
This mod transforms Minecraft into a Naruto-style ninja RPG. Somewhat working, hopefully. Use /guide or /Guide for more information in game. Somewhat grindy, every chakra nature has Jutsu also all Kekkei Genkai have at least 3 Jutsu. Tailed beasts and the Ten-Tails with the Gedo Statue sealing. yes, Rinnegan is in the game, also the Rinne Sharingan. I tried to make it multiplayer friendly for servers if you want. Please do give feedback on bugs, maybe I'll fix it. A big maybe. Eight Gates also works with all Eight different gates. Some Eight Gates techniques and such. Become a god and rule the world by becoming a Ten-Tails Jinchuriki and gaining the Rinne Sharingan because their quite OP.

This mod adds scalable tornadoes with five strength tiers, with EMF5 storms now rendering a much larger funnel, wider cloud and particle effects, and an expanded environmental damage radius for truly catastrophic weather. Use the /Tornado or /tornado command followed by emf1–emf5, ef1–ef5, or 1–5 to spawn the desired tornado at your location; running the command with no argument spawns an EMF5. The command also triggers sirens, lightning, and synchronized visual effects while respecting the server's active tornado cap.

Adds a full steampunk steam‑power layer to survival: place boilers next to water and fuel them with vanilla fuels to produce steam, then route that steam through copper pipes, pumps, valves and filling stations into persistent Steam Tanks, machines and portable tanks to power furnaces, smokers, blast furnaces and new steam devices while also granting a passive cooking boost. Steam functions as both a live supply and stored energy—connected Steam Tanks aggregate steam so machines can keep running after a boiler stops; right‑click tanks to view levels, and use Filling Stations to load portable tanks for mobile power; portable steam tanks appear as a refreshed copper flat item icon you can carry and use in the world. Build piping networks with pumps, whistles and signalable components for automated bases; all custom blocks orient toward the player on placement, and Line Pumps provide a compact status screen showing operational state, connections, steam availability, active boilers, stored tank levels and connected machines within a 32‑block range.
Plant a single Treehouse Sapling to instantly grow a themed, fully furnished treehouse that matches the local wood type, complete with massive tapered trunks, abundant branches, leaf clusters, hanging lanterns and vine access. Explore and loot the generated treehouse, then gather materials to craft upgrade modules and a Treehouse Key to attach modules to the side-mounted Treehouse Core; available modules add Storage (corner chests), Enchanting areas, Smelting workspaces, an Animal Pen, and Roofing segments that physically expand the structure. Lighting behaves realistically—hanging lanterns only appear when supported and standing lanterns require valid floor support—and the system integrates seamlessly into survival or creative worlds with no extra commands or setup. note that the edits to the tree house if you see lantern kind of floating I did craft fences to add with chain metal and lanterns so once you have put the upgrades in the tree house core once all upgrades have been implemented then you can make all the edits I would also break items like the anvil any furnaces when applying all the upgrades some of the items will take the place of another so the crafting table the anvil and the chest from that side so that the other items will spawn in their place unless you want to upgrade its up to you but I recommend the roof upgrade and the balcony Upgrade my favorite is the treehouse key to be able to teleport directly to the tree house without having to climb it the rest you can decorate it the way you want it. just like i did it may not be 100% but i really wanted something like this for a long time. I'm just glad i got it to work.

Adds a 0–20 thirst system displayed as ten small water-bottle icons above your hunger bar that drains using the same exhaustion rules as hunger. Drink any potion or water bottle to refill thirst: plain water bottles restore 10 points (half), while other potions restore 6 points, and you can right-click the Thirst Bar item to display your current thirst in chat. If thirst reaches 0 in survival, you will continuously receive Slowness I and Hunger I until you raise thirst above 0, after which the effects stop refreshing and expire shortly after.
Placeable slot machine block; right-click to open a polished custom UI with three-item reel animations and choose a bet (1,000; 10,000; or 100,000) using the server money scoreboard—the bet amount is deducted when you spin and outcomes pay 1.5× for two matching items, 3× for three matches, and nothing for no match. The machine now advances spins and reel-locks automatically through timed HUD/action-bar animation frames (no Next/Stop buttons) and features machine hum, reel acceleration, light flash, and coin-shower sounds plus particle flashes and camera shake for richer, outcome-specific celebrations. Wins send you a message and three-match jackpots broadcast a server announcement; payouts, spin-again flow, and scoreboard money handling remain intact for smooth gameplay.

Adds an Echolocation-Manipulation chaos power obtainable via syringe that grants seismic sensing while applying Blindness; hold K to emit repeated vibration pulses (release to stop) that produce a resonant sound, briefly outline detected mobs and players with a glowing effect, report detection counts in the action bar, and extend detection out to 1,000 feet (about 305 blocks) with the HUD/action bar showing the 1,000-foot range—no visual particles are spawned around the player, targets, or nearby surfaces. It also provides a Gravity Manipulation ability bound to Z: press Z once to toggle the gravity power on and press Z again to toggle it off, and the input handling has been improved so holding Z or key-repeat will not accidentally retrigger the toggle.

The Netherite Plated Elytra combines elytra flight with netherite-grade protection: when worn in the chest slot it allows gliding while granting 10 armor points, 3.0 toughness, and 1.0 knockback resistance, provides fire and lava resistance, and has its own durability. Right-click while holding the item to equip it in the chest slot, then jump while falling to glide as with a standard elytra; it uses the vanilla elytra model and texture, plays the normal equip sound, and preserves slightly reduced rocket boost behavior.

Spells for Dummies gives you an off‑hand Spellbook magic system where you learn spells by combining Spell Scrolls with your Spellbook at the Spell Forge, cycle learned spells with R (Sneak+R to cycle backward) and cast with Z while managing a regenerating mana bar that grows by finding Mana Crystal ore; spells are organized into tiers and obtained through scroll drops, crafting, and commands so you unlock more powerful effects as you explore and use your magic. New high‑end options include two Tier 4 spells — Wave of the Void (1000 mana, 80s cooldown) that expands a 2→20 block black dome dealing massive magic damage and applying Weakness II, and Electric Typhoon (900 mana, 80s cooldown) which summons four ground‑skimming electric tornadoes that orbit you and independently pull nearby mobs toward each tornado funnel while shocking them; there is also a Tier 3 Pyro Missile (400 mana, 25s cooldown) that homes in on targets and explodes in flame, and Incinerate now spawns at the point you are looking at rather than at your feet. All spells are integrated into scroll pools, command suggestions, spell lists and the in‑game progression so your arsenal grows naturally as you craft, explore, and master your magic.

The Windfire Staff is a dual-mode magical weapon that alternates between Fire and Wind modes—right-click to cast its mode-specific projectile (1 second cooldown) and sneak + right-click to toggle modes; the current mode appears in the item name, tooltip, and durability/focus bar so you always know which charge is active. Fire Mode deals direct-hit damage and sets targets ablaze while optionally igniting nearby air blocks, and Wind Mode delivers strong knockback to entities and produces a small knockback burst with extra wind particles when projectiles hit blocks. Casting, cooldowns, and mode switches are announced with localized action-bar messages and a toggle chime for clear feedback, projectiles persist their selected mode when saved, and the staff model stays synchronized in inventories so crafted or loaded staffs keep the correct appearance; the recipe advancement now unlocks when you collect the required ingredients.
The Electric Fence is a placeable multiblock structure that electrocutes any mob that enters its area. Once placed, it continuously damages, immobilizes, and weakens any nearby mobs, making them glow so you can spot them through walls. Right-click any part of the structure to toggle it on or off, with a status message and sound confirming the current state.
Adds two coal-themed consumables: the Miners Apple and the Enchanted Miners Apple. Eating a Miners Apple grants Haste I and Night Vision for 30 seconds, while the Enchanted Miners Apple grants Haste III, Night Vision, and Conduit Power for 60 seconds—consume them by holding use/right-click to gain the temporary mining, vision, and underwater benefits.

Adds a lightweight FPS counter to your HUD that displays the current frames-per-second as a plain number (defaulting to the top-middle of the screen). A new FPS Counter button in Video Settings opens a small settings screen where you can cycle through multiple display colors and choose one of six positions (top-left, top-middle, top-right, bottom-left, bottom-middle, bottom-right) with a live preview; changes apply immediately. The mod is unobtrusive, localizable, and requires no commands—just open Video Settings to enable and configure the on-screen FPS readout.

The Miners Lantern is a mystical soul lantern that, when placed in your off-hand, passively grants Haste I to speed up mining; if you stand within range of a beacon configured to provide Haste II, the lantern intelligently upgrades your buff to Haste III while you remain in range. The effect refreshes automatically as long as the lantern stays in your off-hand, the item tooltip explains the beacon interaction, and the lantern now appears as a proper 3D soul lantern in both first- and third-person with its familiar blue flame for a more immersive look.

Hey guys, look what I made this time... I brought the Glaive from Krull into Minecraft. So now you can have your own fidget spinner... with blades... that kills... and kind of has it's own brain. It’s basically a sentient, homing fidget spinner of death. Toss it into a crowd, and it’ll shred your bad guys within a 30-block radius like high-voltage chain lightning with a boomerang feel all while Dealing 80 damage to each enemy... man it's almost like it’s checking off a grocery list. Best part? It’s got stage-five attachment issues, so it comes zipping right back to Papa the second the room stops screaming.

The Enderbound Bundle is a magical portable Ender Chest that lets you access your Ender Chest from anywhere—right-click while holding the bundle to open your Ender Chest and store or retrieve items on the go. It sports a custom purple enchanted texture with a shimmer and glint, is now located in the Tools/gear creative tab for easier discovery, and its model has been adjusted so it is held upright and naturally in both first- and third-person views.

Mjolnir — a mighty melee hammer (Attack Damage: 9.0) that channels storms: while in rain or when wet, hits have a chance to call lightning down on struck targets. Hold right-click to channel and gain Resistance while summoning a localized storm that repeatedly strikes nearby enemies; the ability plays a sound when activated, now has a 30 second cooldown, and the hammer no longer shows the enchanted glint.
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This mod transforms Minecraft into a Naruto-style ninja RPG. Somewhat working, hopefully. Use /guide or /Guide for more information in game. Somewhat grindy, every chakra nature has Jutsu also all Kekkei Genkai have at least 3 Jutsu. Tailed beasts and the Ten-Tails with the Gedo Statue sealing. yes, Rinnegan is in the game, also the Rinne Sharingan. I tried to make it multiplayer friendly for servers if you want. Please do give feedback on bugs, maybe I'll fix it. A big maybe. Eight Gates also works with all Eight different gates. Some Eight Gates techniques and such. Become a god and rule the world by becoming a Ten-Tails Jinchuriki and gaining the Rinne Sharingan because their quite OP.

This mod adds scalable tornadoes with five strength tiers, with EMF5 storms now rendering a much larger funnel, wider cloud and particle effects, and an expanded environmental damage radius for truly catastrophic weather. Use the /Tornado or /tornado command followed by emf1–emf5, ef1–ef5, or 1–5 to spawn the desired tornado at your location; running the command with no argument spawns an EMF5. The command also triggers sirens, lightning, and synchronized visual effects while respecting the server's active tornado cap.

Adds a full steampunk steam‑power layer to survival: place boilers next to water and fuel them with vanilla fuels to produce steam, then route that steam through copper pipes, pumps, valves and filling stations into persistent Steam Tanks, machines and portable tanks to power furnaces, smokers, blast furnaces and new steam devices while also granting a passive cooking boost. Steam functions as both a live supply and stored energy—connected Steam Tanks aggregate steam so machines can keep running after a boiler stops; right‑click tanks to view levels, and use Filling Stations to load portable tanks for mobile power; portable steam tanks appear as a refreshed copper flat item icon you can carry and use in the world. Build piping networks with pumps, whistles and signalable components for automated bases; all custom blocks orient toward the player on placement, and Line Pumps provide a compact status screen showing operational state, connections, steam availability, active boilers, stored tank levels and connected machines within a 32‑block range.
Plant a single Treehouse Sapling to instantly grow a themed, fully furnished treehouse that matches the local wood type, complete with massive tapered trunks, abundant branches, leaf clusters, hanging lanterns and vine access. Explore and loot the generated treehouse, then gather materials to craft upgrade modules and a Treehouse Key to attach modules to the side-mounted Treehouse Core; available modules add Storage (corner chests), Enchanting areas, Smelting workspaces, an Animal Pen, and Roofing segments that physically expand the structure. Lighting behaves realistically—hanging lanterns only appear when supported and standing lanterns require valid floor support—and the system integrates seamlessly into survival or creative worlds with no extra commands or setup. note that the edits to the tree house if you see lantern kind of floating I did craft fences to add with chain metal and lanterns so once you have put the upgrades in the tree house core once all upgrades have been implemented then you can make all the edits I would also break items like the anvil any furnaces when applying all the upgrades some of the items will take the place of another so the crafting table the anvil and the chest from that side so that the other items will spawn in their place unless you want to upgrade its up to you but I recommend the roof upgrade and the balcony Upgrade my favorite is the treehouse key to be able to teleport directly to the tree house without having to climb it the rest you can decorate it the way you want it. just like i did it may not be 100% but i really wanted something like this for a long time. I'm just glad i got it to work.

Adds a 0–20 thirst system displayed as ten small water-bottle icons above your hunger bar that drains using the same exhaustion rules as hunger. Drink any potion or water bottle to refill thirst: plain water bottles restore 10 points (half), while other potions restore 6 points, and you can right-click the Thirst Bar item to display your current thirst in chat. If thirst reaches 0 in survival, you will continuously receive Slowness I and Hunger I until you raise thirst above 0, after which the effects stop refreshing and expire shortly after.
Placeable slot machine block; right-click to open a polished custom UI with three-item reel animations and choose a bet (1,000; 10,000; or 100,000) using the server money scoreboard—the bet amount is deducted when you spin and outcomes pay 1.5× for two matching items, 3× for three matches, and nothing for no match. The machine now advances spins and reel-locks automatically through timed HUD/action-bar animation frames (no Next/Stop buttons) and features machine hum, reel acceleration, light flash, and coin-shower sounds plus particle flashes and camera shake for richer, outcome-specific celebrations. Wins send you a message and three-match jackpots broadcast a server announcement; payouts, spin-again flow, and scoreboard money handling remain intact for smooth gameplay.

Adds an Echolocation-Manipulation chaos power obtainable via syringe that grants seismic sensing while applying Blindness; hold K to emit repeated vibration pulses (release to stop) that produce a resonant sound, briefly outline detected mobs and players with a glowing effect, report detection counts in the action bar, and extend detection out to 1,000 feet (about 305 blocks) with the HUD/action bar showing the 1,000-foot range—no visual particles are spawned around the player, targets, or nearby surfaces. It also provides a Gravity Manipulation ability bound to Z: press Z once to toggle the gravity power on and press Z again to toggle it off, and the input handling has been improved so holding Z or key-repeat will not accidentally retrigger the toggle.

The Netherite Plated Elytra combines elytra flight with netherite-grade protection: when worn in the chest slot it allows gliding while granting 10 armor points, 3.0 toughness, and 1.0 knockback resistance, provides fire and lava resistance, and has its own durability. Right-click while holding the item to equip it in the chest slot, then jump while falling to glide as with a standard elytra; it uses the vanilla elytra model and texture, plays the normal equip sound, and preserves slightly reduced rocket boost behavior.

Spells for Dummies gives you an off‑hand Spellbook magic system where you learn spells by combining Spell Scrolls with your Spellbook at the Spell Forge, cycle learned spells with R (Sneak+R to cycle backward) and cast with Z while managing a regenerating mana bar that grows by finding Mana Crystal ore; spells are organized into tiers and obtained through scroll drops, crafting, and commands so you unlock more powerful effects as you explore and use your magic. New high‑end options include two Tier 4 spells — Wave of the Void (1000 mana, 80s cooldown) that expands a 2→20 block black dome dealing massive magic damage and applying Weakness II, and Electric Typhoon (900 mana, 80s cooldown) which summons four ground‑skimming electric tornadoes that orbit you and independently pull nearby mobs toward each tornado funnel while shocking them; there is also a Tier 3 Pyro Missile (400 mana, 25s cooldown) that homes in on targets and explodes in flame, and Incinerate now spawns at the point you are looking at rather than at your feet. All spells are integrated into scroll pools, command suggestions, spell lists and the in‑game progression so your arsenal grows naturally as you craft, explore, and master your magic.

The Windfire Staff is a dual-mode magical weapon that alternates between Fire and Wind modes—right-click to cast its mode-specific projectile (1 second cooldown) and sneak + right-click to toggle modes; the current mode appears in the item name, tooltip, and durability/focus bar so you always know which charge is active. Fire Mode deals direct-hit damage and sets targets ablaze while optionally igniting nearby air blocks, and Wind Mode delivers strong knockback to entities and produces a small knockback burst with extra wind particles when projectiles hit blocks. Casting, cooldowns, and mode switches are announced with localized action-bar messages and a toggle chime for clear feedback, projectiles persist their selected mode when saved, and the staff model stays synchronized in inventories so crafted or loaded staffs keep the correct appearance; the recipe advancement now unlocks when you collect the required ingredients.
The Electric Fence is a placeable multiblock structure that electrocutes any mob that enters its area. Once placed, it continuously damages, immobilizes, and weakens any nearby mobs, making them glow so you can spot them through walls. Right-click any part of the structure to toggle it on or off, with a status message and sound confirming the current state.
Adds two coal-themed consumables: the Miners Apple and the Enchanted Miners Apple. Eating a Miners Apple grants Haste I and Night Vision for 30 seconds, while the Enchanted Miners Apple grants Haste III, Night Vision, and Conduit Power for 60 seconds—consume them by holding use/right-click to gain the temporary mining, vision, and underwater benefits.

Adds a lightweight FPS counter to your HUD that displays the current frames-per-second as a plain number (defaulting to the top-middle of the screen). A new FPS Counter button in Video Settings opens a small settings screen where you can cycle through multiple display colors and choose one of six positions (top-left, top-middle, top-right, bottom-left, bottom-middle, bottom-right) with a live preview; changes apply immediately. The mod is unobtrusive, localizable, and requires no commands—just open Video Settings to enable and configure the on-screen FPS readout.

The Miners Lantern is a mystical soul lantern that, when placed in your off-hand, passively grants Haste I to speed up mining; if you stand within range of a beacon configured to provide Haste II, the lantern intelligently upgrades your buff to Haste III while you remain in range. The effect refreshes automatically as long as the lantern stays in your off-hand, the item tooltip explains the beacon interaction, and the lantern now appears as a proper 3D soul lantern in both first- and third-person with its familiar blue flame for a more immersive look.

Hey guys, look what I made this time... I brought the Glaive from Krull into Minecraft. So now you can have your own fidget spinner... with blades... that kills... and kind of has it's own brain. It’s basically a sentient, homing fidget spinner of death. Toss it into a crowd, and it’ll shred your bad guys within a 30-block radius like high-voltage chain lightning with a boomerang feel all while Dealing 80 damage to each enemy... man it's almost like it’s checking off a grocery list. Best part? It’s got stage-five attachment issues, so it comes zipping right back to Papa the second the room stops screaming.

The Enderbound Bundle is a magical portable Ender Chest that lets you access your Ender Chest from anywhere—right-click while holding the bundle to open your Ender Chest and store or retrieve items on the go. It sports a custom purple enchanted texture with a shimmer and glint, is now located in the Tools/gear creative tab for easier discovery, and its model has been adjusted so it is held upright and naturally in both first- and third-person views.

Mjolnir — a mighty melee hammer (Attack Damage: 9.0) that channels storms: while in rain or when wet, hits have a chance to call lightning down on struck targets. Hold right-click to channel and gain Resistance while summoning a localized storm that repeatedly strikes nearby enemies; the ability plays a sound when activated, now has a 30 second cooldown, and the hammer no longer shows the enchanted glint.
Only the first 28 pages are available while signed out. Sign in to browse deeper results.