittarius 73. Scorpius 74. Sculptor 75. Scutum 76. Serpens 77. Sextans 78. Taurus 79. Telescopium 80. Triangulum 81. Triangulum Australe 82. Tucana U 83. Ursa Major 84. Ursa Minor V 85. Vela 86. Virgo 87. Volans 88. Vulpecula Edit v41: fix this: in the Conjunction UI constellations are to close beetwen them also make 2 rows of constelations instead of 1; also fix this: in the Conjunction UI constelations shouldn't be able to appear more than once on the same moment; also fix this: in the Conjunction UI constelations are not moving; also make in the Conjunction UI the stars animation slower; also fix this: nova blast is dealing damage nearby the player, also decrease the radius of the nova blast aimbot when shooting in the air Edit v42: fix this: there is a part of the screen that you can't see the constellations, also increase the stars count (like 2.5 times the amount that is now) and make them move even slower (like 50% of what it is now); also decrease the radius of nova blast airborne auto‑targeting to about a 1.5‑block Edit v43: fix this: on the Conjunction UI stars and constelations are not showing up in a part of the screen; also airborne auto‑targeting should be increased to 2.5 blocks Edit v45: replace the Clestial Conjunction UI with a similar GUI (almost the same but the details i'm telling you) but with the difference that this one should have it's things separated by 3 capes, 1 background 2 visuals 3 text, 1 should be at the back of the screen (the black screen) 2 in the middle (the stars, constelations, and the thing in the middle) and 3 should be at the front of the screen (explicative text and reference text), make sure that the text doesn't has it's own backgroud Edit v46: fix this: constellations that are doing the 2 circles are not showing up in the left side of the circle (probably something is overlaping in that part) make sure that the constellations are showing up totally in all the circle Edit v47: the same thing that happened with the constellations that you fixed in v46 is happening with the stars in a piece of the screen of the left; also there are places on the screen where are no stars so make sure the player can always see stars; also make the stars slower by 60%; also make sure that weird sized screens can also have stars in all the screen; also make stars to move to the left instead of in a diagonal way Edit v48: fix this: stars are in a straight line instead of all around the screen Edit v49: replace hte actual nova blast particles with a new particles set that has only the particles of the surrounding area that nova blast has in this moment Edit v50: in the center of the nova blast add : the star of nova blast should look more like a four-pointed star (sometimes called a compass star, diamond star, or 4-point star icon). It looks like a rhombus that has been stretched into four sharp points, but the correct geometric name is: Four-pointed star (Or in simple terms: a star with four spikes.) these particles must fade slowly after throwingn the nova blast and it must be a tri-dimensional figure and not to be plain (it must be also inside of the sphere and like 50% of the size of the sphere) Edit v51: in the center of the nova blast add : the star of nova blast should look more like a smooth four-pointed star (sometimes called a smooth compass star, smooth diamond star, or smooth 4-point star icon). It looks like a rhombus that has been stretched into four sharp points with a smooth in the articulations of the star, but the correct geometric name is: Smooth Four-pointed star (Or in simple terms: a star with smoothed four spikes.) The figure is a four-pointed star-like shape, but not a sharp star. Instead, it looks like a smooth, inflated, curved diamond, with each of the four tips tapering to a point. If imagined in 3D, it resembles something between: a smooth, inflated tetra-axis bulge, a rotationally symmetric organic star, or the silhouette of a rounded 3D spike cluster. 2. Symmetry The shape has two perpendicular axes of symmetry: A vertical axis (top point ↔ bottom point). A horizontal axis (left point ↔ right point). All four arms/tips curve outward smoothly and are perfectly balanced around the center. 3. Center Region In 2D: The center is the widest and broadest zone. It forms a bulging, convex area where all four curves are the thickest. In 3D interpretation: The center would be a slightly domed or convex hub, like the most outward-pushed part of an inflated membrane. Imagine a smooth, cushion-like swelling from which the four tapered limbs extend. 4. Arms / Lobes There are four curved “arms” extending in the cardinal directions. Each arm has these properties: 4.1 Shape of the Arms (2D) They start thick near the center, Then gradually thin out, Ending in sharp, clean, symmetric points. The curvature is smooth and continuous—no corners, no change in curvature direction. 4.2 Shape of the Arms (3D interpretation) Each arm resembles a rounded, tapered spike, like a soft 3D extrusion that narrows as it extends outward. Think of them as long, curved ridges swelling from the center and slowly narrowing until they reach fine, pointed ends. 5. Curvature Details The four sides between each pair of adjacent points are: Concave (curved inward) when observed from the outer perimeter. These concave boundaries give the figure a strong “pinched” or “hourglass” contour between each tip. In a 3D interpretation, each concave edge would represent: A smooth valley or depression between the bulging arms. The transitions between bulges (convex) and valleys (concave) are extremely seamless. 6. Surface Characteristics (3D interpretation) Although drawn flat, if interpreted as a 3D form, the surface would appear: Perfectly smooth / no facets Mathematically continuous curvature No ridges, seams, or texture difference A shape similar to: a stretched elastic membrane, a 3D “pillow star,” or a soft geometric sculpture inflated from a central pressure point. It would look soft even if made of a hard material because of the smooth curvature everywhere. 7. Silhouette Description (Pure Geometry View) The overall silhouette is a curved diamond, but with: Very elongated mid-curves No straight segments at all A continuous radius change from center to tips Each point is aligned exactly at: 12 o’clock (top) 3 o’clock (right) 6 o’clock (bottom) 9 o’clock (left) 8. Color / Shading The figure is solid black, fully filled, with no gradient, shading, or internal lines. Thus the 3D interpretation depends solely on the curvature implied by its silhouette. 9. Technical Interpretation Mathematically, the shape resembles a radially symmetric, four-fold superellipse, or the 2D silhouette of a superquadric inflated along both axes. 10. Intuitive Summary If you imagine holding it as an object: It would feel like a smooth, symmetrical 3D star-bulge, With four soft, elongated spikes, And a rounded central mass, Comparable to a stylized 3D sparkle, gem-like swelling, or decorative softened star-shaped ornament. *** notes - these particles must fade slowly after throwingn the nova blast and it must be a tri-dimensional figure and not to be plain - it must be inside of the sphere and 85% of the size of the sphere - particles similar to the distance the particles in the sphere around the star have. - make sure to make it similar to the image reference but in 3D Edit v56: change the particles of the star to the same as the sphere in the nova blast; also in the GUI of the celestial conjunction remove the background transparency and make it instead of a full black screen, a galaxy with galaxy colors pallette gamma (black, some blue, some purple, etc.) make sure that color variations have a smooth transition beetwen them Edit v57: fix this: gravity well and pull in effect are stuggling with pulling in the wither (it stays in the air) and shulker (it doesn't move); also add only one star particle over a mob you kill (e.g. you kill one chicken a star appears over where the chicken died, if you kill 20 creepers at once 20 stars over their respective killed corpses have their own star, these stars must go slowly up like the mob is becoming a new star in the sky; also add more messages to the message sent in the chat when drawing a card of some kind (minimum 3 messages per kind of card) Edit v58: add the particcle effect of killing with the main attack fo the weapon when killing with abilities or when killing multiple enemies with sweeping edge or multiple target all of them spawn those particles Edit v59: make the particle dropped on killing a mob to stay 8 seconds longer and go up, and also increase this same particle size; also add 50% transparency to the planets on the celestial conjunction UI Edit v60: Celestial Conjunction UI on the background has like 4 spheres that look like planets that move around the screeb those should have 25% transparency instead of 100%, and also increase the constellations and center animated sphere visibility; also add a special buff to drawing a card in celestial conjuction UI; also add a "Constelationless" option to the Buffs in the celestial conjuction UI that basically does nothing (buffless); also fix this: when pressing "c" or the selected key for the celestial conjuction UI when you are already on the UI it doesn't close the UI Edit v61: make that putting card boon buff into nova blast makes all cards that are drawn gives you strenght + 1 lvl for 5 seconds (e.g. the ones with the thunder gives you strenght 1, but the one related to the sun that already gives strenght 3 is increased to 4) also make that if you only have nova blast in card boon (this means no sweep, no well and no global with the card boon buff) all the cards drawed will be the one related to the sun, this effect gets nullified when there 2 or more card boon buffs; also make that putting card boon buff into meridian sweep makes all cards that are drawn gives you speed + 1 lvl for 5 seconds (e.g. the ones with the thunder gives you speed 1, but the one related to the moon that already gives speed 2 is increased to 3) also make that if you only have meridian sweep in card boon (this means no nova, no well and no global with the card boon buff) all the cards drawed will be the one related to the moon, this effect gets nullified when there 2 or more card boon buffs; also make that putting card boon buff into gravity well makes all cards that are drawn gives you resistance + 1 lvl for 5 seconds (e.g. the ones with the thunder gives you resistance 1, and the one related to the moon also gives you resistance one) also make that if you only have gravity well in card boon (this means no nova, no sweep and no global with the card boon buff) all the cards drawed will be the one related to the death, this effect gets nullified when there 2 or more card boon buffs; also make that if you only have global in card boon (this means no nova, no sweep and no well with the card boon buff) all the cards drawed will be the one related to the thunder, this effect gets nullified when there 2 or more card boon buffs; also make that when you first time open the Celestial Conjunction UI it starts in the Constelationless option (this is only applied on the first opening of the UI, after this happens the UI must still keep what the player desired to select as its buffs) Edit v62: fix this: there are cards of 5 types with their respective 5 icons there's a icon of a sun, a moon, a 4 pointed star, a thunder and a skull so when only nova is on card boon only cards with the sun icon type should appear, and so when only sweep is on card boon only cards with the moon icon type should appear, and so when only well is on card boon only cards with the skull icon type should appear, and so when only global is on card boon only cards with the thunder icon type should appear (this is currently not happening like i'm asking to); also fix this: the Celestial Conjunction UI should start in the constellationless "buff" instead of the Cooldown buff Edit v63: fix this: pressing the Celestial Conjunction open/close button (default c) when you are already on the UI reopens the UI instead of closing
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Nov 26, 2025, 03:04 PM
User request: # Astromancer Tarot Scythe (Minecraft Mod) ## Key Features - Introduces a new class: Astromancer, playable as Tarot card user or as Battle Astromancer wielding an astral scythe. - Tarot system with a full 78-card deck; visual card representation on HUD and cooldown-based visibility (updates across edits). - Celestial Conjunction Mechanic: cosmic alignment buff system affecting scythe abilities; radial UI with rotating constellation nodes and glowing buffs. - Abilities for the scythe: - Nova Blast: massive spherical/cosmic energy explosion; multiple size/damage scaling, cooldowns, and particle effects; interacts with terrain and ground alignment. - Meridian Sweep: dash damaging enemies in path with particle trails; push/pull dynamics and range adjustments. - Gravity Well: center attractor with astral particles; pulls in enemies and projectiles, visual enhancements; cooldowns and range improvements. - Astral Bar system: indicates card readiness; can be reduced in cost; updated visual indicators for readiness (100% = ready). - Visuals & UI: card visuals shown when active; celestial UI with rotating stars, glow, and constellation motifs; full-screen UI updates and animation polish across iterations. - Interaction & Input: Celestial Conjunction activated via secondary keybind (default C); GUI interactions include navigation, push/pull options, and animation states. - Updates across versions (highlights): - v2–v3: crash fix and scythe/card texture mirroring; ensure scythe visible during card use; add more tarot cards (78 total). - v4–v5: show card visuals on screen; replace cooldown visuals with astral bar; fix visibility of scythe during cooldown. - v6–v7: implement three abilities (Nova Blast, Meridian Sweep, Gravity Well) with initial visuals; add Celestial Conjunction mechanic concept. - v10–v13: refine Nova Blast to spherical shape with landing-area effects; adjust Meridian Sweep dash, gravity well visuals, and add 3D particle systems; introduce Celestial Conjunction mechanics with UI scale and visuals. - v14–v16: enhance Nova Blast particles inside sphere; add immunity to knockback during Meridian Sweep cast; expand Gravity Well visuals; adjust astral bar cost and readiness mechanics; damage scaling refinements and particle enhancements. - v17–v19: add compass-like four-point star visuals for Nova Blast; ensure GUI priority handling for conjunction; fix menu interactions. - v20–v22: streamline GUI behavior, remove or adjust background blur controls; fix Gravity Well interactions and range; ensure Nova Blast explosion particles always appear; enhance crit visuals and buff stacking rules. - v23–v29: balance Merlin: increase Meridian Sweep range/push, extend durations, global and per-ability crit buffs; adjust cooldown reductions; fix UI animation and constellation visuals; ensure consistent particle systems across abilities. - v30–v32: finalize Celestial Conjunction UI with rotating elements and Majestic pillars; prune constellation list to core animation and UI polish; remove names and focus on visuals; finalize UI rotation around center constellation. Edit v40: remove the golden pillars, make that some constellations dissapear and appear other ones after some seconds based on a pool system, also decrease the animation speed, also make that the constelations doesn't get so close to the center constellation and beetwen them, also add all the missing constellations to the constellations pool here is the list of constellations: A 1. Andromeda 2. Antlia 3. Apus 4. Aquarius 5. Aquila 6. Ara 7. Aries 8. Auriga B 9. Bootes C 10. Caelum 11. Camelopardalis 12. Cancer 13. Canes Venatici 14. Canis Major 15. Canis Minor 16. Capricornus 17. Carina 18. Cassiopeia 19. Centaurus 20. Cepheus 21. Cetus 22. Chamaeleon 23. Circinus 24. Columba 25. Coma Berenices 26. Corona Australis 27. Corona Borealis 28. Corvus 29. Crater 30. Crux 31. Cygnus D 32. Delphinus 33. Dorado 34. Draco E 35. Equuleus 36. Eridanus 37. Fornax G 38. Gemini 39. Grus H 40. Hercules 41. Horologium 42. Hydra 43. Hydrus I 44. Indus L 45. Lacerta 46. Leo 47. Leo Minor 48. Lepus 49. Libra 50. Lupus 51. Lynx 52. Lyra M 53. Mensa 54. Microscopium 55. Monoceros 56. Musca N 57. Norma O 58. Octans 59. Ophiuchus 60. Orion P 61. Pavo 62. Pegasus 63. Perseus 64. Phoenix 65. Pictor 66. Pisces 67. Piscis Austrinus 68. Puppis 69. Pyxis R 70. Reticulum S 71. Sagitta 72. Sagittarius 73. Scorpius 74. Sculptor 75. Scutum 76. Serpens 77. Sextans 78. Taurus 79. Telescopium 80. Triangulum 81. Triangulum Australe 82. Tucana U 83. Ursa Major 84. Ursa Minor V 85. Vela 86. Virgo 87. Volans 88. Vulpecula Edit v41: fix this: in the Conjunction UI constellations are to close beetwen them also make 2 rows of constelations instead of 1; also fix this: in the Conjunction UI constelations shouldn't be able to appear more than once on the same moment; also fix this: in the Conjunction UI constelations are not moving; also make in the Conjunction UI the stars animation slower; also fix this: nova blast is dealing damage nearby the player, also decrease the radius of the nova blast aimbot when shooting in the air Edit v42: fix this: there is a part of the screen that you can't see the constellations, also increase the stars count (like 2.5 times the amount that is now) and make them move even slower (like 50% of what it is now); also decrease the radius of nova blast airborne auto‑targeting to about a 1.5‑block Edit v43: fix this: on the Conjunction UI stars and constelations are not showing up in a part of the screen; also airborne auto‑targeting should be increased to 2.5 blocks Edit v45: replace the Clestial Conjunction UI with a similar GUI (almost the same but the details i'm telling you) but with the difference that this one should have it's things separated by 3 capes, 1 background 2 visuals 3 text, 1 should be at the back of the screen (the black screen) 2 in the middle (the stars, constelations, and the thing in the middle) and 3 should be at the front of the screen (explicative text and reference text), make sure that the text doesn't has it's own backgroud Edit v46: fix this: constellations that are doing the 2 circles are not showing up in the left side of the circle (probably something is overlaping in that part) make sure that the constellations are showing up totally in all the circle Edit v47: the same thing that happened with the constellations that you fixed in v46 is happening with the stars in a piece of the screen of the left; also there are places on the screen where are no stars so make sure the player can always see stars; also make the stars slower by 60%; also make sure that weird sized screens can also have stars in all the screen; also make stars to move to the left instead of in a diagonal way Edit v48: fix this: stars are in a straight line instead of all around the screen Edit v49: replace hte actual nova blast particles with a new particles set that has only the particles of the surrounding area that nova blast has in this moment Edit v50: in the center of the nova blast add : the star of nova blast should look more like a four-pointed star (sometimes called a compass star, diamond star, or 4-point star icon). It looks like a rhombus that has been stretched into four sharp points, but the correct geometric name is: Four-pointed star (Or in simple terms: a star with four spikes.) these particles must fade slowly after throwingn the nova blast and it must be a tri-dimensional figure and not to be plain (it must be also inside of the sphere and like 50% of the size of the sphere) Edit v51: in the center of the nova blast add : the star of nova blast should look more like a smooth four-pointed star (sometimes called a smooth compass star, smooth diamond star, or smooth 4-point star icon). It looks like a rhombus that has been stretched into four sharp points with a smooth in the articulations of the star, but the correct geometric name is: Smooth Four-pointed star (Or in simple terms: a star with smoothed four spikes.) The figure is a four-pointed star-like shape, but not a sharp star. Instead, it looks like a smooth, inflated, curved diamond, with each of the four tips tapering to a point. If imagined in 3D, it resembles something between: a smooth, inflated tetra-axis bulge, a rotationally symmetric organic star, or the silhouette of a rounded 3D spike cluster. 2. Symmetry The shape has two perpendicular axes of symmetry: A vertical axis (top point ↔ bottom point). A horizontal axis (left point ↔ right point). All four arms/tips curve outward smoothly and are perfectly balanced around the center. 3. Center Region In 2D: The center is the widest and broadest zone. It forms a bulging, convex area where all four curves are the thickest. In 3D interpretation: The center would be a slightly domed or convex hub, like the most outward-pushed part of an inflated membrane. Imagine a smooth, cushion-like swelling from which the four tapered limbs extend. 4. Arms / Lobes There are four curved “arms” extending in the cardinal directions. Each arm has these properties: 4.1 Shape of the Arms (2D) They start thick near the center, Then gradually thin out, Ending in sharp, clean, symmetric points. The curvature is smooth and continuous—no corners, no change in curvature direction. 4.2 Shape of the Arms (3D interpretation) Each arm resembles a rounded, tapered spike, like a soft 3D extrusion that narrows as it extends outward. Think of them as long, curved ridges swelling from the center and slowly narrowing until they reach fine, pointed ends. 5. Curvature Details The four sides between each pair of adjacent points are: Concave (curved inward) when observed from the outer perimeter. These concave boundaries give the figure a strong “pinched” or “hourglass” contour between each tip. In a 3D interpretation, each concave edge would represent: A smooth valley or depression between the bulging arms. The transitions between bulges (convex) and valleys (concave) are extremely seamless. 6. Surface Characteristics (3D interpretation) Although drawn flat, if interpreted as a 3D form, the surface would appear: Perfectly smooth / no facets Mathematically continuous curvature No ridges, seams, or texture difference A shape similar to: a stretched elastic membrane, a 3D “pillow star,” or a soft geometric sculpture inflated from a central pressure point. It would look soft even if made of a hard material because of the smooth curvature everywhere. 7. Silhouette Description (Pure Geometry View) The overall silhouette is a curved diamond, but with: Very elongated mid-curves No straight segments at all A continuous radius change from center to tips Each point is aligned exactly at: 12 o’clock (top) 3 o’clock (right) 6 o’clock (bottom) 9 o’clock (left) 8. Color / Shading The figure is solid black, fully filled, with no gradient, shading, or internal lines. Thus the 3D interpretation depends solely on the curvature implied by its silhouette. 9. Technical Interpretation Mathematically, the shape resembles a radially symmetric, four-fold superellipse, or the 2D silhouette of a superquadric inflated along both axes. 10. Intuitive Summary If you imagine holding it as an object: It would feel like a smooth, symmetrical 3D star-bulge, With four soft, elongated spikes, And a rounded central mass, Comparable to a stylized 3D sparkle, gem-like swelling, or decorative softened star-shaped ornament. *** notes - these particles must fade slowly after throwingn the nova blast and it must be a tri-dimensional figure and not to be plain - it must be inside of the sphere and 85% of the size of the sphere - particles similar to the distance the particles in the sphere around the star have. - make sure to make it similar to the image reference but in 3D Edit v56: change the particles of the star to the same as the sphere in the nova blast; also in the GUI of the celestial conjunction remove the background transparency and make it instead of a full black screen, a galaxy with galaxy colors pallette gamma (black, some blue, some purple, etc.) make sure that color variations have a smooth transition beetwen them Edit v57: fix this: gravity well and pull in effect are stuggling with pulling in the wither (it stays in the air) and shulker (it doesn't move); also add only one star particle over a mob you kill (e.g. you kill one chicken a star appears over where the chicken died, if you kill 20 creepers at once 20 stars over their respective killed corpses have their own star, these stars must go slowly up like the mob is becoming a new star in the sky; also add more messages to the message sent in the chat when drawing a card of some kind (minimum 3 messages per kind of card) Edit v58: add the particcle effect of killing with the main attack fo the weapon when killing with abilities or when killing multiple enemies with sweeping edge or multiple target all of them spawn those particles Edit v59: make the particle dropped on killing a mob to stay 8 seconds longer and go up, and also increase this same particle size; also add 50% transparency to the planets on the celestial conjunction UI Edit v60: Celestial Conjunction UI on the background has like 4 spheres that look like planets that move around the screeb those should have 25% transparency instead of 100%, and also increase the constellations and center animated sphere visibility; also add a special buff to drawing a card in celestial conjuction UI; also add a "Constelationless" option to the Buffs in the celestial conjuction UI that basically does nothing (buffless); also fix this: when pressing "c" or the selected key for the celestial conjuction UI when you are already on the UI it doesn't close the UI Edit v61: make that putting card boon buff into nova blast makes all cards that are drawn gives you strenght + 1 lvl for 5 seconds (e.g. the ones with the thunder gives you strenght 1, but the one related to the sun that already gives strenght 3 is increased to 4) also make that if you only have nova blast in card boon (this means no sweep, no well and no global with the card boon buff) all the cards drawed will be the one related to the sun, this effect gets nullified when there 2 or more card boon buffs; also make that putting card boon buff into meridian sweep makes all cards that are drawn gives you speed + 1 lvl for 5 seconds (e.g. the ones with the thunder gives you speed 1, but the one related to the moon that already gives speed 2 is increased to 3) also make that if you only have meridian sweep in card boon (this means no nova, no well and no global with the card boon buff) all the cards drawed will be the one related to the moon, this effect gets nullified when there 2 or more card boon buffs; also make that putting card boon buff into gravity well makes all cards that are drawn gives you resistance + 1 lvl for 5 seconds (e.g. the ones with the thunder gives you resistance 1, and the one related to the moon also gives you resistance one) also make that if you only have gravity well in card boon (this means no nova, no sweep and no global with the card boon buff) all the cards drawed will be the one related to the death, this effect gets nullified when there 2 or more card boon buffs; also make that if you only have global in card boon (this means no nova, no sweep and no well with the card boon buff) all the cards drawed will be the one related to the thunder, this effect gets nullified when there 2 or more card boon buffs; also make that when you first time open the Celestial Conjunction UI it starts in the Constelationless option (this is only applied on the first opening of the UI, after this happens the UI must still keep what the player desired to select as its buffs) Edit v62: fix this: there are cards of 5 types with their respective 5 icons there's a icon of a sun, a moon, a 4 pointed star, a thunder and a skull so when only nova is on card boon only cards with the sun icon type should appear, and so when only sweep is on card boon only cards with the moon icon type should appear, and so when only well is on card boon only cards with the skull icon type should appear, and so when only global is on card boon only cards with the thunder icon type should appear (this is currently not happening like i'm asking to); also fix this: the Celestial Conjunction UI should start in the constellationless "buff" instead of the Cooldown buff
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This mod is licensed under the CreativeMode Mods License.