Description:





Arcane Spatial Satchel adds a family of four upgradeable magical bags, each holding a persistent pocket-dimension inventory that follows you between sessions and across servers. Bags open with an animated dimensional UI complete with orbiting runes, pulsing glows, and custom sounds. A dedicated creative tab (Arcane Spatial Satchel) lists all items for easy access in creative mode.
| Item | Slots | Key Features |
|---|---|---|
| Magic Bag: Frayed Pouch | 9 | Entry-level bag; unstable stitching may rarely spill an item |
| Magic Bag: Stable Bag | 27 | No spill risk; auto-pickup toggle |
| Magic Bag: Arcane Satchel | 54 | Auto-pickup + automatic sorting on open |
| Magic Bag: Spatial Relic | 81 | All above + void-styled UI + remote open keybind |
| Spatial Thread | — | Crafting material and upgrade currency |
Right-click while holding any Magic Bag to open its dimensional inventory screen. Items stored inside persist independently of the bag item itself.
Hold a bag and sneak + right-click. If you have the required Spatial Thread and XP levels in your inventory/experience bar, the bag instantly upgrades to the next tier — contents are carried over.
| Upgrade Path | Spatial Thread Cost | XP Levels Required |
|---|---|---|
| Frayed Pouch → Stable Bag | 4 | 5 |
| Stable Bag → Arcane Satchel | 8 | 15 |
| Arcane Satchel → Spatial Relic | 16 | 30 |
The bag's tooltip shows the exact cost for its next upgrade.
Sneak + right-click on a Stable Bag, Arcane Satchel, or Spatial Relic to toggle auto-pickup. When enabled, the bag's dimensional mouth automatically collects nearby item drops into the bag. A cooldown prevents it from being spammed. A chat message confirms the toggle state.
Press R (default, rebindable under Controls → Arcane Spatial Satchel) at any time to open the first Spatial Relic found in your inventory without holding it. A short cooldown applies between remote opens.
The inventory is automatically sorted every time you open it. The UI header shows "runes sorting" to indicate this is active.

This mod adds a craftable Fillable Minecart: a sealed, chest-sized minecart with 54 internal storage slots that you place on rails like a normal minecart and whose contents persist through saves. The cart automatically vacuums up nearby dropped items while moving or stationary, does not open with a normal right-click (right-click shows a sealed-cart hint), and lets you sneak+right-click to dump all stored stacks at once with a short delay and cooldown. As the cart fills its appearance changes through packed, heavy, and overloaded stages with a growing, irregular cargo pile that now even displays representative item textures and models synced to clients so you can visually tell what it’s hauling; it is crafted from a minecart, chest, hoppers, redstone, and iron and is available in the Redstone creative tab for large-scale hauling and rail-based automation.

Adds a simple per-player Seed Toggle that guarantees exactly one wheat seed whenever you break grass-type plants while the toggle is enabled. Press the default F key (changeable in Controls under the Seed Toggle category) to flip it on or off, and an action bar message will confirm the current state. When disabled, grass drops follow vanilla behavior; the toggle is player-specific and respected on multiplayer servers.

Tideglow Algae is a living bioluminescent block that emits a soft glow and ambient bubble, drip, and sparkle particles to brighten water and shorelines; it now supports waterlogging so it no longer breaks when submerged and can be placed or grown in water without disrupting fluid behavior. Right-clicking a patch produces a satisfying splash and burst of bubbles and it naturally seeds and spreads across many stone-like blocks for subtle lighting and decoration, while breaking a patch reliably drops exactly one Algae Bit. Algae Bits are edible — consuming one heals 3 hearts but applies Slowness I for 30 seconds, so use them for emergency healing but be prepared for reduced movement afterward.

Boo Veil transforms the Overworld into an ethereal sanctuary of floating isles, glowing forests and ocean-like lagoons full of dense underwater gardens and new resources like Lumina Crystal, Voidstone, Floating Moss and Stardust for crafting lanterns, tools, armor and Stardust-powered recipes. Lumina Mermaids and Lumina Witches are a core part of exploration—mermaids naturally populate lagoons, buff nearby players, trade items and drop a placeable Mermaid Box when defeated (they can also be summoned with spawn eggs), but natural mermaid density is now regulated so encounters feel meaningful rather than overwhelming while box-released mermaids stay persistent. Veil ocean lagoons now sometimes form small emergent water islets topped with Veil Grass, Veil Soil and glowing Boo Veil flowers, creating compact new areas to explore and harvest as you trade with mermaids and witches and craft sanctuary gear to deepen your influence.

The Infinite Grass Blade is a legendary grass-themed sword that instantly slays any enemy on contact and, while held in either hand, continuously grants powerful buffs (Speed V, Jump Boost V, Strength, Regeneration, Resistance, Night Vision, and more) plus temporary netherite-grade protection (armor, toughness, and knockback resistance) without needing to wear armor. Double-tap jump to enter creative-style flight and glide; keep the blade in hand to retain flight and buffs, which are revoked immediately when you switch items or stow the sword (the blade does not grant Slow Falling and no longer provides Invisibility). You’ll unlock the “Infinite Grass Blade Acquired!” advancement the first time you pick it up, and kills with the blade produce a dramatic death message: “[victim] was erased by [player]’s Infinite Grass Blade.”
This mod is licensed under the CreativeMode Mods License.