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Crystals And Magic – image 1
Staff PickNew
57MC Bedrockv38

Crystals And Magic

Gemstone Mage Staffs adds craftable, bindable crystal staves: slot a crystal into a staff, then use/right-click to cast the crystal’s magic (left-click only does 1 melee damage); casting consumes wooden-sword durability and a broken staff returns its crystal with a small durability loss. Apply Crystal Enhancement Dust directly to a bound staff while it’s in your offhand or inventory to add up to 8 dust levels—each level reduces cooldown and boosts the crystal’s effect (shown as Dust Power), and at 8 dust the staff can be placed in your offhand for an extra -2 second cooldown; Reinforced, Diamond Plated, and Netherite Plated variants grant major durability and power boosts. Several named staffs (Shulker, Echo Shard, Heart of the Sea, and Wind) cast their abilities without a crystal, the Quartz staff has stronger pulling/launching power, the Mob Detector can track up to three entities showing live coordinates for 10 seconds and highlighting them through walls within 10 chunks, and all plated/reinforced staff variants now display proper single transparent item icons in the recipe list (no recipe or gameplay changes).

Limbo Beyond – image 1
Staff PickNew
35Java 26.1v32

Limbo Beyond

When you die you're not returned to the Overworld but deposited onto natural terrain in a vast, endless grayscale Limbo realm — thick gray fog, eerie skies, drifting lantern ambience, strange Void Roots, rolling monochrome biomes, and large leafless twisted Limbo trees. Your core loop is exploration and survival: follow sparse, winding lantern-marked pathways (use Limbo Pathway blocks and slabs to smooth transitions and speed travel), loot chests that spawn beside those paths — each has a 50% chance to contain a Revival Soul — and right-click a Revival Soul to instantly teleport back to your valid Overworld respawn point (falling back to world spawn if none); on arrival you are explicitly told to look for a Revival Soul to return. Vanilla passive mobs won’t spawn and your hunger is suspended while exploring; unsettling ambient layers include paranormal tones, whispering winds, occasional distant heartbeat, the rare Watcher with glowing eyes, and subtle smoke-like particle bursts that drift up from random spots on the ground to heighten the eerie atmosphere.

Skyforge Ascension – image 1
Staff PickNew
120Java 1.21.5v171

Skyforge Ascension

Skyforge Ascension turns Minecraft into a SkyBlock-style RPG: you spawn on a floating starter island with chests and an autofill recipe book, then expand your base, earn persistent coins, unlock Collections, equip talismans, rings and an Accessory Bag, recruit villagers, and tackle themed mob tiers and combat/fishing bosses while building Iron Minions (up to Tier XII), reforging and recombobulating gear with a Reforge Anvil and Recombobulator 3000, using eleven Enrichments, rebirth systems, a stats shop and K-menu upgrades (like Swing Range and XP-to-heal Mending). The mod includes a versatile weapon suite (including a craftable Whip and a yoyo family), a Hypixel-style enchanting UI that accepts Books and EPIC+ items, recent balance tweaks to Mithril and bait/sea creature combat, three new fishing accessories (Bait Ring, Sea Creature Ring and Sea Creature Artifact) with new textures, and all mod items available in the creative inventory for easy access. New in this update is the placeable Socket Puncher: craft a moderately tough (but not endgame) table, right-click it with eligible armor, tools/weapons, or accessories to add up to three sockets per item, craft Gemstones and then combine a Gemstone with a socketed item on an anvil to fill a socket and grant small RPG stat bonuses.

Power Maces – image 1
Staff Pick
40Java 26.1v26

Power Maces

Elemental Maces adds craftable, powerful melee maces you prime with right‑click and unleash with a charged smash to trigger spectacular, weapon‑specific effects. Notable weapons include the TNT Mace, which makes a centered "safe" explosion that damages foes and breaks nearby destructible blocks without harming you; the Void Mace, whose charged smash deals massive triple damage; the Wind Mace, which grants a quick dash and prevents fall damage while held; and the Netherite Mace, which offers a dense clearing effect—each mace has clear tooltips, sounds, and consistent server‑side behavior for multiplayer. Updated to version 26.0.0, the mod now reliably loads via its Fabric main entrypoint and makes all mace combat and passive logic safe for any living entity (not just players), so mobs or other entities holding or being affected by maces behave correctly while player‑only mechanics like right‑click cooldowns remain unchanged.

Realitybreaker Godblade – image 1
Staff PickNew
474MC Bedrockv11

Realitybreaker Godblade

Realitybreaker Godblade is a legendary sword (50 damage, 9999 durability) that lets you switch between five cinematic world‑altering abilities — Dimensional Rift, Gravity Collapse, Time Fracture, Tidal Wave, and Void Supernova. Crouch + right‑click cycles modes (current mode shown in the action bar) and standing right‑click activates the selected mode with a 5‑second cooldown and on‑screen readiness/countdown cues; Void Supernova gains a purple/black scope‑lock when you aim at a block center or point, then right‑click to fire a devastating black/purple supernova that deals massive area damage, debuffs, heavy knockback, camera shake, and carves a true spherical crater. All abilities now affect nearby players as well as mobs (the wielder is excluded from their own effects), and holding the Godblade in your main hand for the first time triggers a one‑time in‑game tutorial explaining mode cycling, activation, cooldowns, and aiming.

Tool
Holo Trickster – image 1
Staff Pick
111Java 1.21.5v5

Holo Trickster

The Holo Trickster is a deception gadget that, when held and activated with X, spawns a glowing holographic decoy three blocks ahead that immediately walks forward in your facing direction and draws hostile mob attention within 12 blocks. Press Z to toggle control mode — when active the decoy uses your skin and mirrors your movement and view by staying three blocks ahead, or can be anchored and piloted remotely by mirroring your movement delta; uncontrolled decoys face their own movement direction and stop if they run into a block. If a hostile strikes the decoy it detonates in a firework burst and grants the attacker Glowing for three seconds, but if you as the creating player destroy your own primary decoy (for example by pressing X on it) it instead triggers a yellow particle burst and spawns three temporary owner-skinned decoys that walk off in separate directions while you become invisible for five seconds; after five seconds the split decoys vanish and you become visible again.

Villages Alive Guard Tower – image 1
Staff PickNew
597MC Bedrockv12

Villages Alive Guard Tower

VILLAGES ALIVE - A mod series that brings you helpful villagers to make your build easier. Finally Bowman Bart, Bufford and Bob are here to protect your village! Place the craftable Guard Tower block while facing any direction to instantly build a full 17×17 guard-tower compound 10 blocks in front of you: it clears a 17×17 area up to 32 blocks high, flattens to grass, removes non-player entities, erects a 16×16 oak-fence perimeter with centered openings and exterior torch lighting, and constructs a compact 9×9 three-story watchtower with a stone base, wooden upper levels, well-lit walkable floors (paired lanterns on each level) and a doorway flush with the surrounding foundation; an internal ladder column is attached to the face of the central vertical log nearest the front doorway so the ladder takes you to the second and third floors as needed, and decorative ground cover will not block spawns or movement. Five seconds after the build finishes Bowman Bart spawns three blocks in front of the tower door as the tower’s main guard, tied to that tower and patrolling a 64-block radius with the tower being it's center; when he detects hostiles he fires visible flaming crossbow bolts that burn targets and summons a temporary pair of allied helpers—Bowman Bob and Bowman Bufford—to assist once per threat before they automatically disappear so Bart can return to patrol. All addon guards share an allied relationship so they never target or retaliate against one another (friendly-fire is ignored at the damage and targeting level), and if the main Bowman Bart is killed he will be replaced at the same tower exactly 30 seconds later, resuming his normal patrol with no duplicate permanent Bart instances while helpers are cleaned up during the downtime.

Villages AliveFunctionalRangedCombat
Chestbound Conveyors – image 1
Staff PickNew
61Java 1.21.5v3

Chestbound Conveyors

Chestbound Conveyors adds two simple conveyor belt blocks that carry dropped items across the ground: the Left-to-Right Conveyor moves items east, while the Right-to-Left Conveyor moves items west — place a conveyor, drop items onto it, and they'll slide along the belt into any chest or compatible inventory at the output edge (including partial insertion when space is limited). Both conveyors have crafting recipes, appear in the Creative inventory with models and textures, and are usable in Survival for straightforward item transport and basic automation. The conveyors and their inventory items now display clear English names (Left-to-Right Conveyor and Right-to-Left Conveyor) for easier identification in hand and in menus.

Pale Anchor – image 1
Staff PickNew
28Java 1.21.5v10

Pale Anchor

The Pale Anchor is a chargeable block you right-click with Resin Clumps to add up to four charges; it glows brighter and changes texture per charge so you can tell its level at a glance. While charged, the strongest nearby Pale Anchor (within 128 blocks) grants a Resin Hearts status effect that raises your max absorption, giving 1–4 orange resin absorption hearts equal to the anchor's charge; the effect refreshes automatically while you remain in range and is removed when you leave. If you lose a resin absorption heart (for example by taking damage), the same strongest nearby charged anchor will lose one charge—so three charges give three hearts, and spending one heart will drop the anchor to two charges and two hearts—anchors now synchronize player absorption to their current charge and no longer refill spent hearts each tick, preventing instant reappearance or repeated charge drain; charged anchors persist across world reloads, and right-clicking a charged anchor no longer teleports players or consumes a charge.

Bubblegum Arsenal – image 1
Staff PickNew
90Java 26.1v43

Bubblegum Arsenal

Bubblegum Arsenal adds an ultra-rare Bubblegum Ore deep in the Overworld that you smelt into Netherite Bubblegum and use in a two-step Bubblegum Press to craft modular Netherite-based gear: combine a Netherite base with Netherite Bubblegum to make a Bubblegum-native item, then fit trait parts one at a time in the Press (shift-right-click to open the Press, shift-click to transfer parts). Assembled gear keeps active abilities with per-item cooldowns, action-bar timers and durability costs — weapons get clearer particles, sounds and HUD feedback, armor traits like Snapback reduce fall and elytra crash damage, and the Bubblegum Elytra grants a Bubble Dive that plunges and bounces you up to double your starting height (Sugar Rush amplifies the bounce); equip the elytra by right-clicking, trigger abilities with a configurable key, and chestplate swaps return your previous chest item to the same hand. All visuals have been reworked into crisp, vanilla-style pixel art (sharper icons, Netherite-like armor silhouettes and more conventional elytra proportions), and recent polish fixes include the Bubblegum Sword now using normal handheld sizing to match other weapons and the Bubblegum Press title nudged up to sit properly centered.

Villages Alive Fisherman – image 1
Staff Pick
164MC Bedrockv10

Villages Alive Fisherman

VILLAGES ALIVE - A mod series that brings you helpful villagers to make your build easier. Finally Fishfry Fritz is here! This mod adds a craftable Fisherman Village Anchor block that, when placed, clears a 35×35×20 area and instantly generates a detailed fisherman’s courtyard: a stone-brick patio with a centered 9×9 pool six blocks deep lit by sea lanterns and planted with seagrass, raised borders, barrels, fences, a birch gate with spruce hedges, interior spruce trees with hidden lanterns, storage chests and recoverable Anchor loot. The pond is visually stocked with decorative cod, salmon and pufferfish that behave like normal Bedrock fish and respawn per structure. Five seconds after the build Fishfry Fritz spawns to fish for you, he stands and fishes at a fixed spot, follows a waypoint loop to deposit exactly one catch per trip into chests (right-to-left chest priority), idles when storage is full, wields a best‑enchanted rod, is invulnerable and ignored by hostile mobs. To use, craft and place the Fisherman Village Anchor to generate the courtyard and watch Fritz maintain the pond and store his catches.

Villages AliveFunctionalQoL
Dynamic Light – image 1
Staff Pick
136MC Bedrockv1

Dynamic Light

This addon brings dynamic light to Bedrock: wearing any lantern helmet or carrying supported light items (torches, lanterns, glowing items) emits level-15 light, dropped torches/lanterns and lantern helmets illuminate the ground, and burning mobs produce temporary light at night to brighten caves and dark areas. New lantern helmet variants for leather, chainmail, iron, golden, diamond, netherite, and copper can be crafted by combining a matching helmet, a torch, and leather (the copper helmet recipe is included); these helmets keep the same durability, can be enchanted and repaired like normal armor (craft with an unenchant­ed helmet if you want to avoid losing existing enchantments). To use offhand lighting, sneak-use a supported light item or any item that has the offhand lore message to swap it into your offhand and instantly light your surroundings.

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Skyforge Ascension – image 1
Staff PickNew
120Java 1.21.5v171

Skyforge Ascension

Skyforge Ascension turns Minecraft into a SkyBlock-style RPG: you spawn on a floating starter island with chests and an autofill recipe book, then expand your base, earn persistent coins, unlock Collections, equip talismans, rings and an Accessory Bag, recruit villagers, and tackle themed mob tiers and combat/fishing bosses while building Iron Minions (up to Tier XII), reforging and recombobulating gear with a Reforge Anvil and Recombobulator 3000, using eleven Enrichments, rebirth systems, a stats shop and K-menu upgrades (like Swing Range and XP-to-heal Mending). The mod includes a versatile weapon suite (including a craftable Whip and a yoyo family), a Hypixel-style enchanting UI that accepts Books and EPIC+ items, recent balance tweaks to Mithril and bait/sea creature combat, three new fishing accessories (Bait Ring, Sea Creature Ring and Sea Creature Artifact) with new textures, and all mod items available in the creative inventory for easy access. New in this update is the placeable Socket Puncher: craft a moderately tough (but not endgame) table, right-click it with eligible armor, tools/weapons, or accessories to add up to three sockets per item, craft Gemstones and then combine a Gemstone with a socketed item on an anvil to fill a socket and grant small RPG stat bonuses.

Goat Stalker And Something Creatures – image 1
New
654Java 1.21.5v21

Goat Stalker And Something Creatures

This mod fills the Overworld with uncanny horror: Goat Stalkers and Something apparitions silently spawn near active players to stalk, hunt, and terrify — Goat Stalkers keep an unsettling portrait and right-look apparition, can materialize from behind blocks and pause/slide/fade before an active chase, while Somethings favor dark, enclosed spaces, climb into view to stare then drop or fade into a melee charge, lurk around corners, vanish if looked at or pursue if ignored, and some Somethings can spawn up to three temporary minions that pursue the same target and can break soft obstructing blocks if mob griefing is enabled. Natural horror events run at night every three minutes with audio cues building from distant bass into tense music and include a Bed Peeker that appears at the foot of your bed while you sleep, rare tunnel events that drop you into a torch-lined pitch-black passage and return you, and a new Door Peeker that will target a nearby closed door, open it, spawn a pale, uncanny smiling doorway apparition to peek inside, then slide sideways, fade away, and close the door on cleanup; the Door Peeker also appears organically in the night rotation or can be forced. If killed by a Goat Stalker, Something, or a Something minion you respawn in a newly generated mineshaft-style tunnel near your death site with Blindness for five minutes to recover (creative players are no longer immune; spectators remain ignored), and all events can be forced with the mod commands /stalkermod or the typo-compatible /stalkemod and their event-specific triggers.

Core City Pathway – image 1
New
120Java 1.21.5v67

Core City Pathway

Core City Pathway turns Agentic into a city-and-tower exploration-adventure: follow visible spark-trails left by Pathway Towers and a roaming Pathway Director to locate Advanced Cities, claim a one-time starter item called The Pathway Sketch with guided objectives, clear segmented reactor arenas, and push toward THE CORE. THE CORE is a cinematic multi-phase boss with a dramatic 20-second spawn sequence, brief invulnerability while it charges, periodic horn warnings, and a unique entry ritual that requires feeding ignited TNT and tossing an ender pearl into its healed eye — expect long, strategic fights in a polished circular reactor chamber with obsidian and blackstone flooring, purple glass reactor walls, illuminated pillars, escalating debris, and a staged 20-step damage presentation with huge cinematic HP readouts. On brand-new worlds a one-time intro now uses Minecraft’s external-link warning and will open the provided intro video in your browser if you confirm; the Pathway Sketch starter book still appears in your inventory and opens to the Demo Paper image in-game, and players already tagged as having the starter will not see the intro again.

3D Model · Fun · Structure · +1
Holo Trickster – image 1
Staff Pick
111Java 1.21.5v5

Holo Trickster

The Holo Trickster is a deception gadget that, when held and activated with X, spawns a glowing holographic decoy three blocks ahead that immediately walks forward in your facing direction and draws hostile mob attention within 12 blocks. Press Z to toggle control mode — when active the decoy uses your skin and mirrors your movement and view by staying three blocks ahead, or can be anchored and piloted remotely by mirroring your movement delta; uncontrolled decoys face their own movement direction and stop if they run into a block. If a hostile strikes the decoy it detonates in a firework burst and grants the attacker Glowing for three seconds, but if you as the creating player destroy your own primary decoy (for example by pressing X on it) it instead triggers a yellow particle burst and spawns three temporary owner-skinned decoys that walk off in separate directions while you become invisible for five seconds; after five seconds the split decoys vanish and you become visible again.

Simple Tech – image 1
Staff Pick
452Java 1.21.5v33

Simple Tech

Este mod adiciona três máquinas automáticas — Wood Farm, Stone Generator e Growth Pot — que geram recursos e fazem crescer árvores e cultivos dentro do bloco, consumindo energia do Gerador a Carvão (clique direito com carvão para abastecer); as máquinas mostram barras de energia e progresso na GUI, se conectam por Cabos de Energia finos e Cabos de Itens, aceitam upgrades (segure Shift e clique direito com o upgrade) e pausam automaticamente quando a saída ou um inventário conectado está cheio. Inclui também a Bateria de Energia (capacidade 1.000.000) que carrega as peças da armadura Technology na sua GUI — cada peça armazena 1.000.000, brilha quando cheia e exibe o valor no tooltip; ao equipar o conjunto completo você ganha Velocidade, Haste e Visão Noturna, a Technology Compass mostra na action bar as coordenadas do Technology Ore mais próximo dentro de 96 blocos, e a progressão adiciona o bioma Technological Mountains com Technology Ore, nuggets, ingots e Upgraded Netherite Ingot para melhorar equipamentos. O Magic Technology Staff funciona como espada, picareta, machado, pá e enxada (indestrutível e encantável): clique esquerdo para atacar ou quebrar blocos e clique direito para executar interações de ferramenta (por exemplo, transformar grama em caminho e apagar campfires com a pá, arar terra e converter coarse/rooted dirt com a enxada, descascar troncos com o machado); as ferramentas Technology também realizam essas interações, e o modelo 3D do cajado foi refeito para ser uma peça contínua e conectada quando segurado, dropado ou exibido fora do inventário, mantendo o ícone 2D original no inventário e no crafting. Versão do mod: 33.0.0.

Functional
Power Maces – image 1
Staff Pick
40Java 26.1v26

Power Maces

Elemental Maces adds craftable, powerful melee maces you prime with right‑click and unleash with a charged smash to trigger spectacular, weapon‑specific effects. Notable weapons include the TNT Mace, which makes a centered "safe" explosion that damages foes and breaks nearby destructible blocks without harming you; the Void Mace, whose charged smash deals massive triple damage; the Wind Mace, which grants a quick dash and prevents fall damage while held; and the Netherite Mace, which offers a dense clearing effect—each mace has clear tooltips, sounds, and consistent server‑side behavior for multiplayer. Updated to version 26.0.0, the mod now reliably loads via its Fabric main entrypoint and makes all mace combat and passive logic safe for any living entity (not just players), so mobs or other entities holding or being affected by maces behave correctly while player‑only mechanics like right‑click cooldowns remain unchanged.

Infinity Stone Gauntlet – image 1
Staff Pick
1.8kJava 1.21.5v35

Infinity Stone Gauntlet

The Infinity Stone Gauntlet lets you channel seven stones — Space (teleportation and anchors), Soul (soul‑harvesting and Soulworld banishment), Reality (large‑area edits plus a Projectile Bubble Field that converts hostile projectiles into harmless bubbles), Power (destructive modes including the updated Blue Hellfire), Time (tick/world control), Mind (mass control), and the Power of All Stones (Omniscience Scan, Universal Shield Burst, and a Creator spawn‑egg inventory); Temporal Air‑Crush Launch and the Absolute Infinity Command are no longer present. Use sneak + right‑click to cycle stones (current stone appears in the tooltip and action bar), press the comma key to open stone‑specific sub‑options and use the mouse wheel to adjust values, hold right‑click to charge certain powers, melee strikes deal 10 damage, and hold Shift while hovering the gauntlet in your inventory for an expanded controls overview. The Power Stone’s Blue Hellfire, when selected from its sub‑options, now visibly ignites about 80% of eligible solid block tops within a 40×20×40 radius using real fire (like flint‑and‑steel) without replacing blocks, and the wearer gains short, continuously refreshed Fire Resistance while standing in or on either that soul fire or normal fire; the Shadowfire black‑concrete replacement will now only replace existing non‑air blocks so air spaces remain untouched.

Functional
Limbo Beyond – image 1
Staff PickNew
35Java 26.1v32

Limbo Beyond

When you die you're not returned to the Overworld but deposited onto natural terrain in a vast, endless grayscale Limbo realm — thick gray fog, eerie skies, drifting lantern ambience, strange Void Roots, rolling monochrome biomes, and large leafless twisted Limbo trees. Your core loop is exploration and survival: follow sparse, winding lantern-marked pathways (use Limbo Pathway blocks and slabs to smooth transitions and speed travel), loot chests that spawn beside those paths — each has a 50% chance to contain a Revival Soul — and right-click a Revival Soul to instantly teleport back to your valid Overworld respawn point (falling back to world spawn if none); on arrival you are explicitly told to look for a Revival Soul to return. Vanilla passive mobs won’t spawn and your hunger is suspended while exploring; unsettling ambient layers include paranormal tones, whispering winds, occasional distant heartbeat, the rare Watcher with glowing eyes, and subtle smoke-like particle bursts that drift up from random spots on the ground to heighten the eerie atmosphere.

Chestbound Conveyors – image 1
Staff PickNew
61Java 1.21.5v3

Chestbound Conveyors

Chestbound Conveyors adds two simple conveyor belt blocks that carry dropped items across the ground: the Left-to-Right Conveyor moves items east, while the Right-to-Left Conveyor moves items west — place a conveyor, drop items onto it, and they'll slide along the belt into any chest or compatible inventory at the output edge (including partial insertion when space is limited). Both conveyors have crafting recipes, appear in the Creative inventory with models and textures, and are usable in Survival for straightforward item transport and basic automation. The conveyors and their inventory items now display clear English names (Left-to-Right Conveyor and Right-to-Left Conveyor) for easier identification in hand and in menus.

Twin Portal Launcher – image 1
Staff Pick
710Java 1.20.1v21

Twin Portal Launcher

The Twin Portal Launcher lets you place two linked two‑block‑tall circular portals on vertical faces up to 100 blocks apart; right‑click to fire a visible orb (~12 blocks/sec) and sneak + right‑click to toggle which color will be placed before firing, with orbs that ignore floors/ceilings, fizzle on invalid surfaces or when hitting the opposite‑color portal space, and create a portal on a valid vertical wall for your personal pair. Walk into a portal to teleport instantly to the other (including across dimensions), emerging facing outward with a 1.0 second re‑entry cooldown; if one portal is destroyed the remaining portal switches to a deactivated appearance that keeps its colored ring/frame and emits half the light of a connected pair. Deactivated blue and red portals now show only their colored frames with the interior and surrounding background left empty (no white or black backdrop).

Tool · OP · Mods · +1
Garden Gnome Farmer – image 1
Staff Pick
73Java 1.21.5v4

Garden Gnome Farmer

The Garden Gnome Farmer is a tiny, chicken-sized peaceful gnome that wanders your farm, tills dirt and grass into moist farmland, and plants crops like wheat, carrots, potatoes, beetroots, and melon and pumpkin stems — it even plants a random seed after fertilizing or on empty farmland and is immune to explosions, fire, and lightning. Tame one with any seeds to have it follow or sit; tamed gnomes speed up nearby crop growth, harvest mature crops (including melons and pumpkins), store harvests in a persistent 27-slot chest-sized inventory, will walk to and deposit items into nearby chests or barrels, and a Creative spawn egg that looks like a villager egg with a red pointed hat and blue overalls lets you spawn them directly.

Mob
Netherite Book and Regeneration Beacon mod – image 1
15Java 1.21.5v4

Netherite Book and Regeneration Beacon mod

Adds a craftable Netherite Book item to the game, allowing you to obtain the new book in survival. The book is made by surrounding a vanilla book with netherite ingots in a crafting grid, and its recipe will be unlocked in your recipe book (via an advancement) once you obtain the required ingredients.

3D Model · Functional · OP · +2

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