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Description:
Experience a full-fledged precious-metal economy: hold any item in your off-hand and right-click with the Currency Converter to mint accurate gold●, silver●, and copper● coins, with the tooltip showing the exact breakdown. Store and organize your coins in a 3×3 Coin Pouch—shift-click to auto-stack and free your hands. Deploy a Market Block or place a Market Spawner Block to open a dynamic, searchable shop—toggle between buy and sell modes and shift-click in sell mode to confirm bulk trades.
Manage versions and create new iterations of this mod.
This will create a new mod based on "Gold Silver Copper Currency System" with your modifications. The original mod will remain unchanged and you'll be credited as the author of the remix.
0
Sep 3, 2025, 05:37 PM
User request: Create a currency System where You can Sell any Item including mod Items and convert it to a Gold Silver and Copper based on its value Display on every Item on its tip and add a item that can convert the item in offhand on right to give You the Coin amount like cobble is 1 silver and coin pouch to store all of your coins in 1.19.2 Forge Minecraft Edit v2: Add Images To the Blocks and Items You Added and value Diamonds 10g and Netherite 50g and display in units of Gold not copper and display on the tip Value: amount of the Item in Gold, amount of the Item in Silver, amount of the Item in copper like cobble Value: 0 [image of gold], 1 [image of silver], 0 [image of copper] if cobble has value of one silver and add a block where You can see all blocks and items in game and buy and sell items there based on the market of that item/block not by player market but just by the game time Edit v3: Fix Texture on currency converter and Name of Items and Blocks also should have search bar in currency shop and the break down of the should be per piece of that item or block like if iron is 1g then iron nugget should be 1/9 and the block of it should be 9g then the selling mode was not working if I shift click the item in sell mode as for confirmation then sell item or place item in and Villagers and monster drop coins emerald should be 5g also display the image on the tip of gold, silver, copper and less space between them. and the default should be 1s if You do not know what to set it to also can set the value to the other ones based on how hard it is to find up to 50g. Edit v4: It looks like the game crashed with the following stacktrace: ---- Minecraft Crash Report ---- // Hey, that tickles! Hehehe! Time: 2025-08-27 19:13:25 Description: Initializing game java.lang.RuntimeException: Could not execute entrypoint stage 'client' due to errors, provided by 'gold-silver-copper-currency-system-f2qbmate' at 'gold_silver_copper_currency_system_f2qbmate.GoldSilverCopperCurrencySystemClient'! at net.fabricmc.loader.impl.FabricLoaderImpl.lambda$invokeEntrypoints$2(FabricLoaderImpl.java:409) at net.fabricmc.loader.impl.util.ExceptionUtil.gatherExceptions(ExceptionUtil.java:33) at net.fabricmc.loader.impl.FabricLoaderImpl.invokeEntrypoints(FabricLoaderImpl.java:407) at net.fabricmc.loader.impl.game.minecraft.Hooks.startClient(Hooks.java:53) at knot//net.minecraft.class_310.<init>(class_310.java:473) at knot//net.minecraft.client.main.Main.main(Main.java:249) at net.fabricmc.loader.impl.game.minecraft.MinecraftGameProvider.launch(MinecraftGameProvider.java:506) at net.fabricmc.loader.impl.launch.knot.Knot.launch(Knot.java:72) at net.fabricmc.loader.impl.launch.knot.KnotClient.main(KnotClient.java:23) Caused by: java.lang.IllegalArgumentException: Packet type class_9154[id=gold-silver-copper-currency-system-f2qbmate:market_search] is already registered! at knot//net.fabricmc.fabric.impl.networking.PayloadTypeRegistryImpl.register(PayloadTypeRegistryImpl.java:58) at knot//gold_silver_copper_currency_system_f2qbmate.GoldSilverCopperCurrencySystemClient.onInitializeClient(GoldSilverCopperCurrencySystemClient.java:15) at net.fabricmc.loader.impl.FabricLoaderImpl.invokeEntrypoints(FabricLoaderImpl.java:405) ... 6 more A detailed walkthrough of the error, its code path and all known details is as follows: --------------------------------------------------------------------------------------- -- Head -- Thread: Render thread Stacktrace: at net.fabricmc.loader.impl.FabricLoaderImpl.lambda$invokeEntrypoints$2(FabricLoaderImpl.java:409) at net.fabricmc.loader.impl.util.ExceptionUtil.gatherExceptions(ExceptionUtil.java:33) at net.fabricmc.loader.impl.FabricLoaderImpl.invokeEntrypoints(FabricLoaderImpl.java:407) at net.fabricmc.loader.impl.game.minecraft.Hooks.startClient(Hooks.java:53) at knot//net.minecraft.class_310.<init>(class_310.java:473) -- Initialization -- Details: Modules: ADVAPI32.dll:Advanced Windows 32 Base API:10.0.19041.5678 (WinBuild.160101.0800):Microsoft Corporation COMCTL32.dll:User Experience Controls Library:6.10 (WinBuild.160101.0800):Microsoft Corporation CRYPT32.dll:Crypto API32:10.0.19041.1 (WinBuild.160101.0800):Microsoft Corporation CRYPTBASE.dll:Base cryptographic API DLL:10.0.19041.3636 (WinBuild.160101.0800):Microsoft Corporation CRYPTSP.dll:Cryptographic Service Provider API:10.0.19041.5856 (WinBuild.160101.0800):Microsoft Corporation DBGHELP.DLL:Windows Image Helper:10.0.19041.5848 (WinBuild.160101.0800):Microsoft Corporation DNSAPI.dll:DNS Client API DLL:10.0.19041.1 (WinBuild.160101.0800):Microsoft Corporation GDI32.dll:GDI Client DLL:10.0.19041.6157 (WinBuild.160101.0800):Microsoft Corporation IMM32.DLL:Multi-User Windows IMM32 API Client DLL:10.0.19041.6157 (WinBuild.160101.0800):Microsoft Corporation IPHLPAPI.DLL:IP Helper API:10.0.19041.1 (WinBuild.160101.0800):Microsoft Corporation KERNEL32.DLL:Windows NT BASE API Client DLL:10.0.19041.5915 (WinBuild.160101.0800):Microsoft Corporation KERNELBASE.dll:Windows NT BASE API Client DLL:10.0.19041.5915 (WinBuild.160101.0800):Microsoft Corporation Please apply a fix to prevent this crash. Edit v5: Add recipe for market. Edit v6: Balance out the Prices To make them harder to get if they are hard to get Iron golem should be more expensive for example. Edit v7: Moderately Expensive Crafting Receipe for Market Edit v8: Rebalence Pricing, like leaf litter and and other things,. etc . should not be 1 silver should be in the copper region. and calculate how much of that item is needed for that item like if a diamond is worth 10g and a diamond pickaxe is also worth 10g it should be 30g since it has 3 daimonds and 2 sticks in its crafting receipe. Edit v9: Add Receipe for Market Block. Edit v10: Add Recipe for Market Block using Gold Edit v11: Add a Block that can Spawn a Market with the Market Block, Add Recipe for that Block then when Placed Delete that Block when placed. Edit v12: Add Crafting Receipe for Market Spawner.
1
Sep 3, 2025, 01:25 PM
User request: Create a currency System where You can Sell any Item including mod Items and convert it to a Gold Silver and Copper based on its value Display on every Item on its tip and add a item that can convert the item in offhand on right to give You the Coin amount like cobble is 1 silver and coin pouch to store all of your coins in 1.19.2 Forge Minecraft Edit v2: Add Images To the Blocks and Items You Added and value Diamonds 10g and Netherite 50g and display in units of Gold not copper and display on the tip Value: amount of the Item in Gold, amount of the Item in Silver, amount of the Item in copper like cobble Value: 0 [image of gold], 1 [image of silver], 0 [image of copper] if cobble has value of one silver and add a block where You can see all blocks and items in game and buy and sell items there based on the market of that item/block not by player market but just by the game time Edit v3: Fix Texture on currency converter and Name of Items and Blocks also should have search bar in currency shop and the break down of the should be per piece of that item or block like if iron is 1g then iron nugget should be 1/9 and the block of it should be 9g then the selling mode was not working if I shift click the item in sell mode as for confirmation then sell item or place item in and Villagers and monster drop coins emerald should be 5g also display the image on the tip of gold, silver, copper and less space between them. and the default should be 1s if You do not know what to set it to also can set the value to the other ones based on how hard it is to find up to 50g. Edit v4: It looks like the game crashed with the following stacktrace: ---- Minecraft Crash Report ---- // Hey, that tickles! Hehehe! Time: 2025-08-27 19:13:25 Description: Initializing game java.lang.RuntimeException: Could not execute entrypoint stage 'client' due to errors, provided by 'gold-silver-copper-currency-system-f2qbmate' at 'gold_silver_copper_currency_system_f2qbmate.GoldSilverCopperCurrencySystemClient'! at net.fabricmc.loader.impl.FabricLoaderImpl.lambda$invokeEntrypoints$2(FabricLoaderImpl.java:409) at net.fabricmc.loader.impl.util.ExceptionUtil.gatherExceptions(ExceptionUtil.java:33) at net.fabricmc.loader.impl.FabricLoaderImpl.invokeEntrypoints(FabricLoaderImpl.java:407) at net.fabricmc.loader.impl.game.minecraft.Hooks.startClient(Hooks.java:53) at knot//net.minecraft.class_310.<init>(class_310.java:473) at knot//net.minecraft.client.main.Main.main(Main.java:249) at net.fabricmc.loader.impl.game.minecraft.MinecraftGameProvider.launch(MinecraftGameProvider.java:506) at net.fabricmc.loader.impl.launch.knot.Knot.launch(Knot.java:72) at net.fabricmc.loader.impl.launch.knot.KnotClient.main(KnotClient.java:23) Caused by: java.lang.IllegalArgumentException: Packet type class_9154[id=gold-silver-copper-currency-system-f2qbmate:market_search] is already registered! at knot//net.fabricmc.fabric.impl.networking.PayloadTypeRegistryImpl.register(PayloadTypeRegistryImpl.java:58) at knot//gold_silver_copper_currency_system_f2qbmate.GoldSilverCopperCurrencySystemClient.onInitializeClient(GoldSilverCopperCurrencySystemClient.java:15) at net.fabricmc.loader.impl.FabricLoaderImpl.invokeEntrypoints(FabricLoaderImpl.java:405) ... 6 more A detailed walkthrough of the error, its code path and all known details is as follows: --------------------------------------------------------------------------------------- -- Head -- Thread: Render thread Stacktrace: at net.fabricmc.loader.impl.FabricLoaderImpl.lambda$invokeEntrypoints$2(FabricLoaderImpl.java:409) at net.fabricmc.loader.impl.util.ExceptionUtil.gatherExceptions(ExceptionUtil.java:33) at net.fabricmc.loader.impl.FabricLoaderImpl.invokeEntrypoints(FabricLoaderImpl.java:407) at net.fabricmc.loader.impl.game.minecraft.Hooks.startClient(Hooks.java:53) at knot//net.minecraft.class_310.<init>(class_310.java:473) -- Initialization -- Details: Modules: ADVAPI32.dll:Advanced Windows 32 Base API:10.0.19041.5678 (WinBuild.160101.0800):Microsoft Corporation COMCTL32.dll:User Experience Controls Library:6.10 (WinBuild.160101.0800):Microsoft Corporation CRYPT32.dll:Crypto API32:10.0.19041.1 (WinBuild.160101.0800):Microsoft Corporation CRYPTBASE.dll:Base cryptographic API DLL:10.0.19041.3636 (WinBuild.160101.0800):Microsoft Corporation CRYPTSP.dll:Cryptographic Service Provider API:10.0.19041.5856 (WinBuild.160101.0800):Microsoft Corporation DBGHELP.DLL:Windows Image Helper:10.0.19041.5848 (WinBuild.160101.0800):Microsoft Corporation DNSAPI.dll:DNS Client API DLL:10.0.19041.1 (WinBuild.160101.0800):Microsoft Corporation GDI32.dll:GDI Client DLL:10.0.19041.6157 (WinBuild.160101.0800):Microsoft Corporation IMM32.DLL:Multi-User Windows IMM32 API Client DLL:10.0.19041.6157 (WinBuild.160101.0800):Microsoft Corporation IPHLPAPI.DLL:IP Helper API:10.0.19041.1 (WinBuild.160101.0800):Microsoft Corporation KERNEL32.DLL:Windows NT BASE API Client DLL:10.0.19041.5915 (WinBuild.160101.0800):Microsoft Corporation KERNELBASE.dll:Windows NT BASE API Client DLL:10.0.19041.5915 (WinBuild.160101.0800):Microsoft Corporation Please apply a fix to prevent this crash. Edit v5: Add recipe for market. Edit v6: Balance out the Prices To make them harder to get if they are hard to get Iron golem should be more expensive for example. Edit v7: Moderately Expensive Crafting Receipe for Market Edit v8: Rebalence Pricing, like leaf litter and and other things,. etc . should not be 1 silver should be in the copper region. and calculate how much of that item is needed for that item like if a diamond is worth 10g and a diamond pickaxe is also worth 10g it should be 30g since it has 3 daimonds and 2 sticks in its crafting receipe. Edit v9: Add Receipe for Market Block. Edit v10: Add Recipe for Market Block using Gold Edit v11: Add a Block that can Spawn a Market with the Market Block, Add Recipe for that Block then when Placed Delete that Block when placed.
0
Sep 3, 2025, 01:15 PM
User request: Create a currency System where You can Sell any Item including mod Items and convert it to a Gold Silver and Copper based on its value Display on every Item on its tip and add a item that can convert the item in offhand on right to give You the Coin amount like cobble is 1 silver and coin pouch to store all of your coins in 1.19.2 Forge Minecraft Edit v2: Add Images To the Blocks and Items You Added and value Diamonds 10g and Netherite 50g and display in units of Gold not copper and display on the tip Value: amount of the Item in Gold, amount of the Item in Silver, amount of the Item in copper like cobble Value: 0 [image of gold], 1 [image of silver], 0 [image of copper] if cobble has value of one silver and add a block where You can see all blocks and items in game and buy and sell items there based on the market of that item/block not by player market but just by the game time Edit v3: Fix Texture on currency converter and Name of Items and Blocks also should have search bar in currency shop and the break down of the should be per piece of that item or block like if iron is 1g then iron nugget should be 1/9 and the block of it should be 9g then the selling mode was not working if I shift click the item in sell mode as for confirmation then sell item or place item in and Villagers and monster drop coins emerald should be 5g also display the image on the tip of gold, silver, copper and less space between them. and the default should be 1s if You do not know what to set it to also can set the value to the other ones based on how hard it is to find up to 50g. Edit v4: It looks like the game crashed with the following stacktrace: ---- Minecraft Crash Report ---- // Hey, that tickles! Hehehe! Time: 2025-08-27 19:13:25 Description: Initializing game java.lang.RuntimeException: Could not execute entrypoint stage 'client' due to errors, provided by 'gold-silver-copper-currency-system-f2qbmate' at 'gold_silver_copper_currency_system_f2qbmate.GoldSilverCopperCurrencySystemClient'! at net.fabricmc.loader.impl.FabricLoaderImpl.lambda$invokeEntrypoints$2(FabricLoaderImpl.java:409) at net.fabricmc.loader.impl.util.ExceptionUtil.gatherExceptions(ExceptionUtil.java:33) at net.fabricmc.loader.impl.FabricLoaderImpl.invokeEntrypoints(FabricLoaderImpl.java:407) at net.fabricmc.loader.impl.game.minecraft.Hooks.startClient(Hooks.java:53) at knot//net.minecraft.class_310.<init>(class_310.java:473) at knot//net.minecraft.client.main.Main.main(Main.java:249) at net.fabricmc.loader.impl.game.minecraft.MinecraftGameProvider.launch(MinecraftGameProvider.java:506) at net.fabricmc.loader.impl.launch.knot.Knot.launch(Knot.java:72) at net.fabricmc.loader.impl.launch.knot.KnotClient.main(KnotClient.java:23) Caused by: java.lang.IllegalArgumentException: Packet type class_9154[id=gold-silver-copper-currency-system-f2qbmate:market_search] is already registered! at knot//net.fabricmc.fabric.impl.networking.PayloadTypeRegistryImpl.register(PayloadTypeRegistryImpl.java:58) at knot//gold_silver_copper_currency_system_f2qbmate.GoldSilverCopperCurrencySystemClient.onInitializeClient(GoldSilverCopperCurrencySystemClient.java:15) at net.fabricmc.loader.impl.FabricLoaderImpl.invokeEntrypoints(FabricLoaderImpl.java:405) ... 6 more A detailed walkthrough of the error, its code path and all known details is as follows: --------------------------------------------------------------------------------------- -- Head -- Thread: Render thread Stacktrace: at net.fabricmc.loader.impl.FabricLoaderImpl.lambda$invokeEntrypoints$2(FabricLoaderImpl.java:409) at net.fabricmc.loader.impl.util.ExceptionUtil.gatherExceptions(ExceptionUtil.java:33) at net.fabricmc.loader.impl.FabricLoaderImpl.invokeEntrypoints(FabricLoaderImpl.java:407) at net.fabricmc.loader.impl.game.minecraft.Hooks.startClient(Hooks.java:53) at knot//net.minecraft.class_310.<init>(class_310.java:473) -- Initialization -- Details: Modules: ADVAPI32.dll:Advanced Windows 32 Base API:10.0.19041.5678 (WinBuild.160101.0800):Microsoft Corporation COMCTL32.dll:User Experience Controls Library:6.10 (WinBuild.160101.0800):Microsoft Corporation CRYPT32.dll:Crypto API32:10.0.19041.1 (WinBuild.160101.0800):Microsoft Corporation CRYPTBASE.dll:Base cryptographic API DLL:10.0.19041.3636 (WinBuild.160101.0800):Microsoft Corporation CRYPTSP.dll:Cryptographic Service Provider API:10.0.19041.5856 (WinBuild.160101.0800):Microsoft Corporation DBGHELP.DLL:Windows Image Helper:10.0.19041.5848 (WinBuild.160101.0800):Microsoft Corporation DNSAPI.dll:DNS Client API DLL:10.0.19041.1 (WinBuild.160101.0800):Microsoft Corporation GDI32.dll:GDI Client DLL:10.0.19041.6157 (WinBuild.160101.0800):Microsoft Corporation IMM32.DLL:Multi-User Windows IMM32 API Client DLL:10.0.19041.6157 (WinBuild.160101.0800):Microsoft Corporation IPHLPAPI.DLL:IP Helper API:10.0.19041.1 (WinBuild.160101.0800):Microsoft Corporation KERNEL32.DLL:Windows NT BASE API Client DLL:10.0.19041.5915 (WinBuild.160101.0800):Microsoft Corporation KERNELBASE.dll:Windows NT BASE API Client DLL:10.0.19041.5915 (WinBuild.160101.0800):Microsoft Corporation Please apply a fix to prevent this crash. Edit v5: Add recipe for market. Edit v6: Balance out the Prices To make them harder to get if they are hard to get Iron golem should be more expensive for example. Edit v7: Moderately Expensive Crafting Receipe for Market Edit v8: Rebalence Pricing, like leaf litter and and other things,. etc . should not be 1 silver should be in the copper region. and calculate how much of that item is needed for that item like if a diamond is worth 10g and a diamond pickaxe is also worth 10g it should be 30g since it has 3 daimonds and 2 sticks in its crafting receipe. Edit v9: Add Receipe for Market Block. Edit v10: Add Recipe for Market Block using Gold
Click here for installation instructions
This mod is licensed under the CreativeMode Mods License.