The Electric Fence is a placeable multiblock structure that electrocutes any mob that enters its area. Once placed, it continuously damages, immobilizes, and weakens any nearby mobs, making them glow so you can spot them through walls. Right-click any part of the structure to toggle it on or off, with a status message and sound confirming the current state.
The Skyfeather Aegis is a 4-piece alien avian armor set that grants creative-style flight when all four pieces are worn together. Equip the full set, then double-tap jump to take to the skies -- you have 1 minute of flight fuel, displayed as a visual bar above your hotbar showing remaining charge. When fuel runs out mid-air, a Slow Falling effect kicks in so you drift down safely like a feather instead of plummeting. Your fuel recharges automatically while standing on the ground, taking about 30 seconds for a full refill. The full set also grants permanent Night Vision, Speed II, and Jump Boost II, making the Skyfeather Aegis a powerful choice for both aerial exploration and fast ground traversal.

The Skyhawk Gunship is a rideable military helicopter that you can place as a multiblock structure and then mount by right-clicking any part of it. Once inside, you fly using WASD to move horizontally, Space to ascend, and Shift to descend, with the helicopter facing the direction you look. Press Ctrl to dismount and leave the helicopter parked in the world, ready to be boarded again later. While piloting, left-click to fire rapid machine gun bursts and right-click to launch explosive missiles at your targets. A full cockpit HUD displays your speed, altitude, heading, and weapon status to keep you informed mid-flight.

Spells for Dummies gives you an off‑hand Spellbook magic system where you learn spells by combining Spell Scrolls with your Spellbook at the Spell Forge, cycle learned spells with R (Sneak+R to cycle backward) and cast with Z while managing a regenerating mana bar that grows by finding Mana Crystal ore; spells are organized into tiers and obtained through scroll drops, crafting, and commands so you unlock more powerful effects as you explore and use your magic. New high‑end options include two Tier 4 spells — Wave of the Void (1000 mana, 80s cooldown) that expands a 2→20 block black dome dealing massive magic damage and applying Weakness II, and Electric Typhoon (900 mana, 80s cooldown) which summons four ground‑skimming electric tornadoes that orbit you and independently pull nearby mobs toward each tornado funnel while shocking them; there is also a Tier 3 Pyro Missile (400 mana, 25s cooldown) that homes in on targets and explodes in flame, and Incinerate now spawns at the point you are looking at rather than at your feet. All spells are integrated into scroll pools, command suggestions, spell lists and the in‑game progression so your arsenal grows naturally as you craft, explore, and master your magic.
This mod adds a complete teleportation network built around personal Waystones, portable Warp Stones and placeable Warp Plates: craft and place Waystones to register them to your personal list and use a Warp Stone to open that list and teleport (Warp Stones are consumed in Survival but free in Creative). For shared travel, place Warp Plates which eject a Warp Plate Shard shortly after placement; shards store a plate’s position and dimension and inserting a shard into another plate creates a one‑way link (inserting the matching shard back makes it two‑way), while players can also be detected standing on plates and sent to linked plates without using Warp Stones. All teleports are server‑validated for dimension, safety and a short cooldown (60 ticks, about 3 seconds) to prevent looping, arrivals are centered above the target with sound and particles, missing links are cleaned up with player notifications, and recipes have been simplified for easier access (Waystone: stone bricks + ender pearl; Warp Stone: shapeless ender pearl + amethyst shard; Warp Plate: smooth stone around an ender pearl; Warp Plate Shard: shapeless glass + amethyst shard).
Throwable Spinning Blades adds a family of throwable melee weapons—wood, stone, iron, golden, diamond, and netherite blades—that act like boomerangs with increasing damage, durability, range, and hit count as you progress. Right-click to throw a spinning blade that damages multiple targets, consumes durability on hits, returns to and auto-inserts into your inventory (or hovers nearby if your inventory is full), and will drop if its owner is gone; returning blades use the item model and continuously spin in flight for clear visual feedback. Each blade is crafted from eight matching swords in an SSS / S S / SSS ring pattern and appears in the Combat creative tab, letting you quickly craft, test, and upgrade blades to change your midrange combat playstyle.
The Phantom Door is a two-block-tall dark oak door that looks, sounds, and functions like a vanilla door but acts as a random teleporter: walking through it (it has no collision) instantly teleports you to a randomly chosen valid door lower-half in the same dimension, including vanilla doors, with no distance limit or required pairing. Right-click toggles the door as normal and will show portal particles if any valid destination exists or smoke if none, and a same-tick teleport guard prevents immediate double-teleports. The mod keeps door appearance and behavior unchanged, automatically validates and cleans stale destination entries, and requires only that at least one other door exist in the dimension for teleportation to work.
Radiant Enchanted Apple — a glowing light-blue apple that, when eaten, grants twice the effects of an Enchanted Golden Apple (all potion effects and durations doubled) and also gives Strength II for 10 seconds. Eat it like any food (hold use/right-click to consume); there is a 10-second cooldown between uses. This version stacks up to 64 for much easier carrying and storage while keeping the same recipe, texture, cooldown, and effects.
The Torrent Launcher is a placeable multiblock turret that automatically targets and attacks hostile mobs within 32 blocks, firing a projectile every 2 seconds. Place it on the ground to deploy the structure, then right-click any part of it to cycle between its two firing modes — Arrows and TNT — with the current mode shown on your action bar. Arrows now fire as accurate shots that predict target movement and compensate for gravity with no spread, while TNT launches explosive rounds in a short-fuse arc so position the turret carefully; firing effects use crit particles instead of fireballs.

Annihilation Beam: orbital railgun — use the beam to target a point; when activated it posts "WARNING" in chat as the 2-second charge-up begins, then launches a 50-second orbital strike sequence of five cinematic phases (target scan, energy formation, implosion, detonation, and final impact) with dramatic visuals, sounds and chat messages. The final impact (equivalent to ~400,000 TNT) carves a perfect downward semi-spherical crater open to the sky and lines the walls and floor at or below the target Y with magma, crying obsidian, and obsidian; all other phases, effects, messages, and crafting remain unchanged.

Place the block to instantly generate a hollow 107x107 pyramid with gold-block outer walls, a solid five-block-deep sandstone foundation (built as five separate layers), and a flat 5-block-wide sandstone perimeter around the base.
Spinning Axes adds six throwable axe-wheel weapons—wood, stone, iron, golden, diamond, and netherite—crafted by surrounding an empty center slot with eight matching vanilla axes, with each tier offering different durability, range, block‑breaking capacity, mining strength, and damage. Right‑click to launch a boomerang‑style projectile that flies outward, damages entities, chops through logs and leaves as it travels, then returns to its owner; returning wheels attempt to re‑enter your inventory and will hover nearby and keep retrying if your inventory is full. Items wear down with use, behave naturally in survival (leaving your hand when thrown), appear in the creative tab, and feature unique spinning visuals—perfect for ranged woodcutting, foliage clearing, and reusable combat tools.
The Rocket Elytra is a wearable chestplate that grants elytra-style flight with activated art‑deco wings visible on your back while in use, and it also offers strong protective armor. Equip it in your chest slot, then hold the jump key (space) while airborne to engage infinite rocket boosters for sustained flight — release jump to stop thrust; the suit will also dampen your descent near the ground for safer landings. Be careful: diving downward while boosting can cause heavy impact damage on landing, but crouching (sneak) shortly before impact triggers a brief levitation and slow-fall rescue to save you from fatal crashes.

Adds three Devil Fruits — Sand Fruit (Uncommon Logia), Light Fruit (Epic Logia, replaces the Radiant Combo Spear and grants the Light Spear as your M1), and T‑Rex Fruit (Mythical Zoan) — and makes Logia users take normal water damage (with Sand users taking extra). Use/right‑click (or tap) to activate the currently selected move and sneak + use (shift + right‑click/tap) to cycle through a fruit’s abilities; when wielding the Light Fruit the Light Spear is used as your M1 melee attack. All moves, flights, teleports, and leaps have been improved for reliability (including safer landings, more reliable flight, fixed particles, and protection against duplicate activations), so abilities behave consistently while in use.
The Tempest Cloud Cruiser is a rideable multiblock flying cloud vehicle you build and activate by right-clicking any part to transform it into a hovering cruiser; while piloting use WASD to move, Space to ascend, Shift to descend, your view to turn, and Ctrl to exit (which returns the item to you). While flying, press [ (left bracket) to cycle the weather/disaster menu through Clear Sky, Rainstorm, Thunderstorm, Lightning Strike, Earthquake, Fire Storm, and Chasm, then right-click to trigger the selected effect; a HUD displays your speed, altitude, heading and current mode and automatically switches to third-person so you can see the full cruiser. Earthquake shakes and launches nearby entities while damaging them and cracking surface blocks with explosion and anvil sounds; Fire Storm rains burning embers across a large area, setting fires and igniting nearby entities; Chasm tears open a deep directional trench in front of you to rip through the ground, and status messages report how many fires or blocks were affected; the Tornado Gust option has been removed.
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The Electric Fence is a placeable multiblock structure that electrocutes any mob that enters its area. Once placed, it continuously damages, immobilizes, and weakens any nearby mobs, making them glow so you can spot them through walls. Right-click any part of the structure to toggle it on or off, with a status message and sound confirming the current state.
The Skyfeather Aegis is a 4-piece alien avian armor set that grants creative-style flight when all four pieces are worn together. Equip the full set, then double-tap jump to take to the skies -- you have 1 minute of flight fuel, displayed as a visual bar above your hotbar showing remaining charge. When fuel runs out mid-air, a Slow Falling effect kicks in so you drift down safely like a feather instead of plummeting. Your fuel recharges automatically while standing on the ground, taking about 30 seconds for a full refill. The full set also grants permanent Night Vision, Speed II, and Jump Boost II, making the Skyfeather Aegis a powerful choice for both aerial exploration and fast ground traversal.

The Skyhawk Gunship is a rideable military helicopter that you can place as a multiblock structure and then mount by right-clicking any part of it. Once inside, you fly using WASD to move horizontally, Space to ascend, and Shift to descend, with the helicopter facing the direction you look. Press Ctrl to dismount and leave the helicopter parked in the world, ready to be boarded again later. While piloting, left-click to fire rapid machine gun bursts and right-click to launch explosive missiles at your targets. A full cockpit HUD displays your speed, altitude, heading, and weapon status to keep you informed mid-flight.

Spells for Dummies gives you an off‑hand Spellbook magic system where you learn spells by combining Spell Scrolls with your Spellbook at the Spell Forge, cycle learned spells with R (Sneak+R to cycle backward) and cast with Z while managing a regenerating mana bar that grows by finding Mana Crystal ore; spells are organized into tiers and obtained through scroll drops, crafting, and commands so you unlock more powerful effects as you explore and use your magic. New high‑end options include two Tier 4 spells — Wave of the Void (1000 mana, 80s cooldown) that expands a 2→20 block black dome dealing massive magic damage and applying Weakness II, and Electric Typhoon (900 mana, 80s cooldown) which summons four ground‑skimming electric tornadoes that orbit you and independently pull nearby mobs toward each tornado funnel while shocking them; there is also a Tier 3 Pyro Missile (400 mana, 25s cooldown) that homes in on targets and explodes in flame, and Incinerate now spawns at the point you are looking at rather than at your feet. All spells are integrated into scroll pools, command suggestions, spell lists and the in‑game progression so your arsenal grows naturally as you craft, explore, and master your magic.
This mod adds a complete teleportation network built around personal Waystones, portable Warp Stones and placeable Warp Plates: craft and place Waystones to register them to your personal list and use a Warp Stone to open that list and teleport (Warp Stones are consumed in Survival but free in Creative). For shared travel, place Warp Plates which eject a Warp Plate Shard shortly after placement; shards store a plate’s position and dimension and inserting a shard into another plate creates a one‑way link (inserting the matching shard back makes it two‑way), while players can also be detected standing on plates and sent to linked plates without using Warp Stones. All teleports are server‑validated for dimension, safety and a short cooldown (60 ticks, about 3 seconds) to prevent looping, arrivals are centered above the target with sound and particles, missing links are cleaned up with player notifications, and recipes have been simplified for easier access (Waystone: stone bricks + ender pearl; Warp Stone: shapeless ender pearl + amethyst shard; Warp Plate: smooth stone around an ender pearl; Warp Plate Shard: shapeless glass + amethyst shard).
Throwable Spinning Blades adds a family of throwable melee weapons—wood, stone, iron, golden, diamond, and netherite blades—that act like boomerangs with increasing damage, durability, range, and hit count as you progress. Right-click to throw a spinning blade that damages multiple targets, consumes durability on hits, returns to and auto-inserts into your inventory (or hovers nearby if your inventory is full), and will drop if its owner is gone; returning blades use the item model and continuously spin in flight for clear visual feedback. Each blade is crafted from eight matching swords in an SSS / S S / SSS ring pattern and appears in the Combat creative tab, letting you quickly craft, test, and upgrade blades to change your midrange combat playstyle.
The Phantom Door is a two-block-tall dark oak door that looks, sounds, and functions like a vanilla door but acts as a random teleporter: walking through it (it has no collision) instantly teleports you to a randomly chosen valid door lower-half in the same dimension, including vanilla doors, with no distance limit or required pairing. Right-click toggles the door as normal and will show portal particles if any valid destination exists or smoke if none, and a same-tick teleport guard prevents immediate double-teleports. The mod keeps door appearance and behavior unchanged, automatically validates and cleans stale destination entries, and requires only that at least one other door exist in the dimension for teleportation to work.
Radiant Enchanted Apple — a glowing light-blue apple that, when eaten, grants twice the effects of an Enchanted Golden Apple (all potion effects and durations doubled) and also gives Strength II for 10 seconds. Eat it like any food (hold use/right-click to consume); there is a 10-second cooldown between uses. This version stacks up to 64 for much easier carrying and storage while keeping the same recipe, texture, cooldown, and effects.
The Torrent Launcher is a placeable multiblock turret that automatically targets and attacks hostile mobs within 32 blocks, firing a projectile every 2 seconds. Place it on the ground to deploy the structure, then right-click any part of it to cycle between its two firing modes — Arrows and TNT — with the current mode shown on your action bar. Arrows now fire as accurate shots that predict target movement and compensate for gravity with no spread, while TNT launches explosive rounds in a short-fuse arc so position the turret carefully; firing effects use crit particles instead of fireballs.

Annihilation Beam: orbital railgun — use the beam to target a point; when activated it posts "WARNING" in chat as the 2-second charge-up begins, then launches a 50-second orbital strike sequence of five cinematic phases (target scan, energy formation, implosion, detonation, and final impact) with dramatic visuals, sounds and chat messages. The final impact (equivalent to ~400,000 TNT) carves a perfect downward semi-spherical crater open to the sky and lines the walls and floor at or below the target Y with magma, crying obsidian, and obsidian; all other phases, effects, messages, and crafting remain unchanged.

Place the block to instantly generate a hollow 107x107 pyramid with gold-block outer walls, a solid five-block-deep sandstone foundation (built as five separate layers), and a flat 5-block-wide sandstone perimeter around the base.
Spinning Axes adds six throwable axe-wheel weapons—wood, stone, iron, golden, diamond, and netherite—crafted by surrounding an empty center slot with eight matching vanilla axes, with each tier offering different durability, range, block‑breaking capacity, mining strength, and damage. Right‑click to launch a boomerang‑style projectile that flies outward, damages entities, chops through logs and leaves as it travels, then returns to its owner; returning wheels attempt to re‑enter your inventory and will hover nearby and keep retrying if your inventory is full. Items wear down with use, behave naturally in survival (leaving your hand when thrown), appear in the creative tab, and feature unique spinning visuals—perfect for ranged woodcutting, foliage clearing, and reusable combat tools.
The Rocket Elytra is a wearable chestplate that grants elytra-style flight with activated art‑deco wings visible on your back while in use, and it also offers strong protective armor. Equip it in your chest slot, then hold the jump key (space) while airborne to engage infinite rocket boosters for sustained flight — release jump to stop thrust; the suit will also dampen your descent near the ground for safer landings. Be careful: diving downward while boosting can cause heavy impact damage on landing, but crouching (sneak) shortly before impact triggers a brief levitation and slow-fall rescue to save you from fatal crashes.

Adds three Devil Fruits — Sand Fruit (Uncommon Logia), Light Fruit (Epic Logia, replaces the Radiant Combo Spear and grants the Light Spear as your M1), and T‑Rex Fruit (Mythical Zoan) — and makes Logia users take normal water damage (with Sand users taking extra). Use/right‑click (or tap) to activate the currently selected move and sneak + use (shift + right‑click/tap) to cycle through a fruit’s abilities; when wielding the Light Fruit the Light Spear is used as your M1 melee attack. All moves, flights, teleports, and leaps have been improved for reliability (including safer landings, more reliable flight, fixed particles, and protection against duplicate activations), so abilities behave consistently while in use.
The Tempest Cloud Cruiser is a rideable multiblock flying cloud vehicle you build and activate by right-clicking any part to transform it into a hovering cruiser; while piloting use WASD to move, Space to ascend, Shift to descend, your view to turn, and Ctrl to exit (which returns the item to you). While flying, press [ (left bracket) to cycle the weather/disaster menu through Clear Sky, Rainstorm, Thunderstorm, Lightning Strike, Earthquake, Fire Storm, and Chasm, then right-click to trigger the selected effect; a HUD displays your speed, altitude, heading and current mode and automatically switches to third-person so you can see the full cruiser. Earthquake shakes and launches nearby entities while damaging them and cracking surface blocks with explosion and anvil sounds; Fire Storm rains burning embers across a large area, setting fires and igniting nearby entities; Chasm tears open a deep directional trench in front of you to rip through the ground, and status messages report how many fires or blocks were affected; the Tornado Gust option has been removed.
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