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    CREATIVEMODE
    v6
    MC Java 1.21.5

    Acidfire Wastes

    by
    drewgoesboo
    drewgoesboo

    24 downloads

    v6
    MC Java 1.21.5

    Acidfire Wastes

    by
    drewgoesboo
    drewgoesboo

    24 downloads

    Description:

    Acidfire Wastes adds a hazardous wasteland biome filled with flowing green acid that behaves like lava—spreading, pooling, making lava noises, and dealing lava-like damage and fire to players and normal mobs while custom mobs such as Burn Bats and Acid Creepers remain immune. The wastes hide massive, high-density pockets and enlarged veins of emerald, gold, diamond and redstone (diamonds persist when exposed), creating a high-risk, high-reward exploration and mining loop; acid appears naturally during worldgen, can be created by creeper explosions, and is collectible and placeable only via acid buckets rather than as a normal block item. Expect aerial combat with Burn Bats, volatile Acid Creeper encounters, and a progression of gearing up with protective equipment and buckets to harvest, redirect, or avoid pools while pursuing big ore hauls for trading and advanced crafting.

    Mod Wiki

    Acidfire Wastes

    Quickstart

    1. Find the Acidfire Wastes biome in the overworld — it generates as a hostile, scorched wasteland with green-glowing acid pools, toxic flames, and custom hostile mobs.
    2. Come prepared: bring Fire Resistance potions, full armour, and empty buckets. The biome is immediately dangerous on arrival.
    3. Avoid stepping in Acid (the glowing green fluid) — it deals lava-equivalent damage and sets you on fire. You can swim through it, but you will take continuous damage.
    4. Right-click a full (level 0) Acid pool with an empty bucket to collect an Acid Bucket. Right-click any valid surface with an Acid Bucket to place acid elsewhere.
    5. Mine the rich ore veins underground — emerald, gold, diamond, and redstone generate in massive, high-density pockets beneath the wastes.

    Overview

    Acidfire Wastes transforms a region of your overworld into a lethal, glowing wasteland. Flowing green acid replaces lava as the primary environmental hazard, Wastefire scorches anything that walks through it, and two custom hostile mobs patrol the area. Underground, enormous ore deposits make it a high-risk, high-reward destination for any prepared explorer.


    What It Adds

    Biome

    • Acidfire Wastes — a hostile overworld biome. Plant life cannot survive here; saplings, flowers, crops, and leaves are scoured away over time.

    Fluid

    • Acid — a modified lava-type fluid. It flows and pools like lava, emits lava sounds, glows at full brightness, and is technically swimmable (you sink into it rather than being pushed off the surface). Contact deals 4 damage every 10 ticks (equivalent to lava) and sets non-immune entities on fire for 3 seconds. It cannot be picked up as a block item — only via an Acid Bucket.

    Blocks

    BlockDescription
    Acid-Scorched StoneThe primary surface and subsurface stone of the biome. Requires a stone-tier pickaxe or better.
    Sulfuric RockA rarer, harder variant (deepslate-tier sounds, higher blast resistance). Requires a stone-tier pickaxe.
    WastefireGreen toxic fire that spawns on surfaces. Stepping on it deals 1.5 fire damage every 10 ticks and sets you ablaze for 4 seconds. No collision; passes through.
    Acid PoolThe block form of still or flowing Acid. Cannot be obtained as a block item — collect it with a bucket.

    Items

    • Acid Bucket — collects and places Acid. Found in the Tools item group. Single-use; consumed on placement (returns an empty bucket outside Creative Mode).

    Mobs

    MobTypeHPDamageNotes
    Acid CreeperHostile (ground)Creeper statsCreeper statsFire-immune. On death (killed or despawned), releases a burst of Acid blocks in a ~4-block radius.
    Burn BatHostile (flying)14 HP4Fire-immune. Phantom-based aerial attacker. Targets players, villagers, and passive mobs within 32 blocks.

    How To Use

    Surviving the Biome

    • Acid behaves like lava for damage purposes. Treat any glowing green pool as you would lava — avoid it, or use Fire Resistance.
    • Wastefire is scattered across the surface. It has no collision shape, so you can walk into it without noticing — watch for the glow.
    • Acid Rain: when it rains in the Acidfire Wastes, the rain itself is corrosive. Standing in acid rain deals 1.5 magic damage every 2 seconds. Occasional new acid pools also form from rainfall.
    • Acid Creeper deaths are the most dangerous surprise — killing or naturally removing one spawns acid across a wide area. Back away before it dies, or lure it somewhere expendable.
    • Burn Bats dive-bomb from above with high flying speed. Keep your head clear and a sword ready.

    Collecting Acid

    • Equip an empty bucket.
    • Right-click on a full (source-level) Acid pool block. You receive an Acid Bucket and the pool is removed.
    • Partial/flowing acid cannot be bucketed — you must find a source block (a full, still pool).

    Placing Acid

    • Right-click any air block, replaceable block, or valid surface with the Acid Bucket.
    • The acid is placed as a source block and will begin flowing from that position.
    • An empty bucket is returned to your inventory (unless in Creative Mode).

    Mining

    • Underground beneath the Acidfire Wastes, standard stone is replaced with Acid-Scorched Stone and Sulfuric Rock.
    • Ore veins (emerald, gold, diamond, redstone) generate at far higher density and in much larger pockets than normal. Diamonds persist even when exposed to air.
    • Bring a stone-tier (or better) pickaxe — both waste stone types require it.

    Abilities And Mechanics

    Acid Fluid Behaviour

    • Acid is a flowable fluid tagged as a lava variant. It spreads up to 2 blocks from its source and loses 2 levels per block of flow, making it shorter-range than water but pooling realistically into low areas.
    • Flow tick rate is slow (~30 ticks), so acid spreads gradually.
    • You can swim inside acid (it has swim physics), but doing so is extremely dangerous without Fire Resistance.
    • Acid is not infinite — source blocks are consumed when they flow.

    Acid Creeper Acid Burst

    • When an Acid Creeper is killed or naturally removed, AcidPoolPlacer places acid in a ~4-block circular burst centred on its death position, with a chance of Wastefire appearing above the pools.
    • This can create new hazards mid-combat — keep distance when finishing one off.

    Environmental Acid Rain

    • While raining inside the Acidfire Wastes, players take periodic magic damage (~1.5 every 2 seconds).
    • Randomly, new acid pools form on surfaces struck by acid rain (roughly 1-in-75 chance per eligible block every 4 seconds). The biome slowly becomes more flooded over a long rain event.

    Plant Scour

    • The biome continuously destroys plant life (saplings, flowers, crops, logs, leaves) near players. You cannot establish a farm or shelter with wood/plants in this biome without them being dissolved over time.

    Progression And Strategy

    Early visit: Arrive with at least iron armour and a Fire Resistance potion. Scout from a distance, identify Burn Bat patrol paths, and plan an entry route avoiding large acid pools.

    First objectives:

    • Collect Acid Buckets from surface pools to redirect or clear acid from mining entrances.
    • Kill Acid Creepers from a distance or funnel them away from where you intend to mine — their death burst can flood tunnels.

    Mining phase: Descend beneath the wasteland for its exceptional ore density. The Acid-Scorched Stone and Sulfuric Rock subterranean layer is rich with oversized veins. Diamond and redstone in particular spawn in huge pockets, making this one of the most rewarding mining biomes available.

    Advanced use: Acid Buckets let you use acid offensively — place source blocks to create barriers, flood enemy spawn areas, or funnel mobs. Custom mobs (Burn Bats and Acid Creepers) are immune, but any vanilla hostile mob is not.

    Trading loop: The massive emerald pockets make this biome excellent for stocking up on emeralds for villager trading. Combine that with diamond hauls and the biome becomes a late-game resource powerhouse — if you can survive it.

    How to install

    CreativeMode Launcher

    1. Download and install the new CreativeMode Launcher

    Click to play

    2. Click to play on the top of the screen.

    Launches instantly

    3. That's it — launches instantly. No complicated setup required.

    Install manually

    Download the mod and follow the step-by-step installation guide.

    This mod depends on TerraBlender v5.0.0.1. If installing manually, download and add TerraBlender v5.0.0.1 too.

    Download dependency

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    This mod is licensed under the CreativeMode Mods License.

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